Commit graph Warrior_EA/Variables
Author SHA1 Message Date
AnimateDread
e62c710d6f fix: correct array orientation and PReLU gradient backprop in hidden layers
- Ensure `tick_volume` array is set as series in ADShorteningOfThrust.mq5 to prevent future-data leak in volume calculations.
- Ensure `open` array is set as series in ADWyckoffFailedStructure.mq5 to prevent future-data leak in structure detection.
- Add missing PReLU gradient scaling (multiply by 0.01 for negative outputs) in CPU_CalcHiddenGradient and DirectML shader to match expected derivative behavior across all backends.
2026-07-17 23:21:12 -04:00
AnimateDread
5a25771d20 fix: handle additional OCL neuron types and increase indicator period for swing detection
- Extend `CNet::getResults` and `CLayer::Load` to support `defNeuronConvOCL`, `defNeuronPoolOCL`, and `defNeuronLSTMOCL` types (previously only `defNeuronBaseOCL` was handled), preventing potential crashes or incorrect outputs with those neuron types.
- Increase `ind_Periods` default from `PERIOD_5` to `PERIOD_20` because `PERIOD_5` was smaller than ADZigZag's `InpDepth=12`, making it structurally impossible for the model to see enough bars to recognize swing pivots, likely causing the erratic Buy/Sell OOS recall observed during training runs.
2026-07-17 14:34:00 -04:00
AnimateDread
80a53d5b04 feat: cap class sample weight and increase training time budget
- Added MAX_CLASS_SAMPLE_WEIGHT (3.0) to cap the sample weight multiplier, preventing anti-correlated Buy/Sell recall whipsaw observed when per-era ratio overwrites previous separability.
- Added MIN_OOS_CLASS_SAMPLES_FOR_GATE (10) to require a minimum number of true OOS samples before trusting class recall, avoiding degenerate false-convergence cases.
- Increased TRAIN_TIME_BUDGET_MS from 80 to 500 to improve throughput under MT5's custom event dispatch model (which determines actual pacing); trades UI responsiveness (~500ms lag) for roughly 6× more bars processed per event.
2026-07-17 09:11:42 -04:00
AnimateDread
0bfc441139 feat: real-ZigZag training labels, HYBRID CPU-oversubscription fix, input cleanup
- Replace the hand-rolled fractal/deviation-%/ATR-trend-context ZigZag
  approximation with the actual MQL5 ZigZag indicator (rebranded as
  CustomIndicators/ADZigZag.mq5, logic untouched) as the training label
  source; bump the settle/confirmation window from 20 to 100 bars so a
  proper leg can form before being trusted, and drop the now-dead
  ZigZagDeviationPct/MinTrendATRMultiple/TrendContextBars inputs.
- Rebrand the stock Volumes indicator the same way (ADVolume.mq5).
- Fix HYBRID mode (AIType=HYBRID) oversubscribing the CPU fallback tier:
  every concurrent CNet instance was independently sizing its worker
  pool off the same global TargetCPULoad input. g_netPeerCount/
  PeerNetworkCount() now split it across however many CNet instances
  (live+shadow x active signals) are actually sharing the CPU.
- Fix NEURONS_REDUCTION_FACTOR's confusing retention-vs-reduction
  semantics so RF_70 means an actual 70% reduction; default to 4 hidden
  layers / RF_70.
- Migrate remaining free-form training/indicator inputs to enums for UI
  consistency; default news filter lookback to 1h, disable every-tick.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-16 00:56:33 -04:00
AnimateDread
8c66a0fb89 fix(cl): stabilize network training with tighter limits, weight decay, and sign-agreement gate
- Tighten MAX_WEIGHT from 1.0e6 to 100.0 to prevent unbounded weight growth.
- Add MIN_ACTIVATION_DERIVATIVE (1e-4) to avoid zero gradients for saturated units.
- Introduce WEIGHT_DECAY (0.01) to decouple decay from Adam updates.
- Add MAX_WEIGHT_DELTA (0.1) to clamp per-step Adam updates and prevent overshoot.
- Apply sign-agreement gate on weight updates in Adam kernel to only apply steps aligned with current gradient direction.
