DearMQL5 is an institutional-grade, immediate-mode graphical user interface
(GUI) engine designed from the ground up for MetaTrader 5 (MQL5), inspired by
the ergonomics and performance of Dear ImGui.
### Core Architecture & Execution Pipeline
- Immediate-Mode Paradigm: Declarative frame-based rendering pipeline with zero
memory allocation churn during render loops and deterministic execution.
- Modular Per-Hub Canvas Surfaces (CUWindowSurface): Replaces full-screen canvas
overlays with isolated, window-bounded CCanvas bitmaps, reducing memory usage
by up to 93% (~570 KB vs 8.3 MB for 1080p) and preventing click-swallowing.
- 0-Cost Hardware Texture Drag Engine: Absolute-anchor drag mechanics update
native MT5 OBJPROP_XDISTANCE and OBJPROP_YDISTANCE properties directly on
the compositor, bypassing CPU rasterization completely (0.00% CPU usage).
- Chart Scroll Protection: Automatically suppresses chart history sliding
(CHART_MOUSE_SCROLL) during active HUD dragging and safely restores it on release.
- Two-Phase Hit-Testing: Interactive controls (buttons, sliders, toggles) receive
first-priority click focus, cleanly separating widget actions from window drags.
### Subsystems & Components
- Core State & Input (Core/):
* UInputState: Mouse/keyboard tracking, deltas, and chart scroll lock.
* UState: Retained state hash map in pure MQL5 with 64-bit FNV-1a hashing.
* UIdStack: Hierarchical identifier scoping preventing widget ID collisions.
* ULayout: Automatic cursor placement supporting SameLine, Indent, and Unindent.
* UEventQueue: Non-blocking circular UI event queue for decoupled handling.
* UTheme: Institutional OneDark/Nord dark color palette and typography metrics.
- Rendering Backends (Render/):
* URendererCanvas: Isolated per-hub surfaces with 32-bit ARGB alpha transparency.
* URendererNative: Native MT5 object pool (OBJ_RECTANGLE_LABEL) with diff caching.
* UFont: Anti-aliased font metrics and width cache.
- Complete Widget Suite (Widgets/):
* UButton: Click-on-release standard, accent, and emergency panic buttons.
* UToggle: Smooth draggable/clickable iOS-style toggle switches.
* USlider: Draggable horizontal float and integer sliders.
* UProgressBar: Adaptive progress bars with dynamic green->amber->red color ramps.
* UHeader: Collapsible section headers with immediate-mode state retention.
* ULabel & USeparator: Formatted text, colored metrics, and horizontal dividers.
- Window Management (Windows/):
* UWindow: Window container with titlebar, collapse toggle, and coordinate clipping.
* UWindowManager: Multi-window coordinator with GlobalVariable persistence across
chart timeframe changes and backward-compatible key resolution.
### Tooling, Documentation & Reference Implementation
- Examples/EA_DearMQL5_Demo.mq5: Complete reference Prop-Firm cockpit HUD.
- README.md: Comprehensive institutional English documentation for GitHub and Algo Forge.
- Docs/ARCHITECTURE.md: Technical architecture specification with Mermaid lifecycle.
85 lines
2.5 KiB
MQL5
85 lines
2.5 KiB
MQL5
//+------------------------------------------------------------------+
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//| UDiagnostics.mqh |
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//| Copyright 2026, DearMQL5 GUI Engine |
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//| https://www.mql5.com |
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//+------------------------------------------------------------------+
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#property copyright "Copyright 2026, DearMQL5 GUI Engine"
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#property link "https://www.mql5.com"
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#property strict
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/// Diagnostics and performance profiler for DearMQL5 frames.
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class UDiagnostics
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{
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private:
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static ulong s_frame_start_msc;
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static double s_last_frame_ms;
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static uint s_object_set_count;
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static uint s_draw_calls_count;
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static bool s_dirty_frame;
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public:
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/// Marks the beginning of a GUI frame for timing.
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static void BeginFrame(void)
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{
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s_frame_start_msc = GetMicrosecondCount();
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s_object_set_count = 0;
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s_draw_calls_count = 0;
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s_dirty_frame = false;
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}
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/// Marks the end of a GUI frame and computes elapsed microseconds/milliseconds.
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static void EndFrame(void)
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{
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ulong elapsed_msc = GetMicrosecondCount() - s_frame_start_msc;
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s_last_frame_ms = (double)elapsed_msc / 1000.0;
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}
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/// Increments the counter of native MT5 object modifications.
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static void IncrementObjectSets(const uint count = 1)
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{
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s_object_set_count += count;
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}
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/// Increments the counter of canvas draw calls.
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static void IncrementDrawCalls(const uint count = 1)
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{
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s_draw_calls_count += count;
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}
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/// Marks this frame as dirty, requiring a render/canvas flush.
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static void SetDirty(void)
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{
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s_dirty_frame = true;
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}
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/// Returns whether this frame had visual changes.
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static bool IsDirty(void)
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{
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return(s_dirty_frame);
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}
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/// Returns the elapsed time of the last frame in milliseconds.
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static double GetLastFrameMs(void)
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{
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return(s_last_frame_ms);
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}
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/// Returns the number of ObjectSet calls performed in the last frame.
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static uint GetObjectSetCount(void)
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{
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return(s_object_set_count);
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}
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/// Returns the number of draw calls performed in the last frame.
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static uint GetDrawCallsCount(void)
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{
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return(s_draw_calls_count);
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}
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};
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// Static members initialization
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ulong UDiagnostics::s_frame_start_msc = 0;
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double UDiagnostics::s_last_frame_ms = 0.0;
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uint UDiagnostics::s_object_set_count = 0;
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uint UDiagnostics::s_draw_calls_count = 0;
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bool UDiagnostics::s_dirty_frame = false;
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