refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
//+------------------------------------------------------------------+
//| BufferDouble.mqh |
//| AnimateDread |
//| https://www.mql5.com |
//+------------------------------------------------------------------+
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
//| CBufferDouble - the OpenCL/CPU-DLL-backed buffer wrapper every |
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
//| *OCL neuron class (AI\Network.mqh) uses for its weights/output/ |
//| gradient storage. Needs COpenCLMy (AI\Network.mqh) and |
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
//| CComputeDll (AI\ComputeDll.mqh) already declared. Extracted |
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
//| verbatim out of AI\Network.mqh (SOLID cleanup) - no logic changes.|
//+------------------------------------------------------------------+
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
# include "ComputeDll.mqh"
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
class CBufferDouble : public CArrayDouble
{
protected :
COpenCLMy * OpenCL ;
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
CComputeDll * ComputeDll ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
int m_myIndex ;
//--- OpenCL device buffers are float32 (see AI\Network.cl's fp32 conversion) while this class's
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
//--- public CArrayDouble interface - and the CPU-DLL backend's DLL boundary (CPU_BufferRead/
//--- CPU_BufferWrite, hardcoded to double[]) - stay double. This scratch array is the narrow/widen
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
//--- point: populated from m_data before an OpenCL write, copied back into m_data after an OpenCL
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
//--- read. Never touched on the CPU-DLL fallback path.
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
float m_data_f [ ] ;
public :
CBufferDouble ( void ) ;
~ CBufferDouble ( void ) ;
//---
virtual bool BufferInit ( uint count , double value ) ;
virtual bool BufferCreate ( COpenCLMy * opencl ) ;
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
virtual bool BufferCreate ( CComputeDll * computeDll ) ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
virtual bool BufferFree ( void ) ;
virtual bool BufferRead ( void ) ;
virtual bool BufferWrite ( void ) ;
virtual int GetData ( double & values [ ] ) ;
virtual int GetData ( CArrayDouble * values ) ;
virtual int GetIndex ( void ) { return m_myIndex ; }
2026-08-25 22:51:50 -04:00
//--- Bulk override of CArrayDouble::Save/Load: same on-disk layout (CArray header, length, then
//--- the raw doubles), byte-identical to the inherited per-element-FileWriteDouble/FileReadDouble
//--- form - only HOW the payload is written changes, so no .nnw is invalidated by this override.
//--- Every weight buffer in the network (dense/BN/conv/LSTM, their momentum/delta buffers) is a
//--- CBufferDouble, so this is the save/load path for the whole model.
virtual bool Save ( const int file_handle ) override ;
virtual bool Load ( const int file_handle ) override ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
//---
virtual int Type ( void ) const { return defBufferDouble ; }
} ;
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
CBufferDouble : : CBufferDouble ( void ) : m_myIndex ( -1 )
{
OpenCL = NULL ;
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
ComputeDll = NULL ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
CBufferDouble : : ~ CBufferDouble ( void )
{
BufferFree ( ) ;
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
bool CBufferDouble : : BufferCreate ( COpenCLMy * opencl )
{
BufferFree ( ) ;
//---
if ( CheckPointer ( opencl ) = = POINTER_INVALID )
return false ;
if ( ArrayResize ( m_data_f , m_data_total ) < 0 )
2026-07-26 12:12:14 -04:00
{
Print ( __FUNCTION__ + " : ArrayResize(m_data_f, " + IntegerToString ( m_data_total ) + " ) failed - allocation failure? " ) ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
return false ;
2026-07-26 12:12:14 -04:00
}
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
for ( int i = 0 ; i < m_data_total ; i + + )
m_data_f [ i ] = ( float ) m_data [ i ] ;
if ( ( m_myIndex = opencl . AddBufferFromArray ( m_data_f , 0 , m_data_total , CL_MEM_READ_WRITE | CL_MEM_ALLOC_HOST_PTR ) ) < 0 )
2026-07-26 12:12:14 -04:00
{
Print ( __FUNCTION__ + " : OpenCL AddBufferFromArray failed for " + IntegerToString ( m_data_total ) + " elements, error " + IntegerToString ( GetLastError ( ) ) + " (VRAM exhaustion / device lost?) " ) ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
return false ;
2026-07-26 12:12:14 -04:00
}
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
OpenCL = opencl ;
//---
return true ;
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
bool CBufferDouble : : BufferCreate ( CComputeDll * computeDll )
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
{
BufferFree ( ) ;
//---
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
if ( CheckPointer ( computeDll ) = = POINTER_INVALID )
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
return false ;
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
