DearMQL5/Docs/ARCHITECTURE.md
Alex David Hernandez Maturrano 78e7ae5145 feat: initial release of DearMQL5 v1.0.0 - Immediate-Mode GUI Engine for MetaTrader 5
DearMQL5 is an institutional-grade, immediate-mode graphical user interface
(GUI) engine designed from the ground up for MetaTrader 5 (MQL5), inspired by
the ergonomics and performance of Dear ImGui.

### Core Architecture & Execution Pipeline
- Immediate-Mode Paradigm: Declarative frame-based rendering pipeline with zero
  memory allocation churn during render loops and deterministic execution.
- Modular Per-Hub Canvas Surfaces (CUWindowSurface): Replaces full-screen canvas
  overlays with isolated, window-bounded CCanvas bitmaps, reducing memory usage
  by up to 93% (~570 KB vs 8.3 MB for 1080p) and preventing click-swallowing.
- 0-Cost Hardware Texture Drag Engine: Absolute-anchor drag mechanics update
  native MT5 OBJPROP_XDISTANCE and OBJPROP_YDISTANCE properties directly on
  the compositor, bypassing CPU rasterization completely (0.00% CPU usage).
- Chart Scroll Protection: Automatically suppresses chart history sliding
  (CHART_MOUSE_SCROLL) during active HUD dragging and safely restores it on release.
- Two-Phase Hit-Testing: Interactive controls (buttons, sliders, toggles) receive
  first-priority click focus, cleanly separating widget actions from window drags.

### Subsystems & Components
- Core State & Input (Core/):
  * UInputState: Mouse/keyboard tracking, deltas, and chart scroll lock.
  * UState: Retained state hash map in pure MQL5 with 64-bit FNV-1a hashing.
  * UIdStack: Hierarchical identifier scoping preventing widget ID collisions.
  * ULayout: Automatic cursor placement supporting SameLine, Indent, and Unindent.
  * UEventQueue: Non-blocking circular UI event queue for decoupled handling.
  * UTheme: Institutional OneDark/Nord dark color palette and typography metrics.
- Rendering Backends (Render/):
  * URendererCanvas: Isolated per-hub surfaces with 32-bit ARGB alpha transparency.
  * URendererNative: Native MT5 object pool (OBJ_RECTANGLE_LABEL) with diff caching.
  * UFont: Anti-aliased font metrics and width cache.
- Complete Widget Suite (Widgets/):
  * UButton: Click-on-release standard, accent, and emergency panic buttons.
  * UToggle: Smooth draggable/clickable iOS-style toggle switches.
  * USlider: Draggable horizontal float and integer sliders.
  * UProgressBar: Adaptive progress bars with dynamic green->amber->red color ramps.
  * UHeader: Collapsible section headers with immediate-mode state retention.
  * ULabel & USeparator: Formatted text, colored metrics, and horizontal dividers.
- Window Management (Windows/):
  * UWindow: Window container with titlebar, collapse toggle, and coordinate clipping.
  * UWindowManager: Multi-window coordinator with GlobalVariable persistence across
    chart timeframe changes and backward-compatible key resolution.

### Tooling, Documentation & Reference Implementation
- Examples/EA_DearMQL5_Demo.mq5: Complete reference Prop-Firm cockpit HUD.
- README.md: Comprehensive institutional English documentation for GitHub and Algo Forge.
- Docs/ARCHITECTURE.md: Technical architecture specification with Mermaid lifecycle.
2026-10-12 08:35:18 -03:00

