| //+------------------------------------------------------------------+
|
| //| Study.mq5 |
|
| //| Copyright 2026, DNG |
|
| //| https://www.mql5.com/ru/users/dng |
|
| //+------------------------------------------------------------------+
|
| #property copyright "Copyright 2026, DNG"
|
| #property link "https://www.mql5.com/ru/users/dng"
|
| #property version "1.00"
|
| #property strict
|
| #property description "Обучение базовой политики OMPB (D2Skill) на исторических данных."
|
| #property description "Конвейер: формирование банков D2, обучение актора и критика, чекпоинтинг."
|
| #property description "Проверка целостности чекпоинтов между этапами."
|
| #property description "Прогон в Strategy Tester; на демо-символе без реальной торговли."
|
| #define D2SKILL
|
| #include "Trajectory.mqh"
|
| //---
|
| input group "---- D2Skill training ----"
|
| input ENUM_D2SKILL_STAGE InpD2SkillStage = D2Skill_D2_STAGE_FORMATION; //Lifecycle stage
|
| input ENUM_D2SKILL_MODE InpD2SkillExecutionMode = D2_COLLECT; //Bank execution mode
|
| input ED2SkillRepresentation InpD2SkillRepresentation = D2SkillDirectionMagnitude; //Bank representation
|
| input bool InpD2SkillResetBanksOnRepresentationMismatch = false; //Reset incompatible banks
|
| input bool InpD2SkillRecreateIncompatibleCheckpoint = false; //Recreate incompatible policy checkpoint
|
| //---
|
| input group "---- OMPB production checkpoint ----"
|
| input ENUM_OMPB_STAGE InpOMPBStage = OMPB_STAGE_BASE_POLICY; //Must be Stage 03
|
| //---
|
| input group "---- Actor-Critic training ----"
|
| input datetime Start = D'2024.01.01'; //Training period start
|
| input datetime End = D'2026.01.01'; //Training period end
|
| input int Iterations = 1000000; //Training iterations
|
| input int EpisodeBars = 2 * StackSize; //Bars per episode
|
| input double MinBalance = 50.0; //Minimum account balance
|
| input int UpdatePolicy = 5; //Actor update interval
|
| //---
|
| int Epochs = 0;
|
| CNet Actor;
|
| CNet Q1;
|
| CNet Q2;
|
|
|
| CBufferFloat State;
|
| CBufferFloat TimeState;
|
| CBufferFloat Account;
|
| CBufferFloat NextAccount;
|
| CBufferFloat CurrentAction;
|
| CBufferFloat BaselineAction;
|
| CBufferFloat BaselineAccount;
|
| CBufferFloat BaselineNextAccount;
|
| CBufferFloat TeacherAction;
|
| CBufferFloat RandomAction;
|
| CBufferFloat CriticInput;
|
| CBufferFloat ScalarTarget;
|
| CBufferFloat ActorObjective;
|
|
|
| ulong TeacherTransitions = 0;
|
| ulong TeacherCriticTransitions = 0;
|
| ulong RandomCriticTransitions = 0;
|
| double TeacherRewardSum = 0;
|
| ulong PolicyTransitions = 0;
|
| ulong PolicySkippedInvalid = 0;
|
| ulong PairedTransitions = 0;
|
| double PairedDeltaSum = 0;
|
|
|
| SD2SkillActorForwardState ActorForwardState;
|
| SD2SkillActorForwardState BaselineActorForwardState;
|
| SD2SkillEpisodeOutcome BaselineEpisodeOutcome;
|
| SD2SkillEpisodeOutcome SkillEpisodeOutcome;
|
|
|
| bool PairedEpisodeActive = false;
|
| bool Stage03StopRequestedLogged = false;
|
| //+------------------------------------------------------------------+
|
| //| Logs one user-requested Stage 03 stop without misclassifying it. |
|
| //+------------------------------------------------------------------+
|
| void D2SkillLogStage03StopRequested(const string phase)
|
| {
|
| if(Stage03StopRequestedLogged)
|
| return;
|
| PrintFormat("OMPB_STAGE03_STOP_REQUESTED phase=%s", phase);
|
| Stage03StopRequestedLogged = true;
|
| }
|
| //+------------------------------------------------------------------+
|
| //| Resets only D2Skill episode influence, preserving bank params. |
|
| //+------------------------------------------------------------------+
|
| bool ResetD2SkillEpisodeInfluence(CNet &actor)
|
| {
|
| CNeuronBaseOCL *layer = actor.Layer(1);
|
| if(!layer || layer.Type() != defNeuronD2Skill)
|
| ReturnFalse;
|
| CD2Skill *skill = (CD2Skill*)layer;
|
| if(!skill.Ready() || !skill.ResetEpisodeInfluence())
|
| ReturnFalse;
|
| return(true);
|
| }
|
| //+------------------------------------------------------------------+
|
| //| Adds one simulated account transition to its own episode result. |
|
| //+------------------------------------------------------------------+
|
| bool AccumulateEpisodeOutcome(SD2SkillEpisodeOutcome &outcome,
|
| CBufferFloat *account,
|
| const double reward)
|
| {
|
| if(!account || account.Total() != AccountDescr || !MathIsValidNumber(reward) ||
|
| (account.GetIndex() >= 0 && !account.BufferRead()))
|
| ReturnFalse;
|
| const double balance = MathMax(0.0, double(account[0]) * EtalonBalance);
|
| const double equity = MathMax(0.0, double(account[2]) * MathMax(balance, 1.0));
|
| const double drawdown = MathMin(0.0, double(account[1]));
|
| const double cost = MathMax(0.0, -reward);
|
| const double risk = MathMax(0.0, double(account[4]) + double(account[5]));
|
| return(outcome.Accumulate(reward, balance, equity, drawdown, cost, 1, risk));
|
| }
|
| //+------------------------------------------------------------------+
|
| //| Loads OrCreateD2SkillPolicies. |
|
| //+------------------------------------------------------------------+
|
| bool LoadOrCreateD2SkillPolicies(void)
|
| {
|
| return(D2SkillLoadOrCreatePolicySet(Actor, Q1, Q2, true));
|
| }
|
| //+------------------------------------------------------------------+
|
| //| Saves D2SkillPolicies. |
|
| //+------------------------------------------------------------------+
|
| bool SaveD2SkillPolicies(void)
|
| {
|
| //--- Forecast artifacts are immutable throughout Actor-Critic study. This
|
| //--- bounded lifecycle check avoids hashing three large files every batch.
