NN_in_Trading/Experts/D2Skill/StudyOnline.mq5
2026-08-27 11:39:46 +03:00

637 lines
30 KiB
MQL5

//+------------------------------------------------------------------+
//| StudyOnline.mq5 |
//+------------------------------------------------------------------+
#property copyright "Copyright DNG®"
#property link "https://www.mql5.com/ru/users/dng"
#property version "1.00"
#property strict
#include "Trajectory.mqh"
//---
input group "---- D2Skill online ----"
input ENUM_D2SKILL_STAGE InpD2SkillStage = D2Skill_D2_STAGE_ONLINE; //Lifecycle stage
input ENUM_D2SKILL_MODE InpD2SkillExecutionMode = D2_ONLINE_CALIBRATION; //Bank execution mode
input ED2SkillRepresentation InpD2SkillRepresentation = D2SkillDirectionMagnitude; //Bank representation
input bool InpD2SkillResetBanksOnRepresentationMismatch =
false; //Reset incompatible banks
input bool InpD2SkillRecreateIncompatibleCheckpoint =
false; //Recreate incompatible policy checkpoint
input bool InpD2SkillOnlineDirectionUpdate = false; //Update direction EMA
input bool InpD2SkillOnlineCriticUpdate = false; //Update Critic online
//---
input group "---- Online learning ----"
input int UpdatePolicy = ActorUpdate; //Actor update interval
input int UpdateTargets = TargetUpdate; //Target-network update interval
input float Tau = tau; //Target-network smoothing
input int CheckpointTransitions = 256; //Transitions per checkpoint
input int InpD2SkillPairHorizonTransitions = 0; //Zero: terminal pair only
input double MinBalance = 50.0; //Minimum account balance
datetime Start = 0;
datetime End = 0;
int Epochs = 0;
CNet Actor, TargetActor, Q1, Q2, TargetQ1, TargetQ2;
CBufferFloat State, TimeState, Account, Action, CriticInput, TargetCriticInput, ScalarTarget;
CBufferFloat PreviousAccount;
CBufferFloat BaselineVirtualAccount, SkillVirtualAccount;
CBufferFloat BaselineVirtualNext, SkillVirtualNext;
CBufferFloat BaselineVirtualAction, SkillVirtualAction;
SD2SkillActorForwardState ActorForwardState;
SD2SkillActorForwardState BaselineActorForwardState;
SD2SkillEpisodeOutcome BaselineEpisodeOutcome, SkillEpisodeOutcome;
double PreviousBalance = 0, PreviousEquity = 0;
double PreviousMarginPenalty = 0;
ulong Transition = 0;
bool HavePrevious = false;
bool PolicyCheckpointPending = false;
bool PolicyCheckpointSafe = true;
bool D2SkillOnlineInitialized = false;
bool OnlinePairActive = false;
bool OnlineVirtualTransitionPending = false;
bool OnlineBaselineTerminal = false;
bool OnlineSkillTerminal = false;
ulong OnlineEpisodeTransitions = 0;
//+------------------------------------------------------------------+
//| Resets only D2Skill episode influence, preserving bank params. |
//+------------------------------------------------------------------+
bool ResetD2SkillEpisodeInfluence(CNet &actor)
{
CNeuronBaseOCL *layer = actor.Layer(1);
if(!layer || layer.Type() != defNeuronD2Skill)
ReturnFalse;
CD2Skill *skill = (CD2Skill*)layer;
if(!skill.Ready() || !skill.ResetEpisodeInfluence())
ReturnFalse;
return(true);
}
//+------------------------------------------------------------------+
//| Accumulates one causal online virtual account outcome. |
