forked from animatedread/Warrior_EA
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation found method implementations for several classes (CNeuronBase/Pool/Conv, CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to split without risky manual reassembly. But 8 classes turned out to be genuinely self-contained (declaration + every method body physically contiguous, and only ever depended upon, never depending on anything declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer, CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL. Extracted each verbatim, via exact line-range extraction (not manual retyping) to eliminate transcription risk, into its own AI/*.mqh file, included from Network.mqh at the exact point each class used to sit - preserving original declaration order exactly. Mathematically verified byte-for-byte: reconstructing the original file from the 7 new files' bodies + Network.mqh's remaining segments is line-for-line identical to the pre-split git history. Compiled clean (MetaEditor, 0 errors/0 warnings) both before and after. The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv, CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base, CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) - splitting those safely needs deliberate per-method surgery, deferred to a future dedicated pass rather than rushed into this one. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
150 lines
7 KiB
MQL5
150 lines
7 KiB
MQL5
//+------------------------------------------------------------------+
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//| NeuronCPU.mqh |
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//| AnimateDread |
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//| https://www.mql5.com |
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//+------------------------------------------------------------------+
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//| CNeuron - the plain-CPU (no DLL/OpenCL/DirectML) dense neuron, |
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//| last-resort fallback tier. Needs CNeuronBase (AI\Network.mqh) |
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//| and CLayer/CConnection already declared - included from |
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//| Network.mqh at the exact point CNeuron used to sit, so ordering |
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//| matches the original file. Extracted verbatim (SOLID cleanup) - |
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//| no logic changes. |
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//+------------------------------------------------------------------+
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class CNeuron : public CNeuronBase
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{
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private:
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virtual bool feedForward(CLayer *prevLayer);
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virtual bool calcHiddenGradients(CLayer *&nextLayer);
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virtual bool updateInputWeights(CLayer *&prevLayer);
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public:
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CNeuron(void) {};
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~CNeuron(void) { Connections.Shutdown(); }
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//---
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virtual bool calcOutputGradients(double targetVals);
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virtual double sumDOW(CLayer *&nextLayer) ;
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virtual int Type(void) const { return defNeuron; }
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};
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//+------------------------------------------------------------------+
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//| |
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//+------------------------------------------------------------------+
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bool CNeuron::updateInputWeights(CLayer *&prevLayer)
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{
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if(CheckPointer(prevLayer) == POINTER_INVALID)
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return false;
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//---
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double lt = eta * sqrt(1 - pow(b2, t)) / (1 - pow(b1, t));
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double gradient2 = gradient * gradient;
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int total = prevLayer.Total();
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for(int n = 0; n < total && !IsStopped(); n++)
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{
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CNeuron *neuron = prevLayer.At(n);
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CConnection *con = neuron.Connections.At(m_myIndex);
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if(CheckPointer(con) == POINTER_INVALID)
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continue;
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if(optimization == SGD)
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con.weight += con.deltaWeight = (gradient != 0 ? eta * neuron.getOutputVal() * gradient : 0) + (con.deltaWeight != 0 ? alpha*con.deltaWeight : 0);
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else
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{
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con.mt = b1 * con.mt + (1 - b1) * gradient;
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con.vt = b2 * con.vt + (1 - b2) * gradient2 + 0.00000001;
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con.deltaWeight = MathMax(-MAX_WEIGHT_DELTA, MathMin(MAX_WEIGHT_DELTA, lt * con.mt / sqrt(con.vt) - lt * WEIGHT_DECAY * con.weight));
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// Sign-agreement gate (mirrors Dmitriy Gizlyk's reference NeuroNet.cl Adam kernel): only
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// apply the step if it agrees with the CURRENT raw gradient's direction. Momentum built
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// from several back-to-back near-identical oversampled gradients can keep pushing a weight
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// the same way for one extra step after a genuinely different bar flips the raw gradient's
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// sign - applying that stale-direction step is the overshoot mechanism implicated in the
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// OOS collapse cycles. mt/vt still update normally either way; this only ever suppresses
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// the contradicting steps.
