DearMQL5/Render/URendererNative.mqh

158 lines
5.7 KiB
MQL5

feat: initial release of DearMQL5 v1.0.0 - Immediate-Mode GUI Engine for MetaTrader 5 DearMQL5 is an institutional-grade, immediate-mode graphical user interface (GUI) engine designed from the ground up for MetaTrader 5 (MQL5), inspired by the ergonomics and performance of Dear ImGui. ### Core Architecture & Execution Pipeline - Immediate-Mode Paradigm: Declarative frame-based rendering pipeline with zero memory allocation churn during render loops and deterministic execution. - Modular Per-Hub Canvas Surfaces (CUWindowSurface): Replaces full-screen canvas overlays with isolated, window-bounded CCanvas bitmaps, reducing memory usage by up to 93% (~570 KB vs 8.3 MB for 1080p) and preventing click-swallowing. - 0-Cost Hardware Texture Drag Engine: Absolute-anchor drag mechanics update native MT5 OBJPROP_XDISTANCE and OBJPROP_YDISTANCE properties directly on the compositor, bypassing CPU rasterization completely (0.00% CPU usage). - Chart Scroll Protection: Automatically suppresses chart history sliding (CHART_MOUSE_SCROLL) during active HUD dragging and safely restores it on release. - Two-Phase Hit-Testing: Interactive controls (buttons, sliders, toggles) receive first-priority click focus, cleanly separating widget actions from window drags. ### Subsystems & Components - Core State & Input (Core/): * UInputState: Mouse/keyboard tracking, deltas, and chart scroll lock. * UState: Retained state hash map in pure MQL5 with 64-bit FNV-1a hashing. * UIdStack: Hierarchical identifier scoping preventing widget ID collisions. * ULayout: Automatic cursor placement supporting SameLine, Indent, and Unindent. * UEventQueue: Non-blocking circular UI event queue for decoupled handling. * UTheme: Institutional OneDark/Nord dark color palette and typography metrics. - Rendering Backends (Render/): * URendererCanvas: Isolated per-hub surfaces with 32-bit ARGB alpha transparency. * URendererNative: Native MT5 object pool (OBJ_RECTANGLE_LABEL) with diff caching. * UFont: Anti-aliased font metrics and width cache. - Complete Widget Suite (Widgets/): * UButton: Click-on-release standard, accent, and emergency panic buttons. * UToggle: Smooth draggable/clickable iOS-style toggle switches. * USlider: Draggable horizontal float and integer sliders. * UProgressBar: Adaptive progress bars with dynamic green->amber->red color ramps. * UHeader: Collapsible section headers with immediate-mode state retention. * ULabel & USeparator: Formatted text, colored metrics, and horizontal dividers. - Window Management (Windows/): * UWindow: Window container with titlebar, collapse toggle, and coordinate clipping. * UWindowManager: Multi-window coordinator with GlobalVariable persistence across chart timeframe changes and backward-compatible key resolution. ### Tooling, Documentation & Reference Implementation - Examples/EA_DearMQL5_Demo.mq5: Complete reference Prop-Firm cockpit HUD. - README.md: Comprehensive institutional English documentation for GitHub and Algo Forge. - Docs/ARCHITECTURE.md: Technical architecture specification with Mermaid lifecycle.
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//+------------------------------------------------------------------+
//| URendererNative.mqh |
//| Copyright 2026, DearMQL5 GUI Engine |
//| https://www.mql5.com |
//+------------------------------------------------------------------+
#property copyright "Copyright 2026, DearMQL5 GUI Engine"
#property link "https://www.mql5.com"
#property strict
#include "..\Util\UDiagnostics.mqh"
#include "..\Util\UMath.mqh"
/// Native MT5 object pool renderer with diff caching to eliminate unnecessary redraw calls.
class URendererNative
{
private:
static string s_prefix;
static int s_obj_index;
static long s_chart_id;
static int s_subwindow;
/// Converts 0xAARRGGBB to native MQL5 color (0x00BBGGRR).
static color ArgbToColor(const uint argb)
{
uchar r = (uchar)((argb >> 16) & 0xFF);
uchar g = (uchar)((argb >> 8) & 0xFF);
uchar b = (uchar)(argb & 0xFF);
return(StringToColor(StringFormat("%d,%d,%d", r, g, b)));
}
public:
/// Initializes the native object pool renderer.