//+------------------------------------------------------------------+
bool AccumulateOnlineOutcome(SD2SkillEpisodeOutcome &outcome,
CBufferFloat *account, const double reward)
{
if(!account || account.Total() != AccountDescr || !MathIsValidNumber(reward) ||
(account.GetIndex() >= 0 && !account.BufferRead()))
ReturnFalse;
const double balance = MathMax(0.0, double(account[0]) * EtalonBalance);
const double equity = MathMax(0.0, double(account[2]) * MathMax(balance, 1.0));
const double drawdown = MathMin(0.0, double(account[1]));
const double cost = MathMax(0.0, -reward);
const double risk = MathMax(0.0, double(account[4]) + double(account[5]));
return(outcome.Accumulate(reward, balance, equity, drawdown, cost, 1, risk));
}
//+------------------------------------------------------------------+
//| Initializes the independent Base and Skill online trajectories. |
//+------------------------------------------------------------------+
bool StartOnlinePair(CBufferFloat *account)
{
CNeuronBaseOCL *layer = Actor.Layer(1);
CD2Skill *skill = (layer && layer.Type() == defNeuronD2Skill ? (CD2Skill*)layer : NULL);
if(!account)
ReturnFalse;
if(!skill || !D2SkillUsePairedHindsight(skill, ActorForwardState))
{
OnlinePairActive = false;
OnlineVirtualTransitionPending = false;
return(true);
}
if(!D2SkillActorForwardStateReady(BaselineActorForwardState) ||
!BaselineVirtualAccount.AssignArray(account) ||
!SkillVirtualAccount.AssignArray(account) || !BaselineEpisodeOutcome.Reset() ||
!SkillEpisodeOutcome.Reset() || !D2SkillCaptureActorForwardState(ActorForwardState) ||
!D2SkillCaptureActorForwardState(BaselineActorForwardState))
ReturnFalse;
OnlinePairActive = true;
OnlineVirtualTransitionPending = false;
OnlineBaselineTerminal = false;
OnlineSkillTerminal = false;
OnlineEpisodeTransitions = 0;
return(true);
}
//+------------------------------------------------------------------+
//| Advances both virtual trajectories using their previous actions. |
//+------------------------------------------------------------------+
bool AdvanceOnlinePair(void)
{
if(!OnlinePairActive || !OnlineVirtualTransitionPending)
return(true);
OnlineVirtualTransitionPending = false;
double baseline_reward = 0;
double skill_reward = 0;
if(Rates.Size() < 2 || !AdvanceAccount(GetPointer(BaselineVirtualAccount),
GetPointer(BaselineVirtualAction), 1,
MinBalance, GetPointer(BaselineVirtualNext),
baseline_reward,
OnlineBaselineTerminal))
ReturnFalse;
if(!AccumulateOnlineOutcome(BaselineEpisodeOutcome,
GetPointer(BaselineVirtualNext),
baseline_reward))
ReturnFalse;
if(!AdvanceAccount(GetPointer(SkillVirtualAccount), GetPointer(SkillVirtualAction), 1,
MinBalance, GetPointer(SkillVirtualNext),
skill_reward, OnlineSkillTerminal))
ReturnFalse;
if(!AccumulateOnlineOutcome(SkillEpisodeOutcome,
GetPointer(SkillVirtualNext),
skill_reward))
ReturnFalse;
if(!BaselineVirtualAccount.AssignArray(GetPointer(BaselineVirtualNext)) ||
!SkillVirtualAccount.AssignArray(GetPointer(SkillVirtualNext)))
ReturnFalse;
OnlineEpisodeTransitions++;
return(true);
}
//+------------------------------------------------------------------+