|
| return(D2SkillSaveStage03StopCheckpoint(Actor, Q1, Q2));
|
| }
|
| //+------------------------------------------------------------------+
|
| //| Implements PrepareHistory. |
|
| //+------------------------------------------------------------------+
|
| bool PrepareHistory(int &first_position, int &last_position)
|
| {
|
| int start = iBarShift(Symb.Name(), TimeFrame, Start);
|
| int end = iBarShift(Symb.Name(), TimeFrame, End);
|
| int bars = CopyRates(Symb.Name(), TimeFrame, 0, start, Rates);
|
| if(bars <= 0 || !RSI.BufferResize(bars) || !CCI.BufferResize(bars) ||
|
| !ATR.BufferResize(bars) || !MACD.BufferResize(bars))
|
| ReturnFalse;
|
| int wait = -1;
|
| bool calculated = false;
|
| do
|
| {
|
| calculated = (RSI.BarsCalculated() >= bars && CCI.BarsCalculated() >= bars &&
|
| ATR.BarsCalculated() >= bars && MACD.BarsCalculated() >= bars);
|
| Sleep(100);
|
| wait++;
|
| }
|
| while(!calculated && wait < 100);
|
| if(!calculated)
|
| ReturnFalse;
|
| RSI.Refresh();
|
| CCI.Refresh();
|
| ATR.Refresh();
|
| MACD.Refresh();
|
| if(!ArraySetAsSeries(Rates, true))
|
| ReturnFalse;
|
| first_position = end + 1;
|
| //--- CreateBuffers(position,...,forecast) forms its state from
|
| //--- position+NForecast and needs HistoryBars bars behind it. position is
|
| //--- therefore the end of the realized future window, not its first bar.
|
| last_position = start - HistoryBars - NForecast;
|
| return(last_position > first_position);
|
| }
|
| //+------------------------------------------------------------------+
|
| //| Implements PolicyBackward. |
|
| //+------------------------------------------------------------------+
|
| bool PolicyBackward(void)
|
| {
|
| //--- PolicyBackward builds Q+1 in this buffer. ScalarTarget must remain the
|
| //--- immutable TD target consumed by both Critic backward passes.