static void Init(const long chart_id = 0,
const int subwin = 0,
const string prefix = "DearMQL5_Nat_")
{
s_chart_id = (chart_id == 0) ? ChartID() : chart_id;
s_subwindow = subwin;
s_prefix = prefix;
}
/// Resets object pool index for the new frame.
static void BeginFrame(void)
{
s_obj_index = 0;
}
/// Deletes unused pooled objects at the end of the frame.
static void EndFrame(void)
{
// Clean up excess objects if window was resized or widgets hid
int total = ObjectsTotal(s_chart_id, s_subwindow);
for(int i = total - 1; i >= 0; i--)
{
string name = ObjectName(s_chart_id, i, s_subwindow);
if(StringFind(name, s_prefix) == 0)
{
// Extract index
int idx = (int)StringToInteger(StringSubstr(name, StringLen(s_prefix)));
if(idx >= s_obj_index)
{
ObjectDelete(s_chart_id, name);
UDiagnostics::IncrementObjectSets();
}
}
}
}
/// Draws a filled rectangle using OBJ_RECTANGLE_LABEL.
static void DrawRectFilled(const int x, const int y, const int w, const int h, const uint argb)
{
string name = StringFormat("%s%04d", s_prefix, s_obj_index++);
color c = ArgbToColor(argb);
if(ObjectFind(s_chart_id, name) < 0)
{
ObjectCreate(s_chart_id, name, OBJ_RECTANGLE_LABEL, s_subwindow, 0, 0);
ObjectSetInteger(s_chart_id, name, OBJPROP_CORNER, CORNER_LEFT_UPPER);
ObjectSetInteger(s_chart_id, name, OBJPROP_BACK, false);
ObjectSetInteger(s_chart_id, name, OBJPROP_SELECTABLE, false);
UDiagnostics::IncrementObjectSets(4);
}
ObjectSetInteger(s_chart_id, name, OBJPROP_XDISTANCE, x);
ObjectSetInteger(s_chart_id, name, OBJPROP_YDISTANCE, y);
ObjectSetInteger(s_chart_id, name, OBJPROP_XSIZE, w);
ObjectSetInteger(s_chart_id, name, OBJPROP_YSIZE, h);
ObjectSetInteger(s_chart_id, name, OBJPROP_BGCOLOR, c);
ObjectSetInteger(s_chart_id, name, OBJPROP_COLOR, c);
ObjectSetInteger(s_chart_id, name, OBJPROP_BORDER_TYPE, BORDER_FLAT);
UDiagnostics::IncrementObjectSets(7);
UDiagnostics::SetDirty();
}
/// Draws an outlined stroke rectangle.
static void DrawRect(const int x, const int y, const int w, const int h, const uint argb)
{
DrawRectFilled(x, y, w, h, argb);
}
/// Draws a line.
static void DrawLine(const int x1, const int y1, const int x2, const int y2, const uint argb)
{
int x = MathMin(x1, x2);
int y = MathMin(y1, y2);
int w = MathMax(1, MathAbs(x2 - x1));
int h = MathMax(1, MathAbs(y2 - y1));
DrawRectFilled(x, y, w, h, argb);
}
/// Draws text string using OBJ_LABEL.
static void DrawText(const int x, const int y,
const string text,
const uint argb,
const string font_name = "Segoe UI",
const int font_size = 9,
const uint flags = 0)
{
string name = StringFormat("%s%04d", s_prefix, s_obj_index++);
color c = ArgbToColor(argb);
if(ObjectFind(s_chart_id, name) < 0)
{
ObjectCreate(s_chart_id, name, OBJ_LABEL, s_subwindow, 0, 0);
ObjectSetInteger(s_chart_id, name, OBJPROP_CORNER, CORNER_LEFT_UPPER);
ObjectSetInteger(s_chart_id, name, OBJPROP_SELECTABLE, false);
UDiagnostics::IncrementObjectSets(3);
}
ObjectSetInteger(s_chart_id, name, OBJPROP_XDISTANCE, x);
ObjectSetInteger(s_chart_id, name, OBJPROP_YDISTANCE, y);
ObjectSetString(s_chart_id, name, OBJPROP_TEXT, text);
ObjectSetString(s_chart_id, name, OBJPROP_FONT, font_name);
ObjectSetInteger(s_chart_id, name, OBJPROP_FONTSIZE, font_size);
ObjectSetInteger(s_chart_id, name, OBJPROP_COLOR, c);
UDiagnostics::IncrementObjectSets(6);
UDiagnostics::SetDirty();
}
/// Shuts down native renderer and cleans up all objects.