//| Applies terminal paired DeltaJ and clears episode influence. |
//+------------------------------------------------------------------+
bool FinishOnlinePair(void)
{
if(!OnlinePairActive)
return(true);
double delta_j = 0.0;
bool utility_mutated = false;
const bool utility_operation_ok =
(D2SkillValidatePairedEpisode(BaselineEpisodeOutcome, SkillEpisodeOutcome) &&
D2SkillComputePairedEpisodeDelta(BaselineEpisodeOutcome, SkillEpisodeOutcome, delta_j) &&
D2SkillUpdateD2UtilityDelta(Actor, delta_j, utility_mutated));
if(!ResetD2SkillEpisodeInfluence(Actor))
ReturnFalse;
OnlinePairActive = false;
OnlineVirtualTransitionPending = false;
OnlineBaselineTerminal = false;
OnlineSkillTerminal = false;
if(!utility_operation_ok)
ReturnFalse;
PrintFormat("D2Skill online paired terminal JBase=%.8f JSkill=%.8f DeltaJ=%.8f "
"utility_mutated=%s "
"base_balance=%.2f skill_balance=%.2f base_drawdown=%.2f skill_drawdown=%.2f "
"base_cost=%.2f skill_cost=%.2f base_risk=%.2f skill_risk=%.2f "
"base_duration=%u skill_duration=%u transitions=%I64u",
BaselineEpisodeOutcome.Outcome(), SkillEpisodeOutcome.Outcome(), delta_j,
(utility_mutated ? "true" : "false"),
BaselineEpisodeOutcome.Balance(), SkillEpisodeOutcome.Balance(),
BaselineEpisodeOutcome.Drawdown(), SkillEpisodeOutcome.Drawdown(),
BaselineEpisodeOutcome.Cost(), SkillEpisodeOutcome.Cost(),
BaselineEpisodeOutcome.Risk(), SkillEpisodeOutcome.Risk(),
BaselineEpisodeOutcome.Duration(), SkillEpisodeOutcome.Duration(),
OnlineEpisodeTransitions);
return(true);
}
//+------------------------------------------------------------------+
//| Drops an incomplete pair without emitting terminal utility. |
//+------------------------------------------------------------------+
bool AbortOnlinePair(void)
{
if(!OnlinePairActive)
return(true);
if(!ResetD2SkillEpisodeInfluence(Actor))
ReturnFalse;
OnlinePairActive = false;
OnlineVirtualTransitionPending = false;
OnlineBaselineTerminal = false;
OnlineSkillTerminal = false;
return(true);
}
//+------------------------------------------------------------------+
//| Produces a Base action without disturbing the Skill recurrent state. |
//+------------------------------------------------------------------+
bool BuildOnlineBaselineAction(void)
{
if(!OnlinePairActive)
return(true);
CNeuronBaseOCL *layer = Actor.Layer(1);
CD2Skill *skill = (layer && layer.Type() == defNeuronD2Skill ? (CD2Skill*)layer : NULL);
if(!skill)
ReturnFalse;
bool task_enabled = false;
bool step_enabled = false;
D2SkillD2BankFlags(task_enabled, step_enabled);
if(!D2SkillRestorePairedActorState(BaselineActorForwardState, skill,
false, false, "online_baseline_start") ||
!Actor.feedForward(GetPointer(BaselineVirtualAccount), 1, false,
GetPointer(D2SkillMarket), -1) ||
!ReadAction(Actor, GetPointer(BaselineVirtualAction)) ||
!D2SkillValidateAction(GetPointer(BaselineVirtualAction)) ||
!D2SkillCaptureActorForwardState(BaselineActorForwardState) ||
!D2SkillRestorePairedActorState(ActorForwardState, skill,
task_enabled, step_enabled,
"online_baseline_to_skill"))
ReturnFalse;
return(true);
}
//+------------------------------------------------------------------+