|
| return(PolicyBackward(Actor, Q1, GetPointer(ActorObjective), GetPointer(D2SkillMarket), -1));
|
| }
|
| //+------------------------------------------------------------------+
|
| //| Builds one causal baseline/skill pair on the same state. |
|
| //+------------------------------------------------------------------+
|
| bool BuildPairedTransition(const int position, const bool trace_td, bool &terminal,
|
| double &reward, double &delta_j, bool &paired,
|
| bool &baseline_terminal)
|
| {
|
| terminal = false;
|
| reward = 0;
|
| delta_j = 0;
|
| paired = false;
|
| baseline_terminal = false;
|
| CNeuronBaseOCL *layer = Actor.Layer(1);
|
| CD2Skill *skill = (layer && layer.Type() == defNeuronD2Skill ? (CD2Skill*)layer : NULL);
|
| paired = D2SkillUsePairedHindsight(skill, ActorForwardState);
|
| bool task_enabled = false;
|
| bool step_enabled = false;
|
| D2SkillD2BankFlags(task_enabled, step_enabled);
|
| static bool pair_setup_logged = false;
|
| if(!pair_setup_logged)
|
| {
|
| PrintFormat("D2Skill paired setup stage=%d layer_type=%d skill_ready=%s paired=%s",
|
| D2SkillD2Stage, (layer ? layer.Type() : -1),
|
| (skill != NULL && skill.Ready() ? "true" : "false"),
|
| (paired ? "true" : "false"));
|
| pair_setup_logged = true;
|
| }
|
| double baseline_reward = 0;
|
| if(paired)
|
| {
|
| if(!D2SkillActorForwardStateReady(BaselineActorForwardState) ||
|
| !D2SkillRestorePairedActorState(BaselineActorForwardState, skill,
|
| false, false, "baseline_start"))
|
| {
|
| Print("TrainTransition stage=baseline_restore");
|
| ReturnFalse;
|
| }
|
| if(!Actor.feedForward(GetPointer(BaselineAccount), 1, false, GetPointer(D2SkillMarket), -1) ||
|
| !ReadAction(Actor, GetPointer(BaselineAction)) ||
|
| !AdvanceAccount(GetPointer(BaselineAccount), GetPointer(BaselineAction), position, MinBalance,
|
| GetPointer(BaselineNextAccount), baseline_reward, baseline_terminal) ||
|
| !D2SkillCaptureActorForwardState(BaselineActorForwardState) ||
|
| !AccumulateEpisodeOutcome(BaselineEpisodeOutcome, GetPointer(BaselineNextAccount),
|
| baseline_reward))
|
| {
|
| D2SkillRestorePairedActorState(ActorForwardState, skill,
|
| task_enabled, step_enabled,
|
| "baseline_failure");
|
| Print("TrainTransition stage=baseline_transition");
|
| ReturnFalse;
|
| }
|
| if(!D2SkillRestorePairedActorState(ActorForwardState, skill,
|
| task_enabled, step_enabled,
|
| "baseline_to_skill"))
|
| { Print("TrainTransition stage=restore_skill_state"); ReturnFalse; }
|
| }
|
| if(!Actor.feedForward(GetPointer(Account), 1, false, GetPointer(D2SkillMarket), -1) ||
|
| !ReadAction(Actor, GetPointer(CurrentAction)) ||
|
| !AdvanceAccount(GetPointer(Account), GetPointer(CurrentAction), position, MinBalance,
|
| GetPointer(NextAccount), reward, terminal) ||
|
| (paired && (!D2SkillCaptureActorForwardState(ActorForwardState) ||
|
| !AccumulateEpisodeOutcome(SkillEpisodeOutcome, GetPointer(NextAccount), reward))))
|
| {
|
| if(paired)
|
| D2SkillRestorePairedActorState(ActorForwardState, skill,
|
| task_enabled, step_enabled,
|
| "skill_failure");
|
| Print("TrainTransition stage=skill_transition");
|
| ReturnFalse;
|
| }
|
| if(paired)
|
| {
|
| delta_j = reward - baseline_reward;
|
| if(!MathIsValidNumber(delta_j))
|
| {
|
| D2SkillRestorePairedActorState(ActorForwardState, skill,
|
| task_enabled, step_enabled,
|
| "nonfinite_delta");
|
| Print("TrainTransition stage=paired_delta_nonfinite");
|
| ReturnFalse;
|
| }
|
| if(trace_td)
|
| PrintFormat("D2Skill paired iteration=%d JBase=%.8f JSkill=%.8f DeltaJ=%.8f baseline_terminal=%s " +
|
| "skill_terminal=%s",
|
| position, baseline_reward, reward, delta_j,
|
| (baseline_terminal ? "true" : "false"), (terminal ? "true" : "false"));
|
| }
|
| return(true);
|
| }
|
| //+------------------------------------------------------------------+
|
| //| Implements TrainTransition. |
|
| //+------------------------------------------------------------------+
|
| bool TrainTransition(const int position, const int iteration, bool &skill_terminal,
|
| bool &pair_terminal)
|
| {
|
| skill_terminal = false;
|
| pair_terminal = false;
|
| const bool trace_td = (iteration < 8 || iteration % 10000 == 0);
|
| if(!D2SkillForwardForecast(position, GetPointer(State), GetPointer(TimeState)))
|
| { Print("TrainTransition stage=current_forecast"); ReturnFalse; }
|
| double reward = 0;
|
| double delta_j = 0;
|
| bool paired = false;
|
| bool baseline_terminal = false;
|
| if(!BuildPairedTransition(position, trace_td, skill_terminal, reward, delta_j, paired,
|
| baseline_terminal))
|
| ReturnFalse;
|
| pair_terminal = (paired && D2SkillPairReachedTerminal(baseline_terminal,
|
| skill_terminal));
|
| const double balance = MathMax(0.0, double(Account[0]) * EtalonBalance);
|
| const double buy_lot = MathMax(0.0, double(CurrentAction[0] - CurrentAction[3]));
|
| const double sell_lot = MathMax(0.0, double(CurrentAction[3] - CurrentAction[0]));
|
| if(trace_td)
|
| PrintFormat("D2Skill action iteration=%d balance=%.2f buy_lot=%.8f buy_tp=%.8f buy_sl=%.8f " +
|
| "sell_lot=%.8f sell_tp=%.8f sell_sl=%.8f",
|
| iteration, balance, buy_lot, double(CurrentAction[1]), double(CurrentAction[2]),
|
| sell_lot, double(CurrentAction[4]), double(CurrentAction[5]));
|
| //--- Utility is emitted only at the common episode boundary. The two branch
|
| //--- outcomes are accumulated independently, never inferred from this reward.
