MT4-libs/Canvas/Canvas.mqh

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2026-01-10 07:21:14 -03:00
//+------------------------------------------------------------------+
//| Canvas.mqh |
//| Copyright 2000-2025, MetaQuotes Ltd. |
//| http://www.mql5.com |
//+------------------------------------------------------------------+
#include <Files\FileBin.mqh>
#include <Controls\Rect.mqh>
//+------------------------------------------------------------------+
#define SIGN(i) ((i<0) ? -1 : 1)
//+------------------------------------------------------------------+
//| Macro to generate color |
//+------------------------------------------------------------------+
#define XRGB(r,g,b) (0xFF000000|(uchar(r)<<16)|(uchar(g)<<8)|uchar(b))
#define ARGB(a,r,g,b) ((uchar(a)<<24)|(uchar(r)<<16)|(uchar(g)<<8)|uchar(b))
#define TRGB(a,rgb) ((uchar(a)<<24)|(rgb))
#define GETRGB(clr) ((clr)&0xFFFFFF)
#define GETRGBA(clr) uchar((clr)>>24)
#define GETRGBR(clr) uchar((clr)>>16)
#define GETRGBG(clr) uchar((clr)>>8)
#define GETRGBB(clr) uchar(clr)
#define COLOR2RGB(clr) (0xFF000000|(uchar(clr)<<16)|(uchar((clr)>>8)<<8)|uchar((clr)>>16))
#define RGB2COLOR(rgb) ((uchar(rgb)<<16)|(uchar((rgb)>>8)<<8)|uchar((rgb)>>16))
//+------------------------------------------------------------------+
//| Class CCanvas |
//| Usage: class for working with a dynamic resource |
//+------------------------------------------------------------------+
class CCanvas
{
private:
uint m_style; // line style template
uint m_style_idx; // variable - current index of bit in line style template
static uint m_default_colors[9]; // default colors
protected:
long m_chart_id; // chart ID
string m_objname; // object name
ENUM_OBJECT m_objtype; // object type
string m_rcname; // resource name
int m_width; // canvas width
int m_height; // canvas height
ENUM_COLOR_FORMAT m_format; // method of color processing
//--- for text
string m_fontname; // font name
int m_fontsize; // font size
uint m_fontflags; // font flags
uint m_fontangle; // angle of text tilt to the X axis in 0.1 degrees
//--- data
uint m_pixels[]; // array of pixels
public:
CCanvas(void);
~CCanvas(void);
//--- create/destroy
virtual bool Create(const string name,const int width,const int height,ENUM_COLOR_FORMAT clrfmt=COLOR_FORMAT_XRGB_NOALPHA);
bool CreateBitmap(const string name,const datetime time,const double price,
const int width,const int height,ENUM_COLOR_FORMAT clrfmt=COLOR_FORMAT_XRGB_NOALPHA);
bool CreateBitmap(const long chart_id,const int subwin,const string name,
const datetime time,const double price,const int width,const int height,
ENUM_COLOR_FORMAT clrfmt=COLOR_FORMAT_XRGB_NOALPHA);
bool CreateBitmapLabel(const string name,const int x,const int y,
const int width,const int height,ENUM_COLOR_FORMAT clrfmt=COLOR_FORMAT_XRGB_NOALPHA);
bool CreateBitmapLabel(const long chart_id,const int subwin,const string name,
const int x,const int y,const int width,const int height,
ENUM_COLOR_FORMAT clrfmt=COLOR_FORMAT_XRGB_NOALPHA);
void Destroy(void);
//--- properties
string ChartObjectName(void) const { return(m_objname); }
string ResourceName(void) const { return(m_rcname); }
int Width(void) const { return(m_width); }
int Height(void) const { return(m_height); }
//--- update object on screen
void Update(const bool redraw=true);
bool Resize(const int width,const int height);
//--- clear/fill color
void Erase(const uint clr=0);
//--- data access
uint PixelGet(const int x,const int y) const;
void PixelSet(const int x,const int y,const uint clr);
//--- draw primitives
void LineVertical(int x,int y1,int y2,const uint clr);
void LineHorizontal(int x1,int x2,int y,const uint clr);
void Line(int x1,int y1,int x2,int y2,const uint clr);
void Polyline(int &x[],int &y[],const uint clr);
void Polygon(int &x[],int &y[],const uint clr);
void Rectangle(int x1,int y1,int x2,int y2,const uint clr);