//| Creates and manages object lifecycle for ClearPreviousTransit... |
//+------------------------------------------------------------------+
bool ClearPreviousTransition(void)
{
if(!AbortOnlinePair())
ReturnFalse;
HavePrevious = false;
PreviousAccount.Clear();
PreviousBalance = AccountInfoDouble(ACCOUNT_BALANCE);
PreviousEquity = AccountInfoDouble(ACCOUNT_EQUITY);
PreviousMarginPenalty = 0;
if(!Actor.Clear() || !ResetD2SkillEpisodeInfluence(Actor) || !D2SkillMarket.Clear())
ReturnFalse;
return(true);
}
//+------------------------------------------------------------------+
//| Implements StorePrevious. |
//+------------------------------------------------------------------+
bool StorePrevious(void)
{
return (PreviousAccount.AssignArray(GetPointer(Account)) &&
(PreviousAccount.GetIndex() < 0 || PreviousAccount.BufferWrite()));
}
//+------------------------------------------------------------------+
//| Target objects are runtime-only. They start as exact copies o... |
//+------------------------------------------------------------------+
bool LoadOnlineTargets(void)
{
if(!D2SkillLoadPolicyNet(TargetActor, D2Skill_ACTOR_FILE) ||
!D2SkillLoadPolicyNet(TargetQ1, D2Skill_Q1_FILE) || !D2SkillLoadPolicyNet(TargetQ2, D2Skill_Q2_FILE))
ReturnFalse;
TargetActor.SetOpenCL(D2SkillMarket.GetOpenCL());
TargetQ1.SetOpenCL(D2SkillMarket.GetOpenCL());
TargetQ2.SetOpenCL(D2SkillMarket.GetOpenCL());
if(!D2SkillValidatePolicyShape(TargetActor, false) || !D2SkillValidatePolicyShape(TargetQ1, true) ||
!D2SkillValidatePolicyShape(TargetQ2, true))
ReturnFalse;
TargetActor.TrainMode(false);
TargetQ1.TrainMode(false);
TargetQ2.TrainMode(false);
return(true);
}
//+------------------------------------------------------------------+
//| Implements TrainPreviousTransition. |
//+------------------------------------------------------------------+
bool TrainPreviousTransition(const bool terminal)
{
//--- The live Forecast is at s_next. Online reward is one step, so TD
//--- bootstrap uses runtime-only target objects initialized from live files.
double q1_target = 0, q2_target = 0;
//+------------------------------------------------------------------+
//| Function if. |
//+------------------------------------------------------------------+
if(!terminal)
{
if(!TargetActor.feedForward(GetPointer(Account), 1, false, GetPointer(D2SkillMarket), -1))
ReturnFalse;
CNeuronBaseOCL *target_context = TargetActor.Layer(0);
CNeuronBaseOCL *target_actor_layer = TargetActor.Layer(3);
if(!target_context || !target_actor_layer ||
!BuildCriticInput(target_context.getOutput(), target_actor_layer.getOutput(), GetPointer(TargetCriticInput)) ||
!TargetQ1.feedForward(GetPointer(TargetCriticInput), 1, false, GetPointer(D2SkillMarket), -1) ||
!TargetQ2.feedForward(GetPointer(TargetCriticInput), 1, false, GetPointer(D2SkillMarket), -1))
ReturnFalse;
CNeuronBaseOCL *target_q1_layer = TargetQ1.Layer(3), *target_q2_layer = TargetQ2.Layer(3);
if(!target_q1_layer || !target_q2_layer)
ReturnFalse;
//--- TD target is consumed by CPU scalar arithmetic. getResults is the
//--- library CPU boundary and also supports a host-only final critic layer.