|
| if(paired && trace_td)
|
| PrintFormat("D2Skill paired transition base_reward=%.8f skill_reward=%.8f",
|
| reward - delta_j, reward);
|
| const double target_value = reward;
|
| if(trace_td)
|
| PrintFormat("D2Skill return iteration=%d reward=%.8f target=%.8f balance=%.2f equity=%.2f "
|
| "floating_buy=%.8f floating_sell=%.8f next_buy=%.8f next_sell=%.8f terminal=%s",
|
| iteration, reward, target_value, double(NextAccount[0])*EtalonBalance,
|
| double(NextAccount[2]) * balance,
|
| double(NextAccount[6]) * MathMax(double(NextAccount[0]) * EtalonBalance, 1.0),
|
| double(NextAccount[7]) * MathMax(double(NextAccount[0]) * EtalonBalance, 1.0),
|
| double(NextAccount[4]), double(NextAccount[5]),
|
| (skill_terminal ? "true" : "false"));
|
| if(!MathIsValidNumber(target_value) || !ScalarTarget.BufferInit(1, 0) ||
|
| !ScalarTarget.Update(0, float(target_value)))
|
| { Print("TrainTransition stage=scalar_target"); ReturnFalse; }
|
| CNeuronBaseOCL *context_layer = Actor.Layer(0);
|
| CNeuronBaseOCL *actor_layer = Actor.Layer(3);
|
| if(!context_layer || !actor_layer)
|
| { Print("TrainTransition stage=actor_layer"); ReturnFalse; }
|
| //--- Use the live device activation, not the CPU account object.
|
| if(!BuildCriticInput(context_layer.getOutput(), actor_layer.getOutput(), GetPointer(CriticInput)))
|
| { Print("TrainTransition stage=critic_input"); ReturnFalse; }
|
| if(!Q1.feedForward(GetPointer(CriticInput), 1, false, GetPointer(D2SkillMarket), -1))
|
| { Print("TrainTransition stage=q1_forward"); ReturnFalse; }
|
| if(!Q2.feedForward(GetPointer(CriticInput), 1, false, GetPointer(D2SkillMarket), -1))
|
| { Print("TrainTransition stage=q2_forward"); ReturnFalse; }
|
| //--- Emit current critic values only for the configured trace interval.
|
| if(trace_td)
|
| {
|
| CNeuronBaseOCL *q1_layer = Q1.Layer(3);
|
| CNeuronBaseOCL *q2_layer = Q2.Layer(3);
|
| CBufferFloat *q1_output = (q1_layer ? q1_layer.getOutput() : NULL);
|
| CBufferFloat *q2_output = (q2_layer ? q2_layer.getOutput() : NULL);
|
| if(!q1_output || !q2_output || q1_output.GetIndex() < 0 || q2_output.GetIndex() < 0 ||
|
| q1_output.Total() != 1 || q2_output.Total() != 1 ||
|
| !q1_output.BufferRead() || !q2_output.BufferRead())
|
| { Print("TrainTransition stage=current_q_read"); ReturnFalse; }
|
| PrintFormat("D2Skill Q iteration=%d q1=%.8f q2=%.8f td_q1=%.8f td_q2=%.8f",
|
| iteration, double(q1_output[0]), double(q2_output[0]),
|
| target_value - double(q1_output[0]), target_value - double(q2_output[0]));
|
| }
|
| //--- A critic gradient has no valid direction on the discontinuous no-trade
|
| //--- plateau. Keep learning Q there, but let only the realized-future teacher
|
| //--- move Actor back into the executable action manifold.
|
| const bool executable_action = (IsExecutableOrder(buy_lot, CurrentAction[1], CurrentAction[2]) ||
|
| IsExecutableOrder(sell_lot, CurrentAction[4], CurrentAction[5]));
|
| //--- Apply the Actor policy update at its configured cadence.
|
| if(iteration > 0 && UpdatePolicy > 0 && iteration % UpdatePolicy == 0)
|
| {
|
| //--- Skip policy backpropagation for a discontinuous no-trade action.
|
| if(executable_action)
|
| {
|
| if(!PolicyBackward())
|
| { Print("TrainTransition stage=policy_backward"); ReturnFalse; }
|
| PolicyTransitions++;
|
| }
|
| else
|
| PolicySkippedInvalid++;
|
| }
|
| const bool q1_backward = Q1.backProp(GetPointer(ScalarTarget), GetPointer(D2SkillMarket), -1);
|
| if(!q1_backward)
|
| {
|
| if(IsStopped())
|
| {
|
| D2SkillLogStage03StopRequested("primary_critic_backward");
|
| return(false);
|
| }
|
| const int error = GetLastError();
|
| PrintFormat("OMPB_STAGE03_CRITIC_BACKWARD_FAIL critic=Q1 iteration=%u position=%u error=%d",
|
| (uint)iteration, (uint)position, error);
|
| ReturnFalse;
|
| }
|
| const bool q2_backward = Q2.backProp(GetPointer(ScalarTarget), GetPointer(D2SkillMarket), -1);
|
| if(!q2_backward)
|
| {
|
| if(IsStopped())
|
| {
|
| D2SkillLogStage03StopRequested("primary_critic_backward");
|
| return(false);
|
| }
|
| const int error = GetLastError();
|
| PrintFormat("OMPB_STAGE03_CRITIC_BACKWARD_FAIL critic=Q2 iteration=%u position=%u error=%d",
|
| (uint)iteration, (uint)position, error);
|
| ReturnFalse;
|
| }
|
| //--- The teacher uses realized future bars, not one selected Forecast scenario.