if ( ( m_myIndex = computeDll . BufferCreate ( m_data_total ) ) < 0 )
2026-07-26 12:12:14 -04:00
{
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
Print ( __FUNCTION__ + " : " + computeDll . BackendName ( ) + " BufferCreate failed for " + IntegerToString ( m_data_total ) + " elements (error " + IntegerToString ( computeDll . LastError ( ) ) + " ) " ) ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
return false ;
2026-07-26 12:12:14 -04:00
}
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
ComputeDll = computeDll ;
bool ok = ComputeDll . BufferWrite ( m_myIndex , m_data , m_data_total ) ;
2026-07-26 12:12:14 -04:00
if ( ! ok )
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
Print ( __FUNCTION__ + " : " + computeDll . BackendName ( ) + " BufferWrite failed for buffer " + IntegerToString ( m_myIndex ) +
" on create ( " + IntegerToString ( m_data_total ) + " elements, error " + IntegerToString ( computeDll . LastError ( ) ) + " ) " ) ;
2026-07-26 12:12:14 -04:00
return ok ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
bool CBufferDouble : : BufferFree ( void )
{
if ( CheckPointer ( OpenCL ) ! = POINTER_INVALID & & m_myIndex > = 0 )
{
if ( ! OpenCL . BufferFree ( m_myIndex ) )
return false ;
m_myIndex = -1 ;
OpenCL = NULL ;
return true ;
}
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
if ( CheckPointer ( ComputeDll ) ! = POINTER_INVALID & & m_myIndex > = 0 )
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
{
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
ComputeDll . BufferFree ( m_myIndex ) ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
m_myIndex = -1 ;
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
ComputeDll = NULL ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
return true ;
}
//---
return false ;
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
bool CBufferDouble : : BufferRead ( void )
{
if ( CheckPointer ( OpenCL ) ! = POINTER_INVALID & & m_myIndex > = 0 )
{
if ( ArrayResize ( m_data_f , m_data_total ) < 0 )
2026-07-26 12:12:14 -04:00
{
Print ( __FUNCTION__ + " : ArrayResize(m_data_f, " + IntegerToString ( m_data_total ) + " ) failed - allocation failure? " ) ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
return false ;
2026-07-26 12:12:14 -04:00
}
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
if ( ! OpenCL . BufferRead ( m_myIndex , m_data_f , 0 , 0 , m_data_total ) )
2026-07-26 12:12:14 -04:00
{
Print ( __FUNCTION__ + " : OpenCL BufferRead failed for buffer " + IntegerToString ( m_myIndex ) + " , error " + IntegerToString ( GetLastError ( ) ) ) ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
return false ;
2026-07-26 12:12:14 -04:00
}
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
for ( int i = 0 ; i < m_data_total ; i + + )
m_data [ i ] = ( double ) m_data_f [ i ] ;
return true ;
}
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
if ( CheckPointer ( ComputeDll ) ! = POINTER_INVALID & & m_myIndex > = 0 )
2026-07-26 12:12:14 -04:00
{
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
bool ok = ComputeDll . BufferRead ( m_myIndex , m_data , m_data_total ) ;
2026-07-26 12:12:14 -04:00
if ( ! ok )
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
Print ( __FUNCTION__ + " : " + ComputeDll . BackendName ( ) + " BufferRead failed for buffer " + IntegerToString ( m_myIndex ) +
" ( " + IntegerToString ( m_data_total ) + " elements, error " + IntegerToString ( ComputeDll . LastError ( ) ) + " ) " ) ;
2026-07-26 12:12:14 -04:00
return ok ;
}
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
//---
return false ;
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
bool CBufferDouble : : BufferWrite ( void )
{
if ( CheckPointer ( OpenCL ) ! = POINTER_INVALID & & m_myIndex > = 0 )
{
if ( ArrayResize ( m_data_f , m_data_total ) < 0 )
2026-07-26 12:12:14 -04:00
{
Print ( __FUNCTION__ + " : ArrayResize(m_data_f, " + IntegerToString ( m_data_total ) + " ) failed - allocation failure? " ) ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
return false ;
2026-07-26 12:12:14 -04:00
}
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
for ( int i = 0 ; i < m_data_total ; i + + )
m_data_f [ i ] = ( float ) m_data [ i ] ;
2026-07-26 12:12:14 -04:00
bool ok = OpenCL . BufferWrite ( m_myIndex , m_data_f , 0 , 0 , m_data_total ) ;
if ( ! ok )
Print ( __FUNCTION__ + " : OpenCL BufferWrite failed for buffer " + IntegerToString ( m_myIndex ) + " , error " + IntegerToString ( GetLastError ( ) ) ) ;
return ok ;
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
}
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
if ( CheckPointer ( ComputeDll ) ! = POINTER_INVALID & & m_myIndex > = 0 )
2026-07-26 12:12:14 -04:00
{
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
bool ok = ComputeDll . BufferWrite ( m_myIndex , m_data , m_data_total ) ;
2026-07-26 12:12:14 -04:00
if ( ! ok )
refactor(ai): remove the DirectML/D3D12 GPU compute tier (S1.5)
Three backends left, as the operator specified: OpenCL, the CPU DLL,
and pure MQL5. CDirectMLMy was a two-tier wrapper (GPU via
WarriorDML.dll, CPU via WarriorCPU.dll) whose name only ever named the
tier being removed here; the CPU DLL tier - the one actually used on
the training machine (no OpenCL, no DirectML) - is untouched.