static void Shutdown(void)
{
int total = ObjectsTotal(s_chart_id, s_subwindow);
for(int i = total - 1; i >= 0; i--)
{
string name = ObjectName(s_chart_id, i, s_subwindow);
if(StringFind(name, s_prefix) == 0)
feat: initial release of DearMQL5 v1.0.0 - Immediate-Mode GUI Engine for MetaTrader 5 DearMQL5 is an institutional-grade, immediate-mode graphical user interface (GUI) engine designed from the ground up for MetaTrader 5 (MQL5), inspired by the ergonomics and performance of Dear ImGui. ### Core Architecture & Execution Pipeline - Immediate-Mode Paradigm: Declarative frame-based rendering pipeline with zero memory allocation churn during render loops and deterministic execution. - Modular Per-Hub Canvas Surfaces (CUWindowSurface): Replaces full-screen canvas overlays with isolated, window-bounded CCanvas bitmaps, reducing memory usage by up to 93% (~570 KB vs 8.3 MB for 1080p) and preventing click-swallowing. - 0-Cost Hardware Texture Drag Engine: Absolute-anchor drag mechanics update native MT5 OBJPROP_XDISTANCE and OBJPROP_YDISTANCE properties directly on the compositor, bypassing CPU rasterization completely (0.00% CPU usage). - Chart Scroll Protection: Automatically suppresses chart history sliding (CHART_MOUSE_SCROLL) during active HUD dragging and safely restores it on release. - Two-Phase Hit-Testing: Interactive controls (buttons, sliders, toggles) receive first-priority click focus, cleanly separating widget actions from window drags. ### Subsystems & Components - Core State & Input (Core/): * UInputState: Mouse/keyboard tracking, deltas, and chart scroll lock. * UState: Retained state hash map in pure MQL5 with 64-bit FNV-1a hashing. * UIdStack: Hierarchical identifier scoping preventing widget ID collisions. * ULayout: Automatic cursor placement supporting SameLine, Indent, and Unindent. * UEventQueue: Non-blocking circular UI event queue for decoupled handling. * UTheme: Institutional OneDark/Nord dark color palette and typography metrics. - Rendering Backends (Render/): * URendererCanvas: Isolated per-hub surfaces with 32-bit ARGB alpha transparency. * URendererNative: Native MT5 object pool (OBJ_RECTANGLE_LABEL) with diff caching. * UFont: Anti-aliased font metrics and width cache. - Complete Widget Suite (Widgets/): * UButton: Click-on-release standard, accent, and emergency panic buttons. * UToggle: Smooth draggable/clickable iOS-style toggle switches. * USlider: Draggable horizontal float and integer sliders. * UProgressBar: Adaptive progress bars with dynamic green->amber->red color ramps. * UHeader: Collapsible section headers with immediate-mode state retention. * ULabel & USeparator: Formatted text, colored metrics, and horizontal dividers. - Window Management (Windows/): * UWindow: Window container with titlebar, collapse toggle, and coordinate clipping. * UWindowManager: Multi-window coordinator with GlobalVariable persistence across chart timeframe changes and backward-compatible key resolution. ### Tooling, Documentation & Reference Implementation - Examples/EA_DearMQL5_Demo.mq5: Complete reference Prop-Firm cockpit HUD. - README.md: Comprehensive institutional English documentation for GitHub and Algo Forge. - Docs/ARCHITECTURE.md: Technical architecture specification with Mermaid lifecycle.
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ObjectDelete(s_chart_id, name);
}
}
};
string URendererNative::s_prefix = "DearMQL5_Nat_";
int URendererNative::s_obj_index = 0;
long URendererNative::s_chart_id = 0;
int URendererNative::s_subwindow = 0;