|
| //--- It is deliberately a second Critic-only sample: Q1/Q2 are stateless,
|
| //--- whereas Actor has already performed its only forward for this state.
|
| double teacher_reward = 0;
|
| if(!BuildTeacherAction(position, GetPointer(Account), GetPointer(TeacherAction), teacher_reward))
|
| { Print("TrainTransition stage=teacher_action"); ReturnFalse; }
|
| //--- Supervise Actor only with a profitable realized-future teacher action.
|
| if(teacher_reward > 0)
|
| {
|
| if(trace_td)
|
| PrintFormat("D2Skill teacher iteration=%d reward=%.8f buy_lot=%.8f sell_lot=%.8f",
|
| iteration, teacher_reward,
|
| MathMax(0.0, double(TeacherAction[0] - TeacherAction[3])),
|
| MathMax(0.0, double(TeacherAction[3] - TeacherAction[0])));
|
| //--- Supervised Actor update reuses the current activation; it never advances
|
| //--- the history stack or invokes a second Actor forward.
|
| if(!Actor.backProp(GetPointer(TeacherAction), GetPointer(D2SkillMarket), -1))
|
| {
|
| if(IsStopped())
|
| {
|
| D2SkillLogStage03StopRequested("teacher_actor_backward");
|
| return(false);
|
| }
|
| Print("TrainTransition stage=teacher_actor_backward");
|
| ReturnFalse;
|
| }
|
| TeacherTransitions++;
|
| TeacherRewardSum += teacher_reward;
|
| }
|
| //--- Critic receives every oracle action, including a losing one. Only Actor
|
| //--- is restricted to profitable oracle supervision above.
|
| if(!ScalarTarget.BufferInit(1, 0) || !ScalarTarget.Update(0, float(teacher_reward)) ||
|
| !BuildCriticInput(context_layer.getOutput(), GetPointer(TeacherAction), GetPointer(CriticInput)))
|
| { Print("TrainTransition stage=teacher_critic_input"); ReturnFalse; }
|
| if(!Q1.feedForward(GetPointer(CriticInput), 1, false, GetPointer(D2SkillMarket), -1) ||
|
| !Q2.feedForward(GetPointer(CriticInput), 1, false, GetPointer(D2SkillMarket), -1))
|
| { Print("TrainTransition stage=teacher_critic_forward"); ReturnFalse; }
|
| const bool teacher_q1_backward = Q1.backProp(GetPointer(ScalarTarget), GetPointer(D2SkillMarket), -1);
|
| if(!teacher_q1_backward)
|
| {
|
| if(IsStopped())
|
| {
|
| D2SkillLogStage03StopRequested("teacher_critic_backward");
|
| return(false);
|
| }
|
| Print("TrainTransition stage=teacher_critic_backward");
|
| ReturnFalse;
|
| }
|
| const bool teacher_q2_backward = Q2.backProp(GetPointer(ScalarTarget), GetPointer(D2SkillMarket), -1);
|
| if(!teacher_q2_backward)
|
| {
|
| if(IsStopped())
|
| {
|
| D2SkillLogStage03StopRequested("teacher_critic_backward");
|
| return(false);
|
| }
|
| Print("TrainTransition stage=teacher_critic_backward");
|
| ReturnFalse;
|
| }
|
| TeacherCriticTransitions++;
|
| //--- A second critic-only sample is uniformly random over executable lots and
|
| //--- stop distances. It never runs Actor backward or advances policy history.
|
| double random_reward = 0;
|
| if(!BuildRandomAction(position, GetPointer(Account), GetPointer(RandomAction), random_reward))
|
| { Print("TrainTransition stage=random_action"); ReturnFalse; }
|
| //--- Supervise Actor only with a profitable randomized teacher action.