AI/NeuronDirectML.mqh -> AI/ComputeDll.mqh: dropped the DML_* #import
block and COMPUTE_TIER_GPU (checked first that nothing persists the
enum value and only one external site reads .Tier() - safe), collapsed
every tier==CPU?CPU_x():DML_x() ternary to a straight CPU_x() call.
Renamed CDirectMLMy->CComputeDll, InitDirectML()->InitComputeDll(),
member directml/DirectML->computeDll/ComputeDll across every AI/ file
that touched a neuron/net backend plus Topology.mqh/OnlineLearning.mqh.
NetBuild.mqh's InitComputeDll also lost the dead D3D12 error-code
switch and the now-impossible GPU-tier log branch.
Verified via per-file brace-balance diff against HEAD and a whole-repo
grep for every removed symbol (CDirectMLMy/InitDirectML/
COMPUTE_TIER_GPU/DML_*) - the only surviving hit is an intentional
historical-note comment in the new file's header.
DirectML\WarriorDML.cpp/.h and its build scripts are now orphaned C++
source, left in place pending an operator decision. Architecture docs
(AI_NETWORK.md, Warrior_EA_System_Overview.md, etc.) still describe the
4-backend/GPU-tier shape and are not updated in this pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 19:32:09 -04:00
Print ( __FUNCTION__ + " : " + ComputeDll . BackendName ( ) + " BufferWrite failed for buffer " + IntegerToString ( m_myIndex ) +
" ( " + IntegerToString ( m_data_total ) + " elements, error " + IntegerToString ( ComputeDll . LastError ( ) ) + " ) " ) ;
2026-07-26 12:12:14 -04:00
return ok ;
}
refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.
Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.
The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
//---
return false ;
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
bool CBufferDouble : : BufferInit ( uint count , double value )
{
if ( ! Reserve ( count ) )
return false ;
m_data_total = ( int ) fmin ( ArrayInitialize ( m_data , value ) , count ) ;
//---
return m_data_total = = count ;
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
int CBufferDouble : : GetData ( double & values [ ] )
{
if ( ! BufferRead ( ) )
return false ;
return ArrayCopy ( values , m_data , 0 , 0 , m_data_total ) ;
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
int CBufferDouble : : GetData ( CArrayDouble * values )
{
if ( ! BufferRead ( ) )
return -1 ;
values . Clear ( ) ;
if ( ! values . AddArray ( GetPointer ( this ) ) )
return -1 ;
return m_data_total ;
}
fix: training-stability audit fixes F1/F2/F3/F5 - unbiased shuffle, real plateau escapes, fresh optimizer state on restore, pure OOS metric
Four of the six findings from research/training_pipeline_audit_2026-08-09.md
(F4 mini-batching and F6 feature re-encode deliberately deferred - see the
report's implementation-status section for why):
- F1: pass-2 Fisher-Yates (and AutoTune's MI block shuffle) used MathRand()%,
which is 15-bit - provably non-uniform on every full-history era over 32,768
queued samples. New 30-bit ShuffleRandomIndex().
- F2: plateau warm restarts were a no-op whenever eta already sat at its
ceiling (the normal state of a non-regressing plateau) - the ladder was just
a 24-era countdown. Restarts now overshoot to 5x the ceiling
(PLATEAU_RESTART_BOOST) and anneal geometrically back over the patience
window, SGDR-style; ETA_MIN widened 1e-4 -> 1e-5 so the decay schedule has
real range.
- F3: checkpoint restores put weights back but kept the rejected trajectory's
Adam moments, so the optimizer immediately pushed back toward the rolled-back
state (the restore->regress->restore oscillation). CNet::ResetOptimizerState()
zeroes moments/momentum/step counters (weights, BN statistics, gamma/beta
untouched) on every mid-run restore, every boosted restart, and the
deploy-time restore that online learning continues from.
