dualea/Scripts/Examples/Remnant 3D/Shaders/vertex.hlsl
2025-08-05 01:57:33 -04:00
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HLSL
struct VSInput
{
float4 position : POSITION;
};
struct PSInput
{
float4 position : SV_POSITION;
};
PSInput VSMain(VSInput input)
{
PSInput output;
output.position=(input.position);
return(output);
}