|
| if(random_reward > 0)
|
| {
|
| if(!Actor.backProp(GetPointer(RandomAction), GetPointer(D2SkillMarket), -1))
|
| {
|
| if(IsStopped())
|
| {
|
| D2SkillLogStage03StopRequested("random_actor_backward");
|
| return(false);
|
| }
|
| Print("TrainTransition stage=random_actor_backward");
|
| ReturnFalse;
|
| }
|
| }
|
| if(!ScalarTarget.BufferInit(1, 0) || !ScalarTarget.Update(0, float(random_reward)) ||
|
| !BuildCriticInput(context_layer.getOutput(), GetPointer(RandomAction), GetPointer(CriticInput)))
|
| { Print("TrainTransition stage=random_critic_input"); ReturnFalse; }
|
| if(!Q1.feedForward(GetPointer(CriticInput), 1, false, GetPointer(D2SkillMarket), -1) ||
|
| !Q2.feedForward(GetPointer(CriticInput), 1, false, GetPointer(D2SkillMarket), -1))
|
| { Print("TrainTransition stage=random_critic_forward"); ReturnFalse; }
|
| const bool random_q1_backward = Q1.backProp(GetPointer(ScalarTarget), GetPointer(D2SkillMarket), -1);
|
| if(!random_q1_backward)
|
| {
|
| if(IsStopped())
|
| {
|
| D2SkillLogStage03StopRequested("random_critic_backward");
|
| return(false);
|
| }
|
| Print("TrainTransition stage=random_critic_backward");
|
| ReturnFalse;
|
| }
|
| const bool random_q2_backward = Q2.backProp(GetPointer(ScalarTarget), GetPointer(D2SkillMarket), -1);
|
| if(!random_q2_backward)
|
| {
|
| if(IsStopped())
|
| {
|
| D2SkillLogStage03StopRequested("random_critic_backward");
|
| return(false);
|
| }
|
| Print("TrainTransition stage=random_critic_backward");
|
| ReturnFalse;
|
| }
|
| RandomCriticTransitions++;
|
| //--- Only the three declared Forecast trainable buffers are read here. The
|
| //--- complete persistent Codebook is checked at checkpoint/lifecycle bounds.
|
| if(!D2SkillVerifyFrozenWeightsExact())
|
| { Print("TrainTransition stage=frozen_forecast_check"); ReturnFalse; }
|
| return(true);
|
| }
|
| //+------------------------------------------------------------------+
|
| //| Implements TrainD2SkillActorCritic. |
|
| //+------------------------------------------------------------------+
|
| void TrainD2SkillActorCritic(void)
|
| {
|
| Stage03StopRequestedLogged = false;
|
| int first = 0, last = 0;
|
| if(!PrepareHistory(first, last))
|
| { PrintFormat("%s -> %d history unavailable", __FUNCTION__, __LINE__); return; }
|
| uint shown = GetTickCount();
|
| int completed_iterations = 0;
|
| int failed_iteration = -1;
|
| int failed_position = -1;
|
| int position = last;
|
| int episode = 0;
|
| bool episode_reset_failed = false;
|
| TeacherTransitions = 0;
|
| TeacherCriticTransitions = 0;
|
| RandomCriticTransitions = 0;
|
| TeacherRewardSum = 0;
|
| PolicyTransitions = 0;
|
| PolicySkippedInvalid = 0;
|
| PairedTransitions = 0;
|
| PairedDeltaSum = 0;
|
| for(int iteration = 0; iteration < Iterations && !IsStopped(); iteration++)
|
| {
|
| //--- Create a fresh paired episode and seed both account states.
|
| if(episode == 0)
|
| {
|
| if(!ResetD2SkillEpisodeInfluence(Actor) ||
|
| !D2SkillForwardForecast(position, GetPointer(State), GetPointer(TimeState)))
|
| break;
|
| const vector<float> sampled = SampleAccount(GetPointer(State), Rates[position].time,
|
| EtalonBalance, MinBalance);
|
| if(sampled.Size() != AccountDescr || !Account.AssignArray(sampled) ||
|
| (Account.GetIndex() >= 0 && !Account.BufferWrite()) ||
|
| !BaselineAccount.AssignArray(GetPointer(Account)) ||
|
| (BaselineAccount.GetIndex() >= 0 && !BaselineAccount.BufferWrite()) ||
|
| !BaselineEpisodeOutcome.Reset() || !SkillEpisodeOutcome.Reset() || !Actor.Clear())
|
| break;
|
| CNeuronBaseOCL *layer = Actor.Layer(1);
|
| CD2Skill *skill = (layer && layer.Type() == defNeuronD2Skill ? (CD2Skill*)layer : NULL);
|
| PairedEpisodeActive = (D2SkillUsePairedHindsight(skill, ActorForwardState) &&
|
| D2SkillActorForwardStateReady(BaselineActorForwardState));
|
| if(PairedEpisodeActive && (!D2SkillCaptureActorForwardState(ActorForwardState) ||
|
| !D2SkillCaptureActorForwardState(BaselineActorForwardState)))
|
| break;
|
| }
|
| bool skill_terminal = false;
|
| bool pair_terminal = false;
|
| //--- Stop the loop cleanly when a transition fails or manual stop arrives.
