Warrior_EA/Mind/ModalityPrice.mqh
AnimateDread e9c562b39f Add Feature Scaling and Regime Math Classes; Implement Mind Trading Logic
- Introduced `FeatureScale.mqh` with `FeatSquash` function for stateless feature scaling.
- Added `RegimeMath.mqh` class for regime arithmetic, including efficiency and variance calculations.
- Documented the Mind trading logic in `MIND.md`, detailing the trading process and modes.
- Created `VOLNORM_PLAN.md` and `VOLNORM_RESULTS.md` for tick-volume normalization testing.
- Implemented `read_book.py` for analyzing trade book data and correlations.
- Developed `volnorm.py` for testing tick-volume normalization with new and old methods.
2026-09-30 18:36:33 -04:00

73 lines
2.8 KiB
MQL5

//+------------------------------------------------------------------+
//| ModalityPrice.mqh |
//| AnimateDread |
//| |
//| PRICE SHAPE, REGIME AND VOLATILITY of the signal bar - the things |
//| that need nothing but the bar cache. Every distance is in ATR so |
//| one number means the same on an index at 5,000 and one at 40,000; |
//| ratios of two prices in the same units, never a raw price. |
//+------------------------------------------------------------------+
#ifndef WARRIOR_MODALITYPRICE_MQH
#define WARRIOR_MODALITYPRICE_MQH
#include "Modality.mqh"
#include "..\System\BarCache.mqh"
#include "..\System\RegimeMath.mqh"
class CModalityPrice : public CModality
{
protected:
CBarCache *m_cache; // not owned
int m_volWarm; // bars before the volatility percentile may answer
public:
CModalityPrice(CBarCache *cache, const int volWarm = 250)
: m_cache(cache), m_volWarm(volWarm) {}
virtual string Name(void) const override { return "price"; }
virtual bool Read(const SBarRef &bar, SMarketContext &ctx) override;
};
//+------------------------------------------------------------------+
bool CModalityPrice::Read(const SBarRef &bar, SMarketContext &ctx)
{
const int i = bar.idx;
if(m_cache == NULL || i < 100 || i >= m_cache.Count())
return false;
const double atr = m_cache.Atr(i);
if(atr <= 0.0)
return false;
const double c = m_cache.Close(i), h = m_cache.High(i), l = m_cache.Low(i);
double mean = 0.0, sd = 0.0;
if(m_cache.MeanStd(i, 20, mean, sd) && sd > 0.0)
ctx.v[CTX_Z] = (c - mean) / sd;
if(mean > 0.0)
ctx.v[CTX_DIST_ATR] = (c - mean) / atr;
ctx.v[CTX_RET1_ATR] = (c - m_cache.Close(i - 1)) / atr;
ctx.v[CTX_DROP5_ATR] = (c - m_cache.Close(i - 5)) / atr;
ctx.v[CTX_RANGE_ATR] = (h - l) / atr;
ctx.v[CTX_CLOSE_LOC] = (h > l) ? (c - l) / (h - l) : 0.5;
double x[];
if(m_cache.ClosesBack(i, CRegimeMath::LabelBars(), x))
{
const double er = CRegimeMath::Efficiency(x, 20);
const double vr = CRegimeMath::Variance(x, 60, 5);
ctx.v[CTX_ER] = er;
ctx.v[CTX_VR] = vr;
ctx.v[CTX_REGIME] = CRegimeMath::Code(er, vr);
}
const double pct = m_cache.VolPercentile(i, m_volWarm);
if(pct >= 0.0)
ctx.v[CTX_VOL_PCT] = pct;
double atrSum = 0.0;
int atrN = 0;
for(int k = i - 99; k <= i; k++)
if(m_cache.Atr(k) > 0.0)
{
atrSum += m_cache.Atr(k);
atrN++;
}
if(atrN > 50)
ctx.v[CTX_ATR_RATIO] = atr / (atrSum / atrN);
return true;
}
#endif // WARRIOR_MODALITYPRICE_MQH