CBufferFloat *qt1 = NULL, *qt2 = NULL;
TargetQ1.getResults(qt1);
TargetQ2.getResults(qt2);
//+------------------------------------------------------------------+
//| Function if. |
//+------------------------------------------------------------------+
if(!qt1 || !qt2 || qt1.Total() != 1 || qt2.Total() != 1)
{
DeleteObj(qt1);
DeleteObjAndFalse(qt2);
}
q1_target = double(qt1[0]);
q2_target = double(qt2[0]);
DeleteObj(qt1);
DeleteObj(qt2);
}
double observed = (AccountInfoDouble(ACCOUNT_EQUITY) - PreviousEquity +
AccountInfoDouble(ACCOUNT_BALANCE) - PreviousBalance) * PreviousBalance / EtalonBalance +
PreviousMarginPenalty;
//+------------------------------------------------------------------+
//| Match offline D2Skill: missing a move is penalized at one execu... |
//+------------------------------------------------------------------+
if(MathMax(double(Account[4]), double(Account[5])) < Symb.LotsMin())
{
const double point_cost = Symb.TickValue() / Symb.TickSize();
if(State.Total() != HistoryBars * BarDescr || Symb.LotsMin() <= 0 ||
!MathIsValidNumber(point_cost))
ReturnFalse;
const double loss = MathAbs(State[0]) * point_cost * Symb.LotsMin();
observed -= loss * PreviousBalance / EtalonBalance;
}
//--- A realized online return has no same-state Base branch and therefore must
//--- not update D2 utility. Utility is restricted to paired terminal delta J.
const double target = observed + (terminal ? 0.0 : DiscFactor * MathMin(q1_target, q2_target));
if(!MathIsValidNumber(target) || !ScalarTarget.BufferInit(1, 0) || !ScalarTarget.Update(0, float(target)))
ReturnFalse;
//--- Restore only the ordinary previous state. Forecast scenarios are rerun,
//--- never cached or serialized.
if(!CreateBuffers(1, GetPointer(State), GetPointer(TimeState), (CBufferFloat*)NULL) ||
!D2SkillMarket.Clear() ||
!D2SkillForwardForecastState(GetPointer(State)))
ReturnFalse;
CNeuronBaseOCL *actor_context = Actor.Layer(0);
CNeuronBaseOCL *actor_layer = Actor.Layer(3);
if(!actor_context || !actor_layer || !BuildCriticInput(actor_context.getOutput(), actor_layer.getOutput(), GetPointer(CriticInput)) ||
!Q1.feedForward(GetPointer(CriticInput), 1, false, GetPointer(D2SkillMarket), -1) ||
!Q2.feedForward(GetPointer(CriticInput), 1, false, GetPointer(D2SkillMarket), -1))
ReturnFalse;
const bool bank_gradient_backward = D2SkillRequiresBankGradientBackward();
const bool actor_backward = (Actor.WeightsUpdateEnabled() || bank_gradient_backward);
if(actor_backward && UpdatePolicy > 0 && Transition > 0 &&
Transition % (ulong)UpdatePolicy == 0 &&
!PolicyBackward(Actor, Q1, GetPointer(ScalarTarget), GetPointer(D2SkillMarket), -1))
ReturnFalse;
if(!Q1.backProp(GetPointer(ScalarTarget), GetPointer(D2SkillMarket), -1) ||
!Q2.backProp(GetPointer(ScalarTarget), GetPointer(D2SkillMarket), -1))
ReturnFalse;
PreviousMarginPenalty = 0;
//--- Per-transition guard reads only the three small trainable weight buffers.
