DearMQL5 is an institutional-grade, immediate-mode graphical user interface
(GUI) engine designed from the ground up for MetaTrader 5 (MQL5), inspired by
the ergonomics and performance of Dear ImGui.
### Core Architecture & Execution Pipeline
- Immediate-Mode Paradigm: Declarative frame-based rendering pipeline with zero
memory allocation churn during render loops and deterministic execution.
- Modular Per-Hub Canvas Surfaces (CUWindowSurface): Replaces full-screen canvas
overlays with isolated, window-bounded CCanvas bitmaps, reducing memory usage
by up to 93% (~570 KB vs 8.3 MB for 1080p) and preventing click-swallowing.
- 0-Cost Hardware Texture Drag Engine: Absolute-anchor drag mechanics update
native MT5 OBJPROP_XDISTANCE and OBJPROP_YDISTANCE properties directly on
the compositor, bypassing CPU rasterization completely (0.00% CPU usage).
- Chart Scroll Protection: Automatically suppresses chart history sliding
(CHART_MOUSE_SCROLL) during active HUD dragging and safely restores it on release.
- Two-Phase Hit-Testing: Interactive controls (buttons, sliders, toggles) receive
first-priority click focus, cleanly separating widget actions from window drags.
### Subsystems & Components
- Core State & Input (Core/):
* UInputState: Mouse/keyboard tracking, deltas, and chart scroll lock.
* UState: Retained state hash map in pure MQL5 with 64-bit FNV-1a hashing.
* UIdStack: Hierarchical identifier scoping preventing widget ID collisions.
* ULayout: Automatic cursor placement supporting SameLine, Indent, and Unindent.
* UEventQueue: Non-blocking circular UI event queue for decoupled handling.
* UTheme: Institutional OneDark/Nord dark color palette and typography metrics.
- Rendering Backends (Render/):
* URendererCanvas: Isolated per-hub surfaces with 32-bit ARGB alpha transparency.
* URendererNative: Native MT5 object pool (OBJ_RECTANGLE_LABEL) with diff caching.
* UFont: Anti-aliased font metrics and width cache.
- Complete Widget Suite (Widgets/):
* UButton: Click-on-release standard, accent, and emergency panic buttons.
* UToggle: Smooth draggable/clickable iOS-style toggle switches.
* USlider: Draggable horizontal float and integer sliders.
* UProgressBar: Adaptive progress bars with dynamic green->amber->red color ramps.
* UHeader: Collapsible section headers with immediate-mode state retention.
* ULabel & USeparator: Formatted text, colored metrics, and horizontal dividers.
- Window Management (Windows/):
* UWindow: Window container with titlebar, collapse toggle, and coordinate clipping.
* UWindowManager: Multi-window coordinator with GlobalVariable persistence across
chart timeframe changes and backward-compatible key resolution.
### Tooling, Documentation & Reference Implementation
- Examples/EA_DearMQL5_Demo.mq5: Complete reference Prop-Firm cockpit HUD.
- README.md: Comprehensive institutional English documentation for GitHub and Algo Forge.
- Docs/ARCHITECTURE.md: Technical architecture specification with Mermaid lifecycle.
88 righe
2,5 KiB
MQL5
88 righe
2,5 KiB
MQL5
//+------------------------------------------------------------------+
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//| UEventQueue.mqh |
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//| Copyright 2026, DearMQL5 GUI Engine |
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//| https://www.mql5.com |
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//+------------------------------------------------------------------+
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#property copyright "Copyright 2026, DearMQL5 GUI Engine"
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#property link "https://www.mql5.com"
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#property strict
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/// Event types generated by DearMQL5 widgets.
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enum ENUM_U_EVENT_TYPE
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{
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U_EVENT_NONE = 0,
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U_EVENT_CLICK = 1,
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U_EVENT_VALUE_CHANGE= 2,
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U_EVENT_SUBMIT = 3,
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U_EVENT_DRAG = 4
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};
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/// Discrete GUI event packet.
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struct SUIEvent
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{
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ENUM_U_EVENT_TYPE type; ///< Category of event
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ulong widget_id; ///< FNV-1a hash of source widget
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double float_value; ///< Numeric payload (slider values, etc.)
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string string_value; ///< Textual payload (edit boxes, etc.)
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};
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/// Circular event buffer for decoupling widget interaction from consumer code.
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class UEventQueue
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{
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private:
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static SUIEvent s_queue[64];
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static int s_head;
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static int s_tail;
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static int s_count;
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public:
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/// Resets the event queue.
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static void Clear(void)
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{
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s_head = 0;
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s_tail = 0;
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s_count = 0;
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}
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/// Pushes an event to the queue.
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static bool Push(const ENUM_U_EVENT_TYPE type,
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const ulong widget_id,
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const double float_val = 0.0,
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const string str_val = "")
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{
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if(s_count >= 64)
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return(false); // Buffer full
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s_queue[s_tail].type = type;
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s_queue[s_tail].widget_id = widget_id;
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s_queue[s_tail].float_value = float_val;
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s_queue[s_tail].string_value = str_val;
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s_tail = (s_tail + 1) % 64;
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s_count++;
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return(true);
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}
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/// Pops the next event from the queue. Returns false if queue is empty.
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static bool Pop(SUIEvent &event)
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{
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if(s_count <= 0)
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return(false);
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event = s_queue[s_head];
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s_head = (s_head + 1) % 64;
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s_count--;
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return(true);
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}
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/// Returns whether there are pending events in the queue.
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static bool HasEvents(void)
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{
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return(s_count > 0);
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}
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};
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SUIEvent UEventQueue::s_queue[64];
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int UEventQueue::s_head = 0;
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int UEventQueue::s_tail = 0;
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int UEventQueue::s_count = 0;
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