- F5: batch-norm running statistics now freeze for the pass-3 OOS scoring walk,
so the selection metric the checkpoint ranking and deploy gate read is a pure
function of the checkpoint instead of partly measuring BN drift. Defensive
unfreeze in FinalizeTrainRun covers stop-mid-pass; live/online adaptation and
the OOS continual-learning simulation stay adaptive by design.
Compiled clean (0 errors, 0 warnings) via the staged-tree recipe.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-09 10:54:09 -04:00
//+------------------------------------------------------------------+
2026-08-25 22:51:50 -04:00
//| Bulk save: identical header/length fields to the inherited |
//| CArrayDouble::Save (CArray::Save() writes the -1 marker + Type(), |
//| polymorphically already defBufferDouble here), then ONE |
//| FileWriteArray instead of a FileWriteDouble-per-element loop. |
//+------------------------------------------------------------------+
bool CBufferDouble : : Save ( const int file_handle )
{
if ( ! CArray : : Save ( file_handle ) )
return false ;
if ( FileWriteInteger ( file_handle , m_data_total , INT_VALUE ) ! = INT_VALUE )
return false ;
if ( m_data_total < = 0 )
return true ;
return FileWriteArray ( file_handle , m_data , 0 , m_data_total ) = = ( uint ) m_data_total ;
}
//+------------------------------------------------------------------+
//| Bulk load: mirrors CArrayDouble::Load's header/length reads, then |
//| ONE FileReadArray instead of a FileReadDouble-per-element loop. |
//+------------------------------------------------------------------+
bool CBufferDouble : : Load ( const int file_handle )
{
if ( ! CArray : : Load ( file_handle ) )
return false ;
int num = FileReadInteger ( file_handle , INT_VALUE ) ;
Clear ( ) ;
m_data_total = 0 ;
if ( num > 0 )
{
if ( ! Reserve ( num ) )
return false ;
m_data_total = ( int ) FileReadArray ( file_handle , m_data , 0 , num ) ;
}
m_sort_mode = -1 ;
return ( m_data_total = = num ) ;
}
//+------------------------------------------------------------------+
2026-08-22 00:30:14 -04:00
//| Zero an optimizer-state buffer (Adam moments / SGD momentum) in |
//| place, host AND device copies. |
fix: training-stability audit fixes F1/F2/F3/F5 - unbiased shuffle, real plateau escapes, fresh optimizer state on restore, pure OOS metric
Four of the six findings from research/training_pipeline_audit_2026-08-09.md
(F4 mini-batching and F6 feature re-encode deliberately deferred - see the
report's implementation-status section for why):
- F1: pass-2 Fisher-Yates (and AutoTune's MI block shuffle) used MathRand()%,
which is 15-bit - provably non-uniform on every full-history era over 32,768
queued samples. New 30-bit ShuffleRandomIndex().
- F2: plateau warm restarts were a no-op whenever eta already sat at its
ceiling (the normal state of a non-regressing plateau) - the ladder was just
a 24-era countdown. Restarts now overshoot to 5x the ceiling
(PLATEAU_RESTART_BOOST) and anneal geometrically back over the patience
window, SGDR-style; ETA_MIN widened 1e-4 -> 1e-5 so the decay schedule has
real range.
- F3: checkpoint restores put weights back but kept the rejected trajectory's
Adam moments, so the optimizer immediately pushed back toward the rolled-back
state (the restore->regress->restore oscillation). CNet::ResetOptimizerState()
zeroes moments/momentum/step counters (weights, BN statistics, gamma/beta
untouched) on every mid-run restore, every boosted restart, and the
deploy-time restore that online learning continues from.
- F5: batch-norm running statistics now freeze for the pass-3 OOS scoring walk,
so the selection metric the checkpoint ranking and deploy gate read is a pure
function of the checkpoint instead of partly measuring BN drift. Defensive
unfreeze in FinalizeTrainRun covers stop-mid-pass; live/online adaptation and
the OOS continual-learning simulation stay adaptive by design.
Compiled clean (0 errors, 0 warnings) via the staged-tree recipe.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-09 10:54:09 -04:00
//+------------------------------------------------------------------+
bool ZeroOptimizerBuffer ( CBufferDouble * buf )
{
if ( CheckPointer ( buf ) = = POINTER_INVALID | | buf . Total ( ) < = 0 )
return true ;
int total = buf . Total ( ) ;
for ( int i = 0 ; i < total ; i + + )
if ( ! buf . Update ( i , 0.0 ) )
return false ;
//--- push to the device-side copy only when one exists; a host-only buffer (pure-MQL5 inference
//--- mode, which never trains) has no index and BufferWrite would report a spurious failure.
if ( buf . GetIndex ( ) > = 0 )
return buf . BufferWrite ( ) ;
return true ;
}