if(!D2SkillVerifyFrozenWeightsExact())
ReturnFalse;
if(UpdateTargets > 0 && Transition > 0 && Transition % (ulong)UpdateTargets == 0)
if((Actor.WeightsUpdateEnabled() && !TargetActor.WeightsUpdate(GetPointer(Actor), Tau)) ||
(Q1.WeightsUpdateEnabled() && !TargetQ1.WeightsUpdate(GetPointer(Q1), Tau)) ||
(Q2.WeightsUpdateEnabled() && !TargetQ2.WeightsUpdate(GetPointer(Q2), Tau)))
ReturnFalse;
return(true);
}
//+------------------------------------------------------------------+
//| Function OnInit. |
//+------------------------------------------------------------------+
int OnInit(void)
{
D2SkillOnlineInitialized = false;
if(!D2SkillConfigureRuntime(InpD2SkillStage, InpD2SkillMode,
InpD2SkillExecutionMode, InpD2SkillUtilityAware,
InpD2SkillMinUtility, InpD2SkillUtilityScale,
InpD2SkillOnlineDirectionUpdate,
InpD2SkillOnlineCriticUpdate,
InpD2SkillRepresentation,
InpD2SkillResetBanksOnRepresentationMismatch,
InpD2SkillRecreateIncompatibleCheckpoint))
{ Print("D2Skill online init: runtime configuration=FAIL"); return INIT_FAILED; }
if(!D2SkillInitIndicators())
{ Print("D2Skill online init: indicators=FAIL"); return INIT_FAILED; }
if(!Trade.SetTypeFillingBySymbol(Symb.Name()))
{ Print("D2Skill online init: trade filling=FAIL"); return INIT_FAILED; }
if(!D2SkillLoadForecastInference())
{ Print("D2Skill online init: forecast=FAIL"); return INIT_FAILED; }
if(!D2SkillLoadOrCreatePolicySet(Actor, Q1, Q2, false))
{ Print("D2Skill online init: policy checkpoint=FAIL"); return INIT_FAILED; }
if(!D2SkillConfigureActorCriticUpdates(Actor, Q1, Q2))
{ Print("D2Skill online init: update permissions=FAIL"); return INIT_FAILED; }
if(!LoadOnlineTargets())
{ Print("D2Skill online init: runtime targets=FAIL"); return INIT_FAILED; }
if(!D2SkillVerifyFrozenForecastExact())
{ Print("D2Skill online init: frozen forecast=FAIL"); return INIT_FAILED; }
if(!D2SkillConfigureD2UtilityMode(D2Skill_D2_UTILITY_PAIRED_HINDSIGHT))
{ Print("D2Skill online init: utility source=FAIL"); return INIT_FAILED; }
if(!D2SkillInitActorForwardState(ActorForwardState, Actor) ||
!D2SkillInitActorForwardState(BaselineActorForwardState, Actor) ||
!Actor.Clear() || !D2SkillMarket.Clear() || !ResetD2SkillEpisodeInfluence(Actor) ||
!D2SkillCaptureActorForwardState(ActorForwardState) ||
!D2SkillCaptureActorForwardState(BaselineActorForwardState))
{ Print("D2Skill online init: forecast clear=FAIL"); return INIT_FAILED; }
PreviousBalance = AccountInfoDouble(ACCOUNT_BALANCE);
PreviousEquity = AccountInfoDouble(ACCOUNT_EQUITY);
D2SkillOnlineInitialized = true;
return INIT_SUCCEEDED;
}
//+------------------------------------------------------------------+
//| Function OnDeinit. |
//+------------------------------------------------------------------+
void OnDeinit(const int reason)
{
if(D2SkillOnlineInitialized && !AbortOnlinePair())
PolicyCheckpointSafe = false;
PolicyCheckpointPending = false;
if(D2SkillOnlineInitialized && !ResetD2SkillEpisodeInfluence(Actor))
{
PolicyCheckpointSafe = false;
PrintFormat("%s -> %d episode influence reset failed", __FUNCTION__, __LINE__);
}
if(D2SkillD2ExecutionMode == D2_ONLINE_CALIBRATION)
{
if(!D2SkillOnlineCalibrationHasClosedUtilityUpdates())
Print("D2Skill online calibration terminal utility guard: FAIL closed_updates=0");
else
PrintFormat("D2Skill online calibration terminal utility guard: PASS closed_updates=%I64u",