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# DearMQL5 Technical Architecture Specification
This document provides a technical deep-dive into the internal subsystems of **DearMQL5**, including its immediate-mode execution pipeline, input state machine, retained state management, and the per-hub canvas rendering backend.
---
## 1. Subsystem Architecture
DearMQL5 is partitioned into decoupled layers with strict separation of concerns:
```
┌────────────────────────────────────────────────────────┐
│ Public API Facade │
│ (UI.mqh) │
└───────────┬────────────────────────────────┬───────────┘
│ │
▼ ▼
┌───────────────────────┐ ┌───────────────────────┐
│ Window Containers │ │ Widget Suite │
│ (UWindow, ULayout) │ │ (UButton, USlider...) │
└───────────┬───────────┘ └───────────┬───────────┘
│ │
└────────────────┬───────────────┘
▼
┌────────────────────────────────────────────────────────┐
│ Core State & Layout │
│ - UInputState (Mouse, Keyboard, Dragging, Scroll) │
│ - UState (Retained State Hash Map) │
│ - UIdStack (FNV-1a Hierarchical Hashing) │
│ - UTheme (Color Palette & Styling) │
└────────────────────────────┬───────────────────────────┘
▼
┌────────────────────────────────────────────────────────┐
│ Rendering Backend │
│ - URendererCanvas (Isolated CUWindowSurface Pool) │
│ - URendererNative (OBJ_RECTANGLE_LABEL Pool) │
│ - UFont (Font Metrics & Text Width Cache) │
└────────────────────────────────────────────────────────┘
```
---
## 2. The Frame Lifecycle Pipeline
Every execution cycle in an Expert Advisor or Indicator follows a three-stage pipeline:
```mermaid
sequenceDiagram
participant EA as Expert Advisor
participant UI as UI Facade
participant Input as UInputState
participant Win as UWindow
participant Surf as CUWindowSurface
participant MT5 as MT5 Compositor
EA->>UI: OnChartEvent(id, lparam, dparam, sparam)
UI->>Input: OnMouseMove(x, y, flags)
EA->>UI: NewFrame()
UI->>Input: NewFrame() (Compute Deltas, Retain Active)
EA->>UI: Begin("Cockpit", open, x, y, w, h)
UI->>Win: Begin(...) (Resolve Anchor Drag & Collapses)
UI->>Surf: BeginWindowSurface(win_id, x, y, w, h)
EA->>UI: Button / Slider / Text Widgets
UI->>Surf: DrawRect / DrawText (Local Coordinates)
EA->>UI: End()
UI->>Win: End() (Promote Drag Candidates)
EA->>UI: Render()
UI->>Surf: Update() (Commit Dirty Bitmaps)
UI->>MT5: ChartRedraw()
```
### Stage 1: Input Aggregation (`NewFrame`)
1. Receives mouse position `(x, y)` and button flags from MT5's `CHARTEVENT_MOUSE_MOVE`.
2. Computes movement delta: `delta_x = mouse_x - prev_mouse_x` before updating previous coordinates.
3. Retains previous frame's `s_active_id` into `s_prev_active_id` so that release events (`s_mouse_released`) are properly recognized by widgets.
4. Resets `s_hot_id = 0` to prepare for the frame's hit-testing pass.
### Stage 2: Widget Evaluation & Layout (`Begin ... End`)
1. `UI::Begin`:
- Retrieves persistent coordinates `(x, y, w, h)` from `UState` or `UWindowManager`.
- Tests collapse button first to eliminate drag collision.
- Evaluates window drag engine using absolute anchors.
- Binds the active window surface in `URendererCanvas` and initializes `ULayout`.
2. Widgets evaluate their bounding boxes and hit-testing in `UWidget::Behavior`.
- If mouse is within bounding box, registers widget as `Hot`.
- If clicked, claims `Active` and keyboard focus.
- If released while `Active` and `Hot`, returns `clicked = true`.
3. `UI::End`:
- If the window was clicked and no child widget claimed active interaction, the window promotes candidate drag to active drag.
- Restores layout and pops ID stack.
### Stage 3: Rendering & Compositing (`Render`)
1. Only surfaces marked with `is_dirty = true` execute `CCanvas::Update()`.
2. `UInputState::EndFrame()` cleans up any residual active captures.
3. `UDiagnostics` records frame duration and total draw calls.
---
## 3. Retained State Engine (`UState`)
Although DearMQL5's API is immediate-mode, state must persist between frames (e.g., whether a header is open, current slider value, or window positions).
- **64-bit FNV-1a Hash**: Each widget ID is hashed:
$$\text{hash} = (\text{hash} \oplus \text{byte}) \times 1099511628211$$
- **Pre-Allocated Entry Array**: Stored in a contiguous array of `SUStateEntry` with geometric resizing ($64 \to 128 \to 256$), avoiding heap allocations after initial warm-up.
- **Frame Tracking**: Each entry logs `last_frame` for automatic garbage collection of dead widgets.
---
## 4. Per-Hub Canvas Architecture (`CUWindowSurface`)
Unlike traditional full-chart canvas models:
1. Each window owns a dedicated `CCanvas` instance mapped to a uniquely named chart bitmap: `DearMQL5_Hub_<win_id>_<chart_id>`.
2. **Local Coordinate Translation**: Widgets submit global coordinates `(gx, gy)`. `URendererCanvas` automatically translates:
$$lx = gx - \text{surface.GetX()}$$
$$ly = gy - \text{surface.GetY()}$$
3. **Zero-Cost Drag**:
When a window moves from $(x_1, y_1)$ to $(x_2, y_2)$, the canvas pixels are untouched. DearMQL5 only calls:
```mql5
ObjectSetInteger(chart_id, obj_name, OBJPROP_XDISTANCE, x2);
ObjectSetInteger(chart_id, obj_name, OBJPROP_YDISTANCE, y2);
```
MT5's internal DirectX compositor shifts the bitmap directly on the screen at zero CPU rasterization cost.
---
## 5. Chart Scroll Suppression & Interaction Guard
When dragging standard graphical objects on MetaTrader charts, MT5's default handler attempts to scroll price history horizontally.
DearMQL5 mitigates this using automatic scroll locking:
```mql5
// On Drag Start:
ChartSetInteger(chart_id, CHART_MOUSE_SCROLL, false);
// On Drag Release:
ChartSetInteger(chart_id, CHART_MOUSE_SCROLL, true);
```
This guarantees smooth HUD movement without disrupting chart viewports.