#property strict int OnInit() { Print("SMC_BOS_EA Loaded"); return(INIT_SUCCEEDED); } void OnTick() { if(IsSwingHigh(2)) Print("Swing High Found"); if(IsSwingLow(2)) Print("Swing Low Found"); } bool IsSwingHigh(int shift) { return High[shift] > High[shift+1] && High[shift] > High[shift+2] && High[shift] > High[shift-1] && High[shift] > High[shift-2]; } bool IsSwingLow(int shift) { return Low[shift] < Low[shift+1] && Low[shift] < Low[shift+2] && Low[shift] < Low[shift-1] && Low[shift] < Low[shift-2]; } bool BuyLiquiditySweep(int shift) { return Low[shift] < Low[shift+1] - 5 * _Point && Close[shift] > Low[shift+1]; } bool SellLiquiditySweep(int shift) { return High[shift] > High[shift+1] + 5 * _Point && Close[shift] < High[shift+1]; } { if(IsSwingHigh(2)) Print("Swing High Found"); if(IsSwingLow(2)) Print("Swing Low Found"); if(BuyLiquiditySweep(1)) Print("BUY Liquidity Sweep Found"); if(SellLiquiditySweep(1)) Print("SELL Liquidity Sweep Found"); }