|
| if(!TrainTransition(position, iteration, skill_terminal, pair_terminal))
|
| {
|
| if(IsStopped())
|
| {
|
| D2SkillLogStage03StopRequested("train_transition");
|
| break;
|
| }
|
| failed_iteration = iteration;
|
| failed_position = position;
|
| if(!ResetD2SkillEpisodeInfluence(Actor))
|
| episode_reset_failed = true;
|
| break;
|
| }
|
| completed_iterations++;
|
| if((NextAccount.GetIndex() >= 0 && !NextAccount.BufferRead()) || !Account.AssignArray(GetPointer(NextAccount)) ||
|
| (Account.GetIndex() >= 0 && !Account.BufferWrite()) ||
|
| (PairedEpisodeActive &&
|
| ((BaselineNextAccount.GetIndex() >= 0 && !BaselineNextAccount.BufferRead()) ||
|
| !BaselineAccount.AssignArray(GetPointer(BaselineNextAccount)) ||
|
| (BaselineAccount.GetIndex() >= 0 && !BaselineAccount.BufferWrite()))))
|
| {
|
| failed_iteration = iteration;
|
| failed_position = position;
|
| if(!ResetD2SkillEpisodeInfluence(Actor))
|
| episode_reset_failed = true;
|
| break;
|
| }
|
| position--;
|
| episode++;
|
| //--- Close an episode on range exhaustion or its configured bar limit.
|
| const bool episode_limit = (position < first ||
|
| episode >= MathMax(1, EpisodeBars));
|
| double terminal_delta = 0.0;
|
| bool utility_applied = false;
|
| bool influence_reset = false;
|
| bool episode_closed = false;
|
| if(!D2SkillCloseOfflineEpisode(Actor, PairedEpisodeActive, pair_terminal,
|
| episode_limit, BaselineEpisodeOutcome,
|
| SkillEpisodeOutcome, terminal_delta,
|
| utility_applied, influence_reset,
|
| episode_closed))
|
| {
|
| failed_iteration = iteration;
|
| failed_position = position;
|
| episode_reset_failed = true;
|
| break;
|
| }
|
| if(episode_closed && !influence_reset)
|
| {
|
| failed_iteration = iteration;
|
| failed_position = position;
|
| episode_reset_failed = true;
|
| break;
|
| }
|
| if(episode_closed)
|
| {
|
| if(PairedEpisodeActive)
|
| {
|
| PairedTransitions++;
|
| PairedDeltaSum += terminal_delta;
|
| PrintFormat("D2Skill paired terminal JBase=%.8f JSkill=%.8f DeltaJ=%.8f utility_mutated=%s " +
|
| "base_balance=%.2f skill_balance=%.2f base_duration=%u skill_duration=%u",
|
| BaselineEpisodeOutcome.Outcome(), SkillEpisodeOutcome.Outcome(), terminal_delta,
|
| (utility_applied ? "true" : "false"),
|
| BaselineEpisodeOutcome.Balance(), SkillEpisodeOutcome.Balance(),
|
| BaselineEpisodeOutcome.Duration(), SkillEpisodeOutcome.Duration());
|
| }
|
| if(position < first)
|
| position = last;
|
| episode = 0;
|
| }
|
| //--- Refresh the progress panel without delaying training updates.
|
| if(GetTickCount() - shown > 500)
|
| {
|
| const double q1_rmse = MathSqrt(MathMax(0.0, double(Q1.getRecentAverageError()))) /
|
| MathMax(EtalonBalance, 1.0);
|
| const double q2_rmse = MathSqrt(MathMax(0.0, double(Q2.getRecentAverageError()))) /
|
| MathMax(EtalonBalance, 1.0);
|
| const double teacher_mean = (TeacherTransitions > 0 ? TeacherRewardSum / double(TeacherTransitions) : 0.0);
|
| Comment(StringFormat("D2Skill AC %6.2f%% Q1 rRMSE %.8f Q2 rRMSE %.8f teacherA %I64u " +
|
| "teacherQ %I64u randomQ %I64u R %.2f policy %I64u skip %I64u",
|
| 100.0 * iteration / MathMax(Iterations, 1), q1_rmse, q2_rmse,
|
| TeacherTransitions, TeacherCriticTransitions, RandomCriticTransitions,
|
| teacher_mean, PolicyTransitions, PolicySkippedInvalid));
|
| shown = GetTickCount();
|
| }
|
| }
|
| if(IsStopped())
|
| {
|
| D2SkillLogStage03StopRequested("training_loop");
|
| Comment("");
|
| if(!ResetD2SkillEpisodeInfluence(Actor))
|
| {
|
| Print("OMPB_STAGE03_CHECKPOINT_FAIL reason=manual_stop_reset");
|
| return;
|
| }
|
| ResetLastError();
|
| if(!SaveD2SkillPolicies())
|
| {
|
| const int error = GetLastError();
|
| PrintFormat("OMPB_STAGE03_CHECKPOINT_FAIL reason=manual_stop error=%d", error);
|
| return;
|
| }
|
| Print("OMPB_STAGE03_CHECKPOINT_PASS reason=manual_stop");
|
| return;
|
| }
|
| if(!ResetD2SkillEpisodeInfluence(Actor))
|
| episode_reset_failed = true;
|
| Comment("");
|
| //--- Reject publication unless every requested iteration completed safely.