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if(con.deltaWeight * gradient > 0)
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con.weight += con.deltaWeight;
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}
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// Mirrors AI\Network.cl's MAX_WEIGHT clamp (see that file's Conv/LSTM Adam kernels) - without
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// it a gradient spike (e.g. from class-balance oversampling replaying the same rare-class bar
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// several times in a row - see Train()'s reps loop) can drive a weight to +-Infinity; the next
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// Adam step then divides Infinity by Infinity (mt/vt both Inf) producing NaN, which propagates
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// through every FeedForward sum that touches it and never recovers, since Adam(NaN)=NaN forever
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// after. That silently freezes the whole network's output at NaN - manifesting as every bar
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// classifying to whatever the "can't decide" default is (e.g. all-Neutral, 0 Buy/Sell) with no
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// error ever surfaced, since NaN comparisons are simply always false.
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con.weight = MathMax(-MAX_WEIGHT, MathMin(MAX_WEIGHT, con.weight));
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}
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if(optimization == ADAM)
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t++;
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//---
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return true;
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}
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//+------------------------------------------------------------------+
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//| |
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//+------------------------------------------------------------------+
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double CNeuron::sumDOW(CLayer *&nextLayer)
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{
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double sum = 0.0;
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int total = nextLayer.Total() - 1;
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for(int n = 0; n < total; n++)
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{
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CConnection *con = Connections.At(n);
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if(CheckPointer(con) == POINTER_INVALID)
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continue;
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double weight = con.weight;
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if(weight != 0)
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{
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CNeuron *neuron = nextLayer.At(n);
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sum += weight * neuron.gradient;
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}
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}
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return sum;
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}
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//+------------------------------------------------------------------+
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//| |
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//+------------------------------------------------------------------+
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bool CNeuron::calcHiddenGradients(CLayer *&nextLayer)
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{
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double targetVal = sumDOW(nextLayer) + outputVal;
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return calcOutputGradients(targetVal);
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}
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//+------------------------------------------------------------------+
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//| |
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//+------------------------------------------------------------------+
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bool CNeuron::calcOutputGradients(double targetVal)
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{
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// Deliberately NOT multiplied by activationFunctionDerivative(outputVal):
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// for TANH that factor is (1-out^2), which vanishes as outputVal
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// approaches +-1 - exactly where this neuron needs to converge for a +-1
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// target (e.g. the buy/sell extremes of a single-neuron regression head),
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// stalling training right when it matters most. See the matching fix in
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// AI\Network.cl / DirectML\WarriorDML.cpp / DirectML\WarriorCPU.cpp.
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double delta = (targetVal > 1 ? 1 : targetVal < -1 ? -1 : targetVal) - outputVal;
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gradient = delta;
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return true;
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}
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//+------------------------------------------------------------------+
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//| |
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//+------------------------------------------------------------------+
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bool CNeuron::feedForward(CLayer *prevLayer)
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{
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if(CheckPointer(prevLayer) == POINTER_INVALID || prevLayer.Type() != defLayer)
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return false;
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//---
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prevVal = outputVal;
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double sum = 0.0;
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int total = prevLayer.Total();
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for(int n = 0; n < total && !IsStopped(); n++)
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{
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CNeuron *temp = prevLayer.At(n);
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double val = temp.getOutputVal();
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if(val != 0)
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{
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CConnection *con = temp.Connections.At(m_myIndex);
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if(CheckPointer(con) == POINTER_INVALID)
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continue;
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sum += val * con.weight;
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}
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}
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outputVal = activationFunction(MathMin(MathMax(sum, -18), 18));
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//---
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return true;
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}
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//+------------------------------------------------------------------+
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//| |
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//+------------------------------------------------------------------+
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