231 lines
8.1 KiB
MQL5
231 lines
8.1 KiB
MQL5
//+------------------------------------------------------------------+
| |||
//| UWindow.mqh |
| |||
//| Copyright 2026, DearMQL5 GUI Engine |
| |||
//| https://www.mql5.com |
| |||
//+------------------------------------------------------------------+
| |||
#property copyright "Copyright 2026, DearMQL5 GUI Engine"
| |||
#property link "https://www.mql5.com"
| |||
#property strict
| |||
| |||
#include "..\Core\UTheme.mqh"
| |||
#include "..\Core\UInputState.mqh"
| |||
#include "..\Core\UState.mqh"
| |||
#include "..\Core\UIdStack.mqh"
| |||
#include "..\Core\ULayout.mqh"
| |||
#include "..\Util\UMath.mqh"
| |||
#include "UWindowManager.mqh"
| |||
#include "..\Widgets\UWidget.mqh"
| |||
| |||
#ifdef UI_BACKEND_CANVAS
| |||
#include "..\Render\URendererCanvas.mqh"
| |||
#endif
| |||
| |||
// Window flags bitmask
| |||
enum ENUM_U_WINDOW_FLAGS
| |||
{
| |||
U_WINDOW_NONE = 0,
| |||
U_WINDOW_NO_TITLEBAR = 1 << 0,
| |||
U_WINDOW_NO_MOVE = 1 << 1,
| |||
U_WINDOW_NO_COLLAPSE = 1 << 2,
| |||
U_WINDOW_NO_CLOSE = 1 << 3,
| |||
U_WINDOW_AUTO_RESIZE = 1 << 4
| |||
};
| |||
| |||
/// Immediate-mode window container supporting dragging, collapsing, and clipping.
| |||
class UWindow
| |||
{
| |||
private:
| |||
static ulong s_current_win_id;
| |||
static ulong s_dragging_win_id;
| |||
static ulong s_candidate_drag_win_id;
| |||
static int s_anchor_mouse_x;
| |||
static int s_anchor_mouse_y;
| |||
static int s_anchor_win_x;
| |||
static int s_anchor_win_y;
| |||
static string s_current_title;
| |||
| |||
public:
| |||
/// Processes window lifecycle and returns whether the window body should be drawn.
| |||
static bool Begin(const string title,
| |||
bool &io_open,
| |||
int default_x, int default_y,
| |||
int default_w, int default_h,
| |||
const uint flags,
| |||
int &out_x, int &out_y,
| |||
int &out_w, int &out_h,
| |||
bool &out_collapsed)
| |||
{
| |||
if(!io_open) return(false);
| |||
| |||
ulong win_id = UIdStack::GetId(title);
| |||
UIdStack::Push(title);
| |||
s_current_win_id = win_id;
| |||
s_current_title = title;
| |||
| |||
SUTheme th = UTheme::Get();
| |||
| |||
// Retrieve persistent position and dimensions from retained state
| |||
// If uninitialized in UState, try restoring from GlobalVariables via UWindowManager
| |||
if(UState::GetInt(win_id + 1, -999999) == -999999)
| |||
{
| |||
int saved_gx = 0, saved_gy = 0;
| |||
if(UWindowManager::RestoreWindowPosition(title, saved_gx, saved_gy))
| |||
{
| |||
UState::SetInt(win_id + 1, saved_gx);
| |||
UState::SetInt(win_id + 2, saved_gy);
| |||
}
| |||
else
| |||
{
| |||
UState::SetInt(win_id + 1, default_x);
| |||
UState::SetInt(win_id + 2, default_y);
| |||
}
| |||
}
| |||
| |||
int x = (int)UState::GetInt(win_id + 1, default_x);
| |||
int y = (int)UState::GetInt(win_id + 2, default_y);
| |||
int w = (int)UState::GetInt(win_id + 3, default_w);
| |||
int h = (int)UState::GetInt(win_id + 4, default_h);
| |||
bool collapsed = (UState::GetInt(win_id + 5, 0) != 0);
| |||
| |||
int title_h = ((flags & U_WINDOW_NO_TITLEBAR) != 0) ? 0 : th.window_title_height;
| |||
int cur_h = collapsed ? title_h : h;
| |||
| |||
// 1. Process Collapse button in titlebar FIRST to prevent drag collision
| |||
bool mouse_on_col_btn = false;
| |||
if(title_h > 0 && (flags & U_WINDOW_NO_COLLAPSE) == 0)
| |||
{
| |||
ulong col_id = win_id + 20;
| |||
int btn_size = title_h - 6;
| |||
int btn_x = x + w - btn_size - 6;
| |||
int btn_y = y + 3;
| |||
| |||
mouse_on_col_btn = UMath::PointInRect(UInputState::MouseX(), UInputState::MouseY(),
| |||
btn_x, btn_y, btn_size, btn_size);
| |||
| |||
bool c_hov = false, c_clk = false, c_act = false;
| |||
UWidget::Behavior(col_id, btn_x, btn_y, btn_size, btn_size, c_hov, c_clk, c_act);
| |||
if(c_clk)
| |||
{
| |||
collapsed = !collapsed;
| |||
UState::SetInt(win_id + 5, collapsed ? 1 : 0);
| |||
cur_h = collapsed ? title_h : h;
| |||
}