D2SkillD2PairedUtilityUpdates);
}
if(D2SkillOnlineInitialized && D2SkillForecast != NULL && !D2SkillVerifyFrozenForecastExact())
PrintFormat("%s -> %d forecast mutation", __FUNCTION__, __LINE__);
D2SkillForecast = NULL;
}
//+------------------------------------------------------------------+
//| Function OnTick. |
//+------------------------------------------------------------------+
void OnTick(void)
{
if(!IsNewBar())
return;
//+------------------------------------------------------------------+
//| Function if. |
//+------------------------------------------------------------------+
if(!D2SkillRefreshLiveMarket(GetPointer(State), GetPointer(TimeState)))
{
PrintFormat("%s -> %d market", __FUNCTION__, __LINE__);
if(!ClearPreviousTransition())
ExpertRemove();
return;
}
//+------------------------------------------------------------------+
//| clears/reruns explicit states, so sequence boundaries remain ... |
//+------------------------------------------------------------------+
if(!D2SkillForwardForecastState(GetPointer(State)))
{
PrintFormat("%s -> %d forecast", __FUNCTION__, __LINE__);
if(!ClearPreviousTransition())
ExpertRemove();
return;
}
double buy_value = 0, sell_value = 0;
//+------------------------------------------------------------------+
//| Function if. |
//+------------------------------------------------------------------+
if(!D2SkillBuildLiveAccount(PreviousBalance, PreviousEquity, Rates[0].time, GetPointer(Account), buy_value, sell_value))
{
PrintFormat("%s -> %d account", __FUNCTION__, __LINE__);
if(!ClearPreviousTransition())
ExpertRemove();
return;
}
if(!OnlinePairActive && !StartOnlinePair(GetPointer(Account)))
{
PrintFormat("%s -> %d paired trajectory init", __FUNCTION__, __LINE__);
ClearPreviousTransition();
ExpertRemove();
return;
}
if(!AdvanceOnlinePair())
{
PrintFormat("%s -> %d paired trajectory advance", __FUNCTION__, __LINE__);
ClearPreviousTransition();
ExpertRemove();
return;
}
//--- A rejected order is recoverable. Loss of the configured minimum
//--- deposit is the only financial terminal state for online training.
const bool terminal = (AccountInfoDouble(ACCOUNT_BALANCE) <= MinBalance);
bool online_pair_boundary = false;
//+------------------------------------------------------------------+
//| Function if. |
//+------------------------------------------------------------------+
if(HavePrevious)
{
PolicyCheckpointSafe = false;
//+------------------------------------------------------------------+
//| Function if. |
//+------------------------------------------------------------------+
if(!TrainPreviousTransition(terminal))
{
PrintFormat("%s -> %d train: terminal recurrent-state failure", __FUNCTION__, __LINE__);
ClearPreviousTransition();
ExpertRemove();
return;
}
PolicyCheckpointSafe = true;
Transition++;
if(D2SkillCheckpointDue(Transition, CheckpointTransitions))
PolicyCheckpointPending = true;
if(PolicyCheckpointPending && !OnlinePairActive)
{
if(!D2SkillSavePolicySet(Actor, Q1, Q2))
{
PrintFormat("%s -> %d checkpoint failed", __FUNCTION__, __LINE__);
ClearPreviousTransition();
ExpertRemove();
return;
}
PolicyCheckpointPending = false;
}
//--- Training ended at previous state. A terminal transition has no next
//--- action, hence it must not rerun the current policy state.
