 feat: initial release of DearMQL5 v1.0.0 - Immediate-Mode GUI Engine for MetaTrader 5
DearMQL5 is an institutional-grade, immediate-mode graphical user interface
(GUI) engine designed from the ground up for MetaTrader 5 (MQL5), inspired by
the ergonomics and performance of Dear ImGui.
### Core Architecture & Execution Pipeline
- Immediate-Mode Paradigm: Declarative frame-based rendering pipeline with zero
memory allocation churn during render loops and deterministic execution.
- Modular Per-Hub Canvas Surfaces (CUWindowSurface): Replaces full-screen canvas
overlays with isolated, window-bounded CCanvas bitmaps, reducing memory usage
by up to 93% (~570 KB vs 8.3 MB for 1080p) and preventing click-swallowing.
- 0-Cost Hardware Texture Drag Engine: Absolute-anchor drag mechanics update
native MT5 OBJPROP_XDISTANCE and OBJPROP_YDISTANCE properties directly on
the compositor, bypassing CPU rasterization completely (0.00% CPU usage).
- Chart Scroll Protection: Automatically suppresses chart history sliding
(CHART_MOUSE_SCROLL) during active HUD dragging and safely restores it on release.
- Two-Phase Hit-Testing: Interactive controls (buttons, sliders, toggles) receive
first-priority click focus, cleanly separating widget actions from window drags.
### Subsystems & Components
- Core State & Input (Core/):
* UInputState: Mouse/keyboard tracking, deltas, and chart scroll lock.
* UState: Retained state hash map in pure MQL5 with 64-bit FNV-1a hashing.
* UIdStack: Hierarchical identifier scoping preventing widget ID collisions.
* ULayout: Automatic cursor placement supporting SameLine, Indent, and Unindent.
* UEventQueue: Non-blocking circular UI event queue for decoupled handling.
* UTheme: Institutional OneDark/Nord dark color palette and typography metrics.
- Rendering Backends (Render/):
* URendererCanvas: Isolated per-hub surfaces with 32-bit ARGB alpha transparency.
* URendererNative: Native MT5 object pool (OBJ_RECTANGLE_LABEL) with diff caching.
* UFont: Anti-aliased font metrics and width cache.
- Complete Widget Suite (Widgets/):
* UButton: Click-on-release standard, accent, and emergency panic buttons.
* UToggle: Smooth draggable/clickable iOS-style toggle switches.
* USlider: Draggable horizontal float and integer sliders.
* UProgressBar: Adaptive progress bars with dynamic green->amber->red color ramps.
* UHeader: Collapsible section headers with immediate-mode state retention.
* ULabel & USeparator: Formatted text, colored metrics, and horizontal dividers.
- Window Management (Windows/):
* UWindow: Window container with titlebar, collapse toggle, and coordinate clipping.
* UWindowManager: Multi-window coordinator with GlobalVariable persistence across
chart timeframe changes and backward-compatible key resolution.
### Tooling, Documentation & Reference Implementation
- Examples/EA_DearMQL5_Demo.mq5: Complete reference Prop-Firm cockpit HUD.
- README.md: Comprehensive institutional English documentation for GitHub and Algo Forge.
- Docs/ARCHITECTURE.md: Technical architecture specification with Mermaid lifecycle.
2026-10-12 08:18:03 -03:00 | | | //+------------------------------------------------------------------+
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| | | //| UHeader.mqh |
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| | | //| Copyright 2026, DearMQL5 GUI Engine |
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| | | //| https://www.mql5.com |
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| | | //+------------------------------------------------------------------+
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| | | #property copyright "Copyright 2026, DearMQL5 GUI Engine"
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| | | #property link "https://www.mql5.com"
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| | | #property strict
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| | |
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| | | #include "UWidget.mqh"
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| | | #include "..\Core\UState.mqh"
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| | |
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| | | /// Collapsible header widget for grouping settings and dashboard sections.
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| | | class UHeader
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| | | {
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| | | public:
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| | | /// Computes header dimensions spanning full available width.
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| | | static void GetBoundingBox(int &out_w, int &out_h)
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| | | {
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| | | SUTheme th = UTheme::Get();
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| | | out_w = ULayout::GetAvailableWidth();
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| | | out_h = th.widget_height + 2;
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| | | }
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| | |
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| | | /// Gets or toggles the collapsed/expanded state.
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| | | static bool ProcessHeader(const ulong id, const bool clicked, const bool default_open = true)
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| | | {
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| | | long state = UState::GetInt(id, default_open ? 1 : 0);
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| | | if(clicked)
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| | | {
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| | | state = (state == 0) ? 1 : 0;
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| | | UState::SetInt(id, state);
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| | | }
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| | | return(state != 0);
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| | | }
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| | | };
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