| |||
}
| |||
| |||
// 2. Active Dragging Engine (Absolute Anchor Drag)
| |||
if(s_dragging_win_id == win_id)
| |||
{
| |||
if(UInputState::IsMouseDown())
| |||
{
| |||
int dx = UInputState::MouseX() - s_anchor_mouse_x;
| |||
int dy = UInputState::MouseY() - s_anchor_mouse_y;
| |||
int new_x = s_anchor_win_x + dx;
| |||
int new_y = s_anchor_win_y + dy;
| |||
| |||
// Clamp to chart boundaries
| |||
int chart_w = (int)ChartGetInteger(0, CHART_WIDTH_IN_PIXELS);
| |||
int chart_h = (int)ChartGetInteger(0, CHART_HEIGHT_IN_PIXELS);
| |||
x = UMath::Clamp(new_x, 0, MathMax(0, chart_w - 40));
| |||
y = UMath::Clamp(new_y, 0, MathMax(0, chart_h - title_h));
| |||
| |||
UState::SetInt(win_id + 1, x);
| |||
UState::SetInt(win_id + 2, y);
| |||
| |||
#ifdef UI_BACKEND_CANVAS
| |||
URendererCanvas::SetWindowPosition(win_id, x, y);
| |||
#endif
| |||
}
| |||
else
| |||
{
| |||
// Drag ended on mouse release
| |||
s_dragging_win_id = 0;
| |||
UInputState::SetDragOwner(0);
| |||
UInputState::EnableChartScroll();
| |||
UWindowManager::SaveWindowPosition(title, x, y);
| |||
}
| |||
}
| |||
else if((flags & U_WINDOW_NO_MOVE) == 0 && s_dragging_win_id == 0 && UInputState::GetDragOwner() == 0)
| |||
{
| |||
// 3. Initiate Drag Detection on Mouse Click anywhere over widget/hub
| |||
bool mouse_in_window = UMath::PointInRect(UInputState::MouseX(), UInputState::MouseY(), x, y, w, cur_h);
| |||
if(UInputState::IsMouseClicked() && mouse_in_window && !mouse_on_col_btn)
| |||
{
| |||
s_candidate_drag_win_id = win_id;
| |||
s_anchor_mouse_x = UInputState::MouseX();
| |||
s_anchor_mouse_y = UInputState::MouseY();
| |||
s_anchor_win_x = x;
| |||
s_anchor_win_y = y;
| |||
}
| |||
}
| |||
| |||
out_x = x;
| |||
out_y = y;
| |||
out_w = w;
| |||
out_h = cur_h;
| |||
out_collapsed = collapsed;
| |||
| |||
// Initialize layout within window boundary
| |||
ULayout::BeginWindow(x, y, w, h, title_h);
| |||
| |||
return(!collapsed);
| |||
}
| |||
| |||
/// Convenient Begin overload when layout coordinates are not requested by caller.
| |||
static bool Begin(const string title,
| |||
bool &io_open,
| |||
const int default_x, const int default_y,
| |||
const int default_w, const int default_h,
| |||
const uint flags = U_WINDOW_NONE)
| |||
{
| |||
int ox, oy, ow, oh;
| |||
bool oc;
| |||
return(Begin(title, io_open, default_x, default_y, default_w, default_h, flags, ox, oy, ow, oh, oc));
| |||
}
| |||
| |||
/// Ends window scope and resolves candidate window drag.
| |||
static void End(void)
| |||
{
| |||
// If this window was candidate for drag, check if any interactive child widget consumed the click
| |||
if(s_candidate_drag_win_id == s_current_win_id && s_current_win_id != 0)
| |||
{
| |||
ulong active = UInputState::GetActive();
| |||
if(active == 0 || active == s_current_win_id)
| |||
{
| |||
s_dragging_win_id = s_candidate_drag_win_id;
| |||
UInputState::SetDragOwner(s_dragging_win_id);
| |||
UInputState::SetActive(s_dragging_win_id);
| |||
UInputState::DisableChartScroll();
| |||
| |||
#ifdef UI_BACKEND_CANVAS
| |||
URendererCanvas::BringWindowToFront(s_dragging_win_id);
| |||
#endif
| |||
}
| |||
s_candidate_drag_win_id = 0;
| |||
}
| |||
| |||
s_current_win_id = 0;
| |||
s_current_title = "";
| |||
UIdStack::Pop();
| |||
}
| |||
| |||
/// Resets window scope cleanly if caller skipped End() or window collapsed.
| |||
static void ResetScope(void)
| |||
{
| |||
if(s_current_win_id != 0)
| |||
{
| |||
s_current_win_id = 0;
| |||
s_candidate_drag_win_id = 0;
| |||
s_current_title = "";
| |||
UIdStack::Reset();
| |||
}
| |||
}
| |||
};
| |||
| |||
ulong UWindow::s_current_win_id = 0;
| |||
ulong UWindow::s_dragging_win_id = 0;
| |||
ulong UWindow::s_candidate_drag_win_id = 0;
| |||
int UWindow::s_anchor_mouse_x = 0;
| |||
int UWindow::s_anchor_mouse_y = 0;
| |||
int UWindow::s_anchor_win_x = 0;
| |||
int UWindow::s_anchor_win_y = 0;
| |||
string UWindow::s_current_title = "";
|