void Triangle(int x1,int y1,int x2,int y2,int x3,int y3,const uint clr);
void Circle(int x,int y,int r,const uint clr);
void Ellipse(int x1,int y1,int x2,int y2,const uint clr);
void Arc(int x1,int y1,int x2,int y2,int x3,int y3,int x4,int y4,const uint clr);
void Arc(int x,int y,int rx,int ry,double fi3,double fi4,const uint clr);
void Arc(int x,int y,int rx,int ry,double fi3,double fi4,int &x3,int &y3,int &x4,int &y4,const uint clr);
void Pie(int x1,int y1,int x2,int y2,int x3,int y3,int x4,int y4,const uint clr,const uint fill_clr);
void Pie(int x,int y,int rx,int ry,double fi3,double fi4,const uint clr,const uint fill_clr);
//--- draw filled primitives
void FillRectangle(int x1,int y1,int x2,int y2,const uint clr);
void FillTriangle(int x1,int y1,int x2,int y2,int x3,int y3,const uint clr);
void FillPolygon(int &x[],int &y[],const uint clr);
void FillCircle(int x,int y,int r,const uint clr);
void FillEllipse(int x1,int y1,int x2,int y2,const uint clr);
void Fill(int x,int y,const uint clr);
//--- draw primitives with antialiasing
void PixelSetAA(const double x,const double y,const uint clr);
void LineAA(const int x1,const int y1,const int x2,const int y2,const uint clr,const uint style=UINT_MAX);
void PolylineAA(int &x[],int &y[],const uint clr,const uint style=UINT_MAX);
void PolygonAA(int &x[],int &y[],const uint clr,const uint style=UINT_MAX);
void TriangleAA(const int x1,const int y1,const int x2,const int y2,const int x3,const int y3,
const uint clr,const uint style=UINT_MAX);
void CircleAA(const int x,const int y,const double r,const uint clr);
//--- for text
bool FontSet(const string name,const int size,const uint flags=0,const uint angle=0);
bool FontNameSet(string name);
bool FontSizeSet(int size);
bool FontFlagsSet(uint flags);
bool FontAngleSet(uint angle);
void FontGet(string &name,int &size,uint &flags,uint &angle);
string FontNameGet(void) const { return(m_fontname); }
int FontSizeGet(void) const { return(m_fontsize); }
uint FontFlagsGet(void) const { return(m_fontflags); }
uint FontAngleGet(void) const { return(m_fontangle); }
void TextOut(int x,int y,string text,const uint clr,uint alignment=0);
int TextWidth(const string text);
int TextHeight(const string text);
void TextSize(const string text,int &width,int &height);
//--- services
static uint GetDefaultColor(const int i);
void TransparentLevelSet(const uchar value);
//--- load bitmap from file
bool LoadFromFile(const string filename);
private:
void LineStyleSet(const uint style);
bool FontSet(void);
void TextOutFast(int x,int y,string text,const uint clr,uint alignment=0);
//--- for pie
double AngleCalc(int x1,int y1,int x2,int y2);
//--- for polygon
int PointClassify(const CPoint &p0,const CPoint &p1,const CPoint &p2);
int PolygonClassify(const CPoint &p[]);
bool IsPolygonConvex(CPoint &p[]);
void PolygonNormalize(CPoint &p[]);
void PolygonIntersect(CPoint &p[],CPoint &add[]);
void PolygonFill(CPoint &p[],const uint clr);
};
//+------------------------------------------------------------------+
//| Initialize static array |
//+------------------------------------------------------------------+
uint CCanvas::m_default_colors[9]={ XRGB(0,0,255), // blue
XRGB(255,0,0), // red
XRGB(0,128,0), // green
XRGB(255,242,0), // yellow
XRGB(255,0,128), // pink
XRGB(0,255,0), // lime
XRGB(185,0,61), // crimson
XRGB(0,183,239), // sky blue
XRGB(255,128,0)}; // orange
//+------------------------------------------------------------------+
//| Constructor |
//+------------------------------------------------------------------+
CCanvas::CCanvas(void) : m_chart_id(0),
m_objname(NULL),
m_objtype(WRONG_VALUE),
m_rcname(NULL),
m_width(0),
m_height(0),
m_format(COLOR_FORMAT_XRGB_NOALPHA),
m_fontname("arial"),
m_fontsize(-120),
m_fontflags(0),
m_fontangle(0),
m_style(UINT_MAX),
m_style_idx(0)
{
}
