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원본 프로젝트 animatedread/Warrior_EA
커밋 그래프 Warrior_EA/Warrior_EA_System_Overview.md
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AnimateDread
5f7bbd5d6d docs(overview): trade-management enums are placement-only, and pin ordinals
Records the rule the removal exposed: validation catches an enum value that no
longer exists, but not one that silently now means something else. Also drops
the stale claim that SL_Mode/TP_Mode define the training target - the
swing-pivot label is geometry-free.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-25 10:10:46 -04:00
AnimateDread
d7eea325fb refactor(ai): extract Layer.mqh and deduplicate AI config
- Moves CLayer neuron construction to AI/Impl/Layer.mqh to keep Network.mqh clean
- Unifies four previously duplicated architecture initialisation blocks (MLP/CONV/LSTM/HYBRID) into a single shared function
- Eliminates risk of behavioural drift where one architecture missed a setter, causing mismatched feature sets or targets
2026-08-01 11:27:28 -04:00
AnimateDread
55ff1c40c4 perf: improve small layer dispatch and UI responsiveness
- Add inline threshold (512) in WarriorCPU to avoid thread-pool overhead for small dispatches; run small workloads inline on the calling thread.
- Reduce training time budget from 500ms to 120ms in ExpertSignalAIBase to keep the UI reactive while training.
2026-07-17 19:30:10 -04:00