|
| if(completed_iterations != Iterations || episode_reset_failed)
|
| {
|
| if(episode_reset_failed)
|
| PrintFormat("%s -> %d publication aborted: episode influence reset failed completed=%d/%d",
|
| __FUNCTION__, __LINE__, completed_iterations, Iterations);
|
| else
|
| if(failed_iteration >= 0)
|
| PrintFormat("%s -> %d publication aborted: TrainTransition failed iteration=%d position=%d completed=%d/%d",
|
| __FUNCTION__, __LINE__, failed_iteration, failed_position, completed_iterations, Iterations);
|
| else
|
| PrintFormat("%s -> %d publication aborted: stop requested completed=%d/%d",
|
| __FUNCTION__, __LINE__, completed_iterations, Iterations);
|
| return;
|
| }
|
| if(!SaveD2SkillPolicies())
|
| PrintFormat("%s -> %d save failed", __FUNCTION__, __LINE__);
|
| if(PairedTransitions > 0)
|
| PrintFormat("D2Skill paired summary transitions=%I64u mean_delta_j=%.8f",
|
| PairedTransitions, PairedDeltaSum / double(PairedTransitions));
|
| }
|
| //+------------------------------------------------------------------+
|
| //| Initializes the Stage 03 BasePolicy Expert. |
|
| //+------------------------------------------------------------------+
|
| int OnInit()
|
| {
|
| ResetLastError();
|
| //--- Confirm that Forecast buffers and the OMPB posterior remain frozen.
|
| if(InpOMPBStage != OMPB_STAGE_BASE_POLICY ||
|
| !D2SkillConfigureRuntime(InpD2SkillStage, InpD2SkillMode,
|
| InpD2SkillExecutionMode, InpD2SkillUtilityAware,
|
| InpD2SkillMinUtility, InpD2SkillUtilityScale,
|
| false, false, InpD2SkillRepresentation,
|
| InpD2SkillResetBanksOnRepresentationMismatch,
|
| InpD2SkillRecreateIncompatibleCheckpoint) ||
|
| !D2SkillInitIndicators() || !D2SkillLoadForecastInference() ||
|
| !D2SkillConfigureProductionOMPBCheckpoint() ||
|
| !D2SkillValidateProductionOMPBCheckpoint() ||
|
| !D2SkillCaptureProductionOMPBFingerprints() || !LoadOrCreateD2SkillPolicies() ||
|
| !D2SkillConfigureActorCriticUpdates(Actor, Q1, Q2) ||
|
| !D2SkillVerifyFrozenForecastExact() ||
|
| !D2SkillVerifyProductionOMPBFingerprints())
|
| {
|
| PrintFormat("D2Skill Actor-Critic initialization failed at line %d error=%d", __LINE__, GetLastError());
|
| return(INIT_FAILED);
|
| }
|
| if(!D2SkillConfigureD2UtilityMode(D2Skill_D2_UTILITY_PAIRED_HINDSIGHT) ||
|
| ((D2SkillD2ExecutionMode == D2_EVALUATE ||
|
| D2SkillD2ExecutionMode == D2_ONLINE_CALIBRATION) &&
|
| D2SkillD2Mode != D2Skill_D2_MODE_BASE &&
|
| (!D2SkillInitActorForwardState(ActorForwardState, Actor) ||
|
| !D2SkillInitActorForwardState(BaselineActorForwardState, Actor))))
|
| {
|
| PrintFormat("D2Skill paired snapshot initialization failed at line %d error=%d",
|
| __LINE__, GetLastError());
|
| return(INIT_FAILED);
|
| }
|
| if(!EventSetMillisecondTimer(1))
|
| {
|
| PrintFormat("D2Skill Actor-Critic timer initialization failed at line %d error=%d",
|
| __LINE__, GetLastError());
|
| return(INIT_FAILED);
|
| }
|
| //--- Finalize initialization only after the Stage 03 timer is armed.
|
| return(INIT_SUCCEEDED);
|
| }
|
| //+------------------------------------------------------------------+
|
| //| Function OnDeinit. |
|
| //+------------------------------------------------------------------+
|
| void OnDeinit(const int reason)
|
| {
|
| EventKillTimer();
|
| //--- Only a completed explicit training loop persists all six artifacts and
|
| //--- writes the hash manifest last. Deinit must not create a mixed generation.
|
| if(D2SkillFrozenBaselineReady && D2SkillForecast != NULL && !D2SkillVerifyFrozenForecastExact())
|
| PrintFormat("%s -> %d forecast mutation", __FUNCTION__, __LINE__);
|
| if(D2SkillProductionSignatureReady && !D2SkillVerifyProductionOMPBFingerprints())
|
| PrintFormat("%s -> %d OMPB production signature mutation", __FUNCTION__, __LINE__);
|
| D2SkillForecast = NULL;
|
| }
|
| //+------------------------------------------------------------------+
|
| //| Runs the one-shot training lifecycle. |
|
| //+------------------------------------------------------------------+
|
| void OnTimer(void)
|
| {
|
| TrainD2SkillActorCritic();
|
| ExpertRemove();
|
| }
|
| //+------------------------------------------------------------------+ |