//+------------------------------------------------------------------+
//| Destructor |
//+------------------------------------------------------------------+
CCanvas::~CCanvas(void)
{
}
//+------------------------------------------------------------------+
//| Create dynamic resource |
//+------------------------------------------------------------------+
bool CCanvas::Create(const string name,const int width,const int height,ENUM_COLOR_FORMAT clrfmt)
{
Destroy();
//--- prepare data array
if(width>0 && height>0 && ArrayResize(m_pixels,width*height)>0)
{
//--- generate resource name
m_rcname="::"+name+(string)(GetTickCount()+MathRand());
//--- initialize data with zeros
ArrayInitialize(m_pixels,0);
//--- create dynamic resource
if(ResourceCreate(m_rcname,m_pixels,width,height,0,0,0,clrfmt))
{
//--- successfully created
//--- complete initialization
m_width =width;
m_height=height;
m_format=clrfmt;
//--- succeed
return(true);
}
}
//--- error - destroy object
Destroy();
return(false);
}
//+------------------------------------------------------------------+
//| Create object on chart with attached dynamic resource |
//+------------------------------------------------------------------+
bool CCanvas::CreateBitmap(const string name,const datetime time,const double price,
const int width,const int height,ENUM_COLOR_FORMAT clrfmt)
{
return(CreateBitmap(0,0,name,time,price,width,height,clrfmt));
}
//+------------------------------------------------------------------+
//| Create object on chart with attached dynamic resource |
//+------------------------------------------------------------------+
bool CCanvas::CreateBitmap(const long chart_id,const int subwin,const string name,
const datetime time,const double price,const int width,const int height,
ENUM_COLOR_FORMAT clrfmt)
{
//--- create canvas
if(Create(name,width,height,clrfmt))
{
//--- create attached object
if(ObjectCreate(chart_id,name,OBJ_BITMAP,subwin,time,price))
{
//--- bind object with resource
if(ObjectSetString(chart_id,name,OBJPROP_BMPFILE,m_rcname))
{
//--- successfully created
//--- complete initialization
m_chart_id=chart_id;
m_objname =name;
m_objtype =OBJ_BITMAP;
//--- succeed
return(true);
}
}
}
//--- error - destroy object
Destroy();
return(false);
}
//+------------------------------------------------------------------+
//| Create object on chart with attached dynamic resource |
//+------------------------------------------------------------------+
bool CCanvas::CreateBitmapLabel(const string name,const int x,const int y,
const int width,const int height,ENUM_COLOR_FORMAT clrfmt)
{
return(CreateBitmapLabel(0,0,name,x,y,width,height,clrfmt));
}
//+------------------------------------------------------------------+
//| Create object on chart with attached dynamic resource |
//+------------------------------------------------------------------+
bool CCanvas::CreateBitmapLabel(const long chart_id,const int subwin,const string name,
const int x,const int y,const int width,const int height,
ENUM_COLOR_FORMAT clrfmt)
{
//--- create canvas
if(Create(name,width,height,clrfmt))
{
//--- create attached object
if(ObjectCreate(chart_id,name,OBJ_BITMAP_LABEL,subwin,0,0))
{
//--- set x,y and bind object with resource
if(ObjectSetInteger(chart_id,name,OBJPROP_XDISTANCE,x) &&
ObjectSetInteger(chart_id,name,OBJPROP_YDISTANCE,y) &&
ObjectSetString(chart_id,name,OBJPROP_BMPFILE,m_rcname))
{
//--- successfully created
//--- complete initialization
m_chart_id=chart_id;
m_objname =name;
m_objtype =OBJ_BITMAP_LABEL;
//--- succeed
return(true);
}
}
}
//--- error - destroy object
Destroy();
return(false);
}
//+------------------------------------------------------------------+
//| Remove object from chart and deallocate data array |
//+------------------------------------------------------------------+
void CCanvas::Destroy(void)
{
//--- delete object