- Fix tanh/sigmoid derivative calculations to use the new floor instead of hard-coded edge-case values.
2026-07-15 21:47:37 -04:00
AnimateDread
068495b3d7 fix: clean up EA init/deinit lifecycle and close a DirectML mutex-poisoning hang
Warrior_EA.mq5: clear Comment() and destroy the control panel before
Expert.Deinit()'s object-purge cascade runs out from under it; stop
re-registering the same signal filters on every DB retry (was causing a
double-delete of the same pointer on shutdown).

DirectML/WarriorCPU.cpp: bound the worker-thread join in ThreadPool::Stop()
instead of blocking forever - CPU_Shutdown() held g_mutex across an unbounded
join, so a watchdog-killed calling thread could leave it locked forever,
poisoning every future call into the DLL (matches reports of the EA getting
stuck on "initializing" after being removed and re-added to a chart).

Also includes prior era-0 label-cache prebuild and pullback/reversal
label-quality work in AI/Network.mqh, Expert/ExpertSignalAIBase.mqh, and
Variables/Inputs.mqh.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-14 22:36:27 -04:00
AnimateDread
ad154a4897 Merge branch 'main' of https://forge.mql5.io/animatedread/Warrior_EA 2026-07-14 18:05:43 -04:00
AnimateDread
1204b9df97 feat: add percentage-based CPU load input for fallback tier
Replace the absolute thread count input (CpuDllThreads) with a percentage-based CPU_LOAD_PRESET enum (TargetCPULoad). This allows users to specify a percentage of detected cores to use when the CPU DLL fallback is active, improving flexibility and preventing issues when multiple instances share the same CPU DLL pool. Also adds CPU_GetHardwareConcurrency() for accurate core detection.
2026-07-14 18:04:48 -04:00
AnimateDread
5a3310b5cc 2026-07-13 19:19:42 -04:00
AnimateDread
aabc3d996b config(inputs): reduce default hidden layers and neuron reduction factor
Changed default HiddenLayersCount from LAYERS_5 to LAYERS_3 and NeuronsReduction from RF_80 to RF_60 to improve model generalization and reduce overfitting.
2026-07-13 17:55:01 -04:00
AnimateDread
9464e52784 feat: embed compute DLLs as resources and extend Save/Load for training state
Add #resource directives for WarriorDML.dll and WarriorCPU.dll, and ExtractComputeDlls() to extract them on first run, enabling MQL Cloud Protector builds to ship DLLs without manual copy. Extend CNet::Save and Load with trainingComplete and indicatorParams arrays to persist AutoTune indicator param values.
2026-07-13 15:59:35 -04:00
AnimateDread
74c7395127 feat: add max-pooling and convolution OpenCL kernels, clean up barrier and signal code
- Define MAX_WEIGHT constant (1.0e6) for weight limits in clusters
- Remove redundant barrier from FeedForward kernel (prevents sync issues)
- Port FeedForwardProof and CalcInputGradientProof kernels for max-pooling (no weights, sliding max)
- Port FeedForwardConv kernel for convolution layers (shared weights, multiple output channels)
- Remove unused code and refactor signal condition logic (CSignalPAI)
2026-07-13 03:23:39 -04:00
AnimateDread
8157c42314 feat: Enhance README and documentation for Warrior_EA project
- Updated README.md with project overview, key features, directory structure, getting started guide, and modernization roadmap.
- Added AI_NETWORK.md detailing the neural network and AI/ML infrastructure, including architecture, components, usage patterns, and next steps.
- Introduced DATABASE.md for the Database module, outlining key components, design highlights, usage patterns, and future enhancements.
- Created README.md files for Enumerations, Expert, Money, Signals, Structures, System, Trailing, Variables directories, detailing their purpose, key components, and integration notes.
- Documented the Signals subsystem, emphasizing modularity, extensibility, and AI/ML readiness.
- Added comprehensive descriptions for individual signal modules in Signals/ directory.
- Established clear integration notes and recommendations for future improvements across all modules.
2026-04-20 19:28:34 -04:00
super.admin
0a527b0cf9 convert 2025-05-30 16:35:54 +02:00