Warrior_EA/AI/LayerDescription.mqh

33 行
1.4 KiB
MQL5

refactor(AI): split 8 self-contained classes out of the Network.mqh god-file AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation found method implementations for several classes (CNeuronBase/Pool/Conv, CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to split without risky manual reassembly. But 8 classes turned out to be genuinely self-contained (declaration + every method body physically contiguous, and only ever depended upon, never depending on anything declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer, CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL. Extracted each verbatim, via exact line-range extraction (not manual retyping) to eliminate transcription risk, into its own AI/*.mqh file, included from Network.mqh at the exact point each class used to sit - preserving original declaration order exactly. Mathematically verified byte-for-byte: reconstructing the original file from the 7 new files' bodies + Network.mqh's remaining segments is line-for-line identical to the pre-split git history. Compiled clean (MetaEditor, 0 errors/0 warnings) both before and after. The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv, CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base, CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) - splitting those safely needs deliberate per-method surgery, deferred to a future dedicated pass rather than rushed into this one. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00
//+------------------------------------------------------------------+
//| LayerDescription.mqh|
//| AnimateDread |
//| https://www.mql5.com |
//+------------------------------------------------------------------+
//| CLayerDescription - plain topology-spec data holder consumed by |
//| CNet's topology-build code (AI\Network.mqh). Self-contained (no |
//| class-type dependencies, just enum/int defaults). Extracted |
//| verbatim (SOLID cleanup) - no logic changes. |
//+------------------------------------------------------------------+
class CLayerDescription : public CObject
{
public:
CLayerDescription(void);
~CLayerDescription(void) {};
//---
int type;
int count;
int window;
int step;
ENUM_ACTIVATION activation;
ENUM_OPTIMIZATION optimization;
};
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
CLayerDescription::CLayerDescription(void) : type(defNeuron),
count(0),
window(1),
step(1),
activation(TANH),
optimization(SGD)
{}