DearMQL5/Util/UDiagnostics.mqh

85 lines
2.5 KiB
MQL5

feat: initial release of DearMQL5 v1.0.0 - Immediate-Mode GUI Engine for MetaTrader 5 DearMQL5 is an institutional-grade, immediate-mode graphical user interface (GUI) engine designed from the ground up for MetaTrader 5 (MQL5), inspired by the ergonomics and performance of Dear ImGui. ### Core Architecture & Execution Pipeline - Immediate-Mode Paradigm: Declarative frame-based rendering pipeline with zero memory allocation churn during render loops and deterministic execution. - Modular Per-Hub Canvas Surfaces (CUWindowSurface): Replaces full-screen canvas overlays with isolated, window-bounded CCanvas bitmaps, reducing memory usage by up to 93% (~570 KB vs 8.3 MB for 1080p) and preventing click-swallowing. - 0-Cost Hardware Texture Drag Engine: Absolute-anchor drag mechanics update native MT5 OBJPROP_XDISTANCE and OBJPROP_YDISTANCE properties directly on the compositor, bypassing CPU rasterization completely (0.00% CPU usage). - Chart Scroll Protection: Automatically suppresses chart history sliding (CHART_MOUSE_SCROLL) during active HUD dragging and safely restores it on release. - Two-Phase Hit-Testing: Interactive controls (buttons, sliders, toggles) receive first-priority click focus, cleanly separating widget actions from window drags. ### Subsystems & Components - Core State & Input (Core/): * UInputState: Mouse/keyboard tracking, deltas, and chart scroll lock. * UState: Retained state hash map in pure MQL5 with 64-bit FNV-1a hashing. * UIdStack: Hierarchical identifier scoping preventing widget ID collisions. * ULayout: Automatic cursor placement supporting SameLine, Indent, and Unindent. * UEventQueue: Non-blocking circular UI event queue for decoupled handling. * UTheme: Institutional OneDark/Nord dark color palette and typography metrics. - Rendering Backends (Render/): * URendererCanvas: Isolated per-hub surfaces with 32-bit ARGB alpha transparency. * URendererNative: Native MT5 object pool (OBJ_RECTANGLE_LABEL) with diff caching. * UFont: Anti-aliased font metrics and width cache. - Complete Widget Suite (Widgets/): * UButton: Click-on-release standard, accent, and emergency panic buttons. * UToggle: Smooth draggable/clickable iOS-style toggle switches. * USlider: Draggable horizontal float and integer sliders. * UProgressBar: Adaptive progress bars with dynamic green->amber->red color ramps. * UHeader: Collapsible section headers with immediate-mode state retention. * ULabel & USeparator: Formatted text, colored metrics, and horizontal dividers. - Window Management (Windows/): * UWindow: Window container with titlebar, collapse toggle, and coordinate clipping. * UWindowManager: Multi-window coordinator with GlobalVariable persistence across chart timeframe changes and backward-compatible key resolution. ### Tooling, Documentation & Reference Implementation - Examples/EA_DearMQL5_Demo.mq5: Complete reference Prop-Firm cockpit HUD. - README.md: Comprehensive institutional English documentation for GitHub and Algo Forge. - Docs/ARCHITECTURE.md: Technical architecture specification with Mermaid lifecycle.
2026-10-12 08:18:03 -03:00
//+------------------------------------------------------------------+
//| UDiagnostics.mqh |
//| Copyright 2026, DearMQL5 GUI Engine |
//| https://www.mql5.com |
//+------------------------------------------------------------------+
#property copyright "Copyright 2026, DearMQL5 GUI Engine"
#property link "https://www.mql5.com"
#property strict
/// Diagnostics and performance profiler for DearMQL5 frames.
class UDiagnostics
{
private:
static ulong s_frame_start_msc;
static double s_last_frame_ms;
static uint s_object_set_count;
static uint s_draw_calls_count;
static bool s_dirty_frame;
public:
/// Marks the beginning of a GUI frame for timing.
static void BeginFrame(void)
{
s_frame_start_msc = GetMicrosecondCount();
s_object_set_count = 0;
s_draw_calls_count = 0;
s_dirty_frame = false;
}
/// Marks the end of a GUI frame and computes elapsed microseconds/milliseconds.
static void EndFrame(void)
{
ulong elapsed_msc = GetMicrosecondCount() - s_frame_start_msc;
s_last_frame_ms = (double)elapsed_msc / 1000.0;
}
/// Increments the counter of native MT5 object modifications.
static void IncrementObjectSets(const uint count = 1)
{
s_object_set_count += count;
}
/// Increments the counter of canvas draw calls.
static void IncrementDrawCalls(const uint count = 1)
{
s_draw_calls_count += count;
}
/// Marks this frame as dirty, requiring a render/canvas flush.
static void SetDirty(void)
{
s_dirty_frame = true;
}
/// Returns whether this frame had visual changes.
static bool IsDirty(void)
{
return(s_dirty_frame);
}
/// Returns the elapsed time of the last frame in milliseconds.
static double GetLastFrameMs(void)
{
return(s_last_frame_ms);
}
/// Returns the number of ObjectSet calls performed in the last frame.
static uint GetObjectSetCount(void)
{
return(s_object_set_count);
}
/// Returns the number of draw calls performed in the last frame.
static uint GetDrawCallsCount(void)
{
return(s_draw_calls_count);
}
};
// Static members initialization
ulong UDiagnostics::s_frame_start_msc = 0;
double UDiagnostics::s_last_frame_ms = 0.0;
uint UDiagnostics::s_object_set_count = 0;
uint UDiagnostics::s_draw_calls_count = 0;
bool UDiagnostics::s_dirty_frame = false;