Warrior_EA/Enumerations/InputEnums.mqh

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2025-05-30 16:35:54 +02:00
<EFBFBD><EFBFBD>//+------------------------------------------------------------------+
//| CustomEnums.mqh |
//| AnimateDread |
//| https://www.mql5.com |
//+------------------------------------------------------------------+
#property copyright "AnimateDread"
#property link "https://www.mql5.com"
//--- custom enumerations for certain settings, minimizes overfitting
enum IND_PERIODS_PRESETS
{
PERIOD_5 = 5, // 5 Periods
PERIOD_10 = 10, // 10 Periods
PERIOD_14 = 14, // 14 Periods
PERIOD_20 = 20, // 20 Periods
PERIOD_30 = 30, // 30 Periods
PERIOD_50 = 50, // 50 Periods
PERIOD_100 = 100, // 100 Periods
PERIOD_200 = 200, // 200 Periods
};
enum TRAINING_YEARS_PRESET
{
y1 = 1, // 1 year
y2 = 2, // 2 years
y5 = 5, // 5 years
y10 = 10, // 10 years
y20 = 20, // 20 years
};
enum ATR_MULTIPLIER
{
DISABLED = 0, // Disabled
ATR_x1 = 1, // ATR * 1
ATR_x2 = 2, // ATR * 2
ATR_x3 = 3, // ATR * 3
};
enum THRESHOLDS_PRESET
{
//T5 = 5,
T10 = 10, // 10
//T15 = 15,
T20 = 20, // 20
//T25 = 25,
T30 = 30, // 30
//T35 = 35,
T40 = 40, // 40
//T45 = 45,
T50 = 50, // 50
//T55 = 55,
T60 = 60, // 60
//T65 = 65,
T70 = 70, // 70
//T75 = 75,
T80 = 80, // 80
//T85 = 85,
T90 = 90, // 90
//T95 = 95,
T100 = 100 // 100
};
enum RISK_REWARD_RATIO
{
RR_1x2 = 2, // 1:2 RR
RR_1x3 = 3, // 1:3 RR
RR_1x4 = 4, // 1:4 RR
RR_1x6 = 6,// 1:6 RR
RR_1x8 = 8, // 1:8 RR
RR_1x10 = 10, // 1:10 RR
};
enum SIMPLE_NUMBERS
{
x1 = 1, // 1
x2 = 2, // 2
x3 = 3, // 3
x4 = 4, // 4
x5 = 5, // 5
};
enum BARS_EXPIRATION
{
BARS_X1 = 1, // 1 Candle
BARS_X2 = 2, // 2 Candles
BARS_X3 = 3, // 3 Candles
BARS_X5 = 5, // 5 Candles
BARS_X10 = 10, // 10 Candles
BARS_X20 = 20, // 20 Candles
};
enum ENTRY_MULTIPLIER
{
MARKET = 0, // Market order
LIMIT_1xATR = -1, // Limit order with 1x ATR
LIMIT_2xATR = -2, // Limit order with 2x ATR
LIMIT_3xATR = -3, // Limit order with 3x ATR
STOP_1xATR = 1, // Stop order with 1x ATR
STOP_2xATR = 2, // Stop order with 2x ATR
STOP_3xATR = 3, // Stop order with 3x ATR
};
enum TRAILING_STRATEGY
{
TRAILING_STRATEGY_NONE, // No Trailing Stop Strategy
TRAILING_STRATEGY_ATR_x1, // ATR * 1 Trailing Strategy
TRAILING_STRATEGY_ATR_x2, // ATR * 2 Trailing Strategy
TRAILING_STRATEGY_ATR_x3, // ATR * 3 Trailing Strategy
TRAILING_STRATEGY_SAR, // SAR Trailing Strategy
TRAILING_STRATEGY_MA_10, // MA 10 Trailing Strategy
TRAILING_STRATEGY_MA_20, // MA 20 Trailing Strategy
TRAILING_STRATEGY_MA_50, // MA 50 Trailing Strategy
TRAILING_STRATEGY_MA_100, // MA 100 Trailing Strategy
TRAILING_STRATEGY_MA_200, // MA 200 Trailing Strategy
};
enum MONEY_MANAGEMENT_STRATEGY
{
FIXED_RISK, // Fixed risk Percent of Account
INTELLIGENT, // Intelligent lot size
FIXED_LOT, // Fixed lot size
};
enum ITF_DOW
{
DOW_DISABLED = -1,// Disabled
_SUNDAY = 0, // Sunday
_MONDAY = 1, // Monday
_TUESDAY = 2, // Tuesday
_WEDNESDAY = 3, // Wednesday
_THURSDAY = 4, // Thursday
_FRIDAY = 5, // Friday
_SATURDAY = 6, // Saturday
};
enum ITF_TOD
{
TOD_DISABLED = -1, // Disabled
H0 = 0, // 00Hxx
H1 = 1, // 1Hxx
H2 = 2, // 2Hxx
H3 = 3, // 3Hxx
H4 = 4, // 4Hxx
H5 = 5, // 5Hxx
H6 = 6, // 6Hxx
H7 = 7, // 7Hxx
H8 = 8, // 8Hxx
H9 = 9, // 9Hxx
H10 = 10, // 10Hxx
H11 = 11, // 11Hxx
H12 = 12, // 12Hxx
H13 = 13, // 13Hxx
H14 = 14, // 14Hxx
H15 = 15, // 15Hxx
H16 = 16, // 16Hxx
H17 = 17, // 17Hxx
H18 = 18, // 18Hxx
H19 = 19, // 19Hxx
H20 = 20, // 20Hxx
H21 = 21, // 21Hxx
H22 = 22, // 22Hxx