if(!terminal && (!CreateBuffers(0, GetPointer(State), GetPointer(TimeState), (CBufferFloat*)NULL) ||
//+------------------------------------------------------------------+
//| Function D2SkillForwardForecastState. |
//+------------------------------------------------------------------+
!D2SkillForwardForecastState(GetPointer(State))))
{
PrintFormat("%s -> %d restore: terminal recurrent-state failure", __FUNCTION__, __LINE__);
ClearPreviousTransition();
ExpertRemove();
return;
}
online_pair_boundary =
(OnlinePairActive && D2SkillOnlinePairBoundary(false,
D2SkillPairReachedTerminal(OnlineBaselineTerminal, OnlineSkillTerminal),
OnlineEpisodeTransitions, InpD2SkillPairHorizonTransitions));
if(!terminal && online_pair_boundary)
{
if(!FinishOnlinePair() ||
(PolicyCheckpointPending && !D2SkillSavePolicySet(Actor, Q1, Q2)))
{
PrintFormat("%s -> %d paired virtual terminal", __FUNCTION__, __LINE__);
ClearPreviousTransition();
ExpertRemove();
return;
}
PolicyCheckpointPending = false;
if(!StartOnlinePair(GetPointer(Account)))
{
PrintFormat("%s -> %d paired boundary init", __FUNCTION__, __LINE__);
ClearPreviousTransition();
ExpertRemove();
return;
}
}
}
//+------------------------------------------------------------------+
//| Function if. |
//+------------------------------------------------------------------+
if(terminal)
{
PrintFormat("D2Skill online terminal: balance=%.2f "
"min_balance=%.2f", AccountInfoDouble(ACCOUNT_BALANCE), MinBalance);
if(!FinishOnlinePair() ||
(PolicyCheckpointPending && !D2SkillSavePolicySet(Actor, Q1, Q2)))
PrintFormat("%s -> %d paired terminal utility", __FUNCTION__, __LINE__);
PolicyCheckpointPending = false;
ClearPreviousTransition();
ExpertRemove();
return;
}
if(OnlinePairActive && !BuildOnlineBaselineAction())
{
PrintFormat("%s -> %d paired baseline action", __FUNCTION__, __LINE__);
ClearPreviousTransition();
ExpertRemove();
return;
}
if(!Actor.feedForward(GetPointer(Account), 1, false, GetPointer(D2SkillMarket), -1) ||
//+------------------------------------------------------------------+
//| Function ReadAction. |
//+------------------------------------------------------------------+
!ReadAction(Actor, GetPointer(Action)) || !D2SkillValidateAction(GetPointer(Action)))
{
PrintFormat("%s -> %d action", __FUNCTION__, __LINE__);
if(!ClearPreviousTransition())
ExpertRemove();
return;
}
if(OnlinePairActive && (!SkillVirtualAction.AssignArray(GetPointer(Action)) ||
(SkillVirtualAction.GetIndex() >= 0 && !SkillVirtualAction.BufferWrite())))
{
PrintFormat("%s -> %d paired skill action", __FUNCTION__, __LINE__);
ClearPreviousTransition();
ExpertRemove();
return;
}
double margin_penalty = 0;
bool market_closed = false;
//+------------------------------------------------------------------+
//| Function if. |
//+------------------------------------------------------------------+
if(!D2SkillExecuteAction(GetPointer(Action), buy_value, sell_value, margin_penalty, market_closed))
{
PrintFormat("%s -> %d execute: terminal partial-trade risk", __FUNCTION__, __LINE__);
ClearPreviousTransition();
ExpertRemove();
return;
}
//+------------------------------------------------------------------+
//| Function if. |
//+------------------------------------------------------------------+
if(market_closed)
{
Print("D2Skill online execution deferred: market closed");
//--- The preceding transition was already trained above. Do not replay it
//--- on the first tradable bar, but preserve Actor history for this state.
if(!ClearPreviousTransition())
ExpertRemove();
return;
}
if(margin_penalty < 0)
PrintFormat("D2Skill online insufficient margin: penalty=%.2f", margin_penalty);
//+------------------------------------------------------------------+
//| Function if. |
//+------------------------------------------------------------------+
if(!StorePrevious())
{
PrintFormat("%s -> %d metadata: terminal post-trade failure", __FUNCTION__, __LINE__);
ClearPreviousTransition();
ExpertRemove();
return;
}
PreviousBalance = AccountInfoDouble(ACCOUNT_BALANCE);
PreviousEquity = AccountInfoDouble(ACCOUNT_EQUITY);
PreviousMarginPenalty = margin_penalty;
HavePrevious = true;
if(OnlinePairActive)
OnlineVirtualTransitionPending = true;
}
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+