Warrior_EA/AI/NeuronCPU.mqh
AnimateDread e4a154aa5e refactor(AI): split 8 self-contained classes out of the Network.mqh god-file
AI/Network.mqh was 5,805 lines / 18 classes in one file. Investigation
found method implementations for several classes (CNeuronBase/Pool/Conv,
CNeuronBaseOCL) hand-interleaved across thousands of lines - not safe to
split without risky manual reassembly. But 8 classes turned out to be
genuinely self-contained (declaration + every method body physically
contiguous, and only ever depended upon, never depending on anything
declared later): CConnection/CArrayCon, CNeuron, CDirectMLMy (+ its
WarriorDML.dll/WarriorCPU.dll #import blocks), CArrayLayer,
CLayerDescription, CBufferDouble, and CNeuronConvOCL/CNeuronPoolOCL.

Extracted each verbatim, via exact line-range extraction (not manual
retyping) to eliminate transcription risk, into its own AI/*.mqh file,
included from Network.mqh at the exact point each class used to sit -
preserving original declaration order exactly. Mathematically verified
byte-for-byte: reconstructing the original file from the 7 new files'
bodies + Network.mqh's remaining segments is line-for-line identical to
the pre-split git history. Compiled clean (MetaEditor, 0 errors/0
warnings) both before and after.

The remaining tangled classes (CNeuronBase, CNeuronPool, CNeuronConv,
CNet, CNeuronLSTM, CNeuronBaseOCL, CNeuronConvOCL/PoolOCL's shared base,
CNeuronLSTMOCL, COpenCLMy) stay in Network.mqh (now ~4,450 lines) -
splitting those safely needs deliberate per-method surgery, deferred to
a future dedicated pass rather than rushed into this one.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-18 16:13:03 -04:00

150 lines
7 KiB
MQL5

//+------------------------------------------------------------------+
//| NeuronCPU.mqh |
//| AnimateDread |
//| https://www.mql5.com |
//+------------------------------------------------------------------+
//| CNeuron - the plain-CPU (no DLL/OpenCL/DirectML) dense neuron, |
//| last-resort fallback tier. Needs CNeuronBase (AI\Network.mqh) |
//| and CLayer/CConnection already declared - included from |
//| Network.mqh at the exact point CNeuron used to sit, so ordering |
//| matches the original file. Extracted verbatim (SOLID cleanup) - |
//| no logic changes. |
//+------------------------------------------------------------------+
class CNeuron : public CNeuronBase
{
private:
virtual bool feedForward(CLayer *prevLayer);
virtual bool calcHiddenGradients(CLayer *&nextLayer);
virtual bool updateInputWeights(CLayer *&prevLayer);
public:
CNeuron(void) {};
~CNeuron(void) { Connections.Shutdown(); }
//---
virtual bool calcOutputGradients(double targetVals);
virtual double sumDOW(CLayer *&nextLayer) ;
virtual int Type(void) const { return defNeuron; }
};
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
bool CNeuron::updateInputWeights(CLayer *&prevLayer)
{
if(CheckPointer(prevLayer) == POINTER_INVALID)
return false;
//---
double lt = eta * sqrt(1 - pow(b2, t)) / (1 - pow(b1, t));
double gradient2 = gradient * gradient;
int total = prevLayer.Total();
for(int n = 0; n < total && !IsStopped(); n++)
{
CNeuron *neuron = prevLayer.At(n);
CConnection *con = neuron.Connections.At(m_myIndex);
if(CheckPointer(con) == POINTER_INVALID)
continue;
if(optimization == SGD)
con.weight += con.deltaWeight = (gradient != 0 ? eta * neuron.getOutputVal() * gradient : 0) + (con.deltaWeight != 0 ? alpha*con.deltaWeight : 0);
else
{
con.mt = b1 * con.mt + (1 - b1) * gradient;
con.vt = b2 * con.vt + (1 - b2) * gradient2 + 0.00000001;
con.deltaWeight = MathMax(-MAX_WEIGHT_DELTA, MathMin(MAX_WEIGHT_DELTA, lt * con.mt / sqrt(con.vt) - lt * WEIGHT_DECAY * con.weight));
// Sign-agreement gate (mirrors Dmitriy Gizlyk's reference NeuroNet.cl Adam kernel): only
// apply the step if it agrees with the CURRENT raw gradient's direction. Momentum built
// from several back-to-back near-identical oversampled gradients can keep pushing a weight
// the same way for one extra step after a genuinely different bar flips the raw gradient's
// sign - applying that stale-direction step is the overshoot mechanism implicated in the
// OOS collapse cycles. mt/vt still update normally either way; this only ever suppresses
// the contradicting steps.
if(con.deltaWeight * gradient > 0)
con.weight += con.deltaWeight;
}
// Mirrors AI\Network.cl's MAX_WEIGHT clamp (see that file's Conv/LSTM Adam kernels) - without
// it a gradient spike (e.g. from class-balance oversampling replaying the same rare-class bar
// several times in a row - see Train()'s reps loop) can drive a weight to +-Infinity; the next
// Adam step then divides Infinity by Infinity (mt/vt both Inf) producing NaN, which propagates
// through every FeedForward sum that touches it and never recovers, since Adam(NaN)=NaN forever
// after. That silently freezes the whole network's output at NaN - manifesting as every bar
// classifying to whatever the "can't decide" default is (e.g. all-Neutral, 0 Buy/Sell) with no
// error ever surfaced, since NaN comparisons are simply always false.
con.weight = MathMax(-MAX_WEIGHT, MathMin(MAX_WEIGHT, con.weight));
}
if(optimization == ADAM)
t++;
//---
return true;
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
double CNeuron::sumDOW(CLayer *&nextLayer)
{
double sum = 0.0;
int total = nextLayer.Total() - 1;
for(int n = 0; n < total; n++)
{
CConnection *con = Connections.At(n);
if(CheckPointer(con) == POINTER_INVALID)
continue;
double weight = con.weight;
if(weight != 0)
{
CNeuron *neuron = nextLayer.At(n);
sum += weight * neuron.gradient;
}
}
return sum;
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
bool CNeuron::calcHiddenGradients(CLayer *&nextLayer)
{
double targetVal = sumDOW(nextLayer) + outputVal;
return calcOutputGradients(targetVal);
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
bool CNeuron::calcOutputGradients(double targetVal)
{
// Deliberately NOT multiplied by activationFunctionDerivative(outputVal):
// for TANH that factor is (1-out^2), which vanishes as outputVal
// approaches +-1 - exactly where this neuron needs to converge for a +-1
// target (e.g. the buy/sell extremes of a single-neuron regression head),
// stalling training right when it matters most. See the matching fix in
// AI\Network.cl / DirectML\WarriorDML.cpp / DirectML\WarriorCPU.cpp.
double delta = (targetVal > 1 ? 1 : targetVal < -1 ? -1 : targetVal) - outputVal;
gradient = delta;
return true;
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
bool CNeuron::feedForward(CLayer *prevLayer)
{
if(CheckPointer(prevLayer) == POINTER_INVALID || prevLayer.Type() != defLayer)
return false;
//---
prevVal = outputVal;
double sum = 0.0;
int total = prevLayer.Total();
for(int n = 0; n < total && !IsStopped(); n++)
{
CNeuron *temp = prevLayer.At(n);
double val = temp.getOutputVal();
if(val != 0)
{
CConnection *con = temp.Connections.At(m_myIndex);
if(CheckPointer(con) == POINTER_INVALID)
continue;
sum += val * con.weight;
}
}
outputVal = activationFunction(MathMin(MathMax(sum, -18), 18));
//---
return true;
}
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+