H23 = 23, // 23Hxx
};
enum CLOSE_HOURS_PRESETS
{
CLOSE_HOURS_DISABLED = -1, // Disabled
H_0 = 0, // 00Hxx
H_1 = 1, // 1Hxx
H_2 = 2, // 2Hxx
H_3 = 3, // 3Hxx
H_4 = 4, // 4Hxx
H_5 = 5, // 5Hxx
H_6 = 6, // 6Hxx
H_7 = 7, // 7Hxx
H_8 = 8, // 8Hxx
H_9 = 9, // 9Hxx
H_10 = 10, // 10Hxx
H_11 = 11, // 11Hxx
H_12 = 12, // 12Hxx
H_13 = 13, // 13Hxx
H_14 = 14, // 14Hxx
H_15 = 15, // 15Hxx
H_16 = 16, // 16Hxx
H_17 = 17, // 17Hxx
H_18 = 18, // 18Hxx
H_19 = 19, // 19Hxx
H_20 = 20, // 20Hxx
H_21 = 21, // 21Hxx
H_22 = 22, // 22Hxx
H_23 = 23, // 23Hxx
};
enum CLOSE_MINS_PRESETS
{
CLOSE_MINS_DISABLED = -1,// Disabled
M_0 = 0, // xxH00
M_5 = 5, // xxH05
M_10 = 10, // xxH10
M_15 = 15, // xxH15
M_20 = 20, // xxH20
M_25 = 25, // xxH25
M_30 = 30, // xxH30
M_35 = 35, // xxH35
M_40 = 40, // xxH40
M_45 = 45, // xxH45
M_50 = 50, // xxH50
M_55 = 55, // xxH55
M_60 = 60, // xxH60
};
enum CLOSE_DAYS_PRESETS
{
CLOSE_DAYS_DISABLED = -1, // Disabled
CLOSE_MONDAY = 1, // Monday
CLOSE_TUESDAY = 2, // Tuesday
CLOSE_WEDNESDAY = 3, // Wednesday
CLOSE_THURSDAY = 4, // Thursday
CLOSE_FRIDAY = 5, // Friday
CLOSE_EVERYDAY, // Every Day
};
enum NF_LOOKBACK_PRESETS
{
NF_DISABLED = -1, // Disabled
M5 = 5, // 5 Minutes
M15 = 15, // 15 Minutes
M30 = 30, // 30 Minutes
M45 = 45, // 45 Minutes
M60 = 60, // 1 Hour
M120 = 120, // 2 Hours
M240 = 240, // 4 Hours
};
enum NF_IMPACT_PRESETS
{
HOLIDAYS = 0, //Holidays
LOW = 1, // Low Impact News
MEDIUM = 2, // Medium Impact News
HIGH = 3, // High Impact News
};
enum TradingDirection
{
BOTH, // Allow both long and short trades
LONG_ONLY, // Allow only long (buy) trades
SHORT_ONLY // Allow only short (sell) trades
};
enum PERCENTAGE_PRESETS
{
x10 = 10, // 10%
x20 = 20, // 20%
x30 = 30, // 30%
x40 = 40, // 40%
x50 = 50, // 50%
x60 = 60, // 60%
x70 = 70, // 70%
x80 = 80, // 80%
x90 = 90, // 90%
x100 = 100, // 100%
};
enum FIRST_LAYER_NEURONS
{
n500 = 500, // 500 Neurons
n1000 = 1000, // 1000 Neurons
n2000 = 2000, // 2000 Neurons
n3000 = 3000, // 3000 Neurons
n5000 = 5000, // 5000 Neurons
};
enum HIDDEN_LAYERS_COUNT
{
L0 = 0, // No Hidden Layers
L1 = 1, // 1 Hidden Layer
L2 = 2, // 2 Hidden Layers
L3 = 3, // 3 Hidden Layers
L4 = 4, // 4 Hidden Layers
L5 = 5, // 5 Hidden Layers
L6 = 6, // 6 Hidden Layers
L7 = 7, // 7 Hidden Layers
L8 = 8, // 8 Hidden Layers
L10 = 10, // 10 Hidden Layers
};
enum MIN_NEURONS_COUNT
{
n10 = 10, // Min. 10 Neurons per layer
n20 = 20, // Min. 20 Neurons per layer
n30 = 30, // Min. 30 Neurons per layer
n40 = 40, // Min. 40 Neurons per layer
n50 = 50, // Min. 50 Neurons per layer
};
enum NEURONS_REDUCTION_FACTOR
{
p10 = 10, // 90 % Neurons Reduction Per Layer
p20 = 20, // 80 % Neurons Reduction Per Layer
p30 = 30, // 70 % Neurons Reduction Per Layer
p40 = 40, // 60 % Neurons Reduction Per Layer
p50 = 50, // 50 % Neurons Reduction Per Layer
p60 = 60, // 40 % Neurons Reduction Per Layer
p70 = 70, // 30 % Neurons Reduction Per Layer
p80 = 80, // 20 % Neurons Reduction Per Layer
p90 = 90, // 10 % Neurons Reduction Per Layer
};
enum OUTPUT_NEURONS_COUNT
{
n1 = 1, // Regression Algorithm
n3 = 3, // Classification Algorithm
};
enum AI_CHOICE
{
MLP = 0, // Perceptron Neural Network
CONV = 1, // Convolutional Neural Network
LSTM = 2, // Recurrent Neural Network
HYBRID = 3, // Hybrid Neural Network
};
enum AI_OPTIMIZATION_ALGO
{
sgd = 0, // Stochastic Gradient Descent Optimization
adam = 1, // Adam Optimization
};
//+------------------------------------------------------------------+