if(m_objname!=NULL)
{
ObjectDelete(m_chart_id,m_objname);
m_chart_id=0;
m_objname =NULL;
m_objtype =WRONG_VALUE;
}
//--- deallocate array
ArrayFree(m_pixels);
//--- free resource
if(m_rcname!=NULL)
{
ResourceFree(m_rcname);
m_rcname=NULL;
}
//--- zeroize data
m_width =0;
m_height=0;
}
//+------------------------------------------------------------------+
//| Update object on screen (redraw) |
//+------------------------------------------------------------------+
void CCanvas::Update(const bool redraw)
{
//--- check
if(m_rcname==NULL)
return;
//--- update resource and redraw
if(ResourceCreate(m_rcname,m_pixels,m_width,m_height,0,0,0,m_format) && redraw)
ChartRedraw();
}
//+------------------------------------------------------------------+
//| Resize |
//+------------------------------------------------------------------+
bool CCanvas::Resize(const int width,const int height)
{
//--- check
if(m_rcname!=NULL && width>0 && height>0)
if(ArrayResize(m_pixels,width*height)>0)
{
m_width =width;
m_height=height;
//--- initialize data with zeros
ArrayInitialize(m_pixels,0);
//--- create dynamic resource
if(ResourceCreate(m_rcname,m_pixels,m_width,m_height,0,0,0,m_format))
{
//--- bind object with resource
if(m_objname!=NULL && ObjectSetString(m_chart_id,m_objname,OBJPROP_BMPFILE,m_rcname))
return(true);
}
}
//--- error - destroy object
Destroy();
return(false);
}
//+------------------------------------------------------------------+
//| Clear/Fill color |
//+------------------------------------------------------------------+
void CCanvas::Erase(const uint clr)
{
ArrayInitialize(m_pixels,clr);
}
//+------------------------------------------------------------------+
//| Get pixel color |
//+------------------------------------------------------------------+
uint CCanvas::PixelGet(const int x,const int y) const
{
//--- check coordinates
if(x>=0 && x<m_width && y>=0 && y<m_height)
return(m_pixels[y*m_width+x]);
//--- error
return(0);
}
//+------------------------------------------------------------------+
//| Set pixel |
//+------------------------------------------------------------------+
void CCanvas::PixelSet(const int x,const int y,const uint clr)
{
//--- check coordinates
if(x>=0 && x<m_width && y>=0 && y<m_height)
m_pixels[y*m_width+x]=clr;
}
//+------------------------------------------------------------------+
//| Fill closed region with color |
//+------------------------------------------------------------------+
void CCanvas::Fill(int x,int y,const uint clr)
{
//--- check
if(x<0 || x>=m_width || y<0 || y>=m_height)
return;
//---
int index=y*m_width+x;
uint old_clr=m_pixels[index];
//--- check if replacement is necessary
if(old_clr==clr)
return;
//--- use pseudo stack to emulate deeply-nested recursive calls
int stack[];
uint count=1;
int idx;
int total=ArraySize(m_pixels);
//--- allocate memory for stack
if(ArrayResize(stack,total)==-1)
return;
stack[0]=index;
m_pixels[index]=clr;
for(uint i=0;i<count;i++)
{
index=stack[i];
x=index%m_width;
//--- left adjacent point
idx=index-1;
if(x>0 && m_pixels[idx]==old_clr)
{
m_pixels[idx]=clr;
stack[count++]=idx;
}
//--- top adjacent point
idx=index-m_width;
if(idx>=0 && m_pixels[idx]==old_clr)
{
m_pixels[idx]=clr;
stack[count++]=idx;
}
//--- right adjacent point
idx=index+1;
if(x<m_width-1 && m_pixels[idx]==old_clr)
{
m_pixels[idx]=clr;
stack[count++]=idx;
}
//--- bottom adjacent point
idx=index+m_width;
if(idx<total && m_pixels[idx]==old_clr)
{
m_pixels[idx]=clr;
stack[count++]=idx;
}
}
//--- deallocate memory
ArrayFree(stack);
}
//+------------------------------------------------------------------+
//| Draw vertical line |
//+------------------------------------------------------------------+
void CCanvas::LineVertical(int x,int y1,int y2,const uint clr)
{
int tmp;
//--- sort by Y
if(y1>y2)
{
tmp=y1;
y1 =y2;
y2 =tmp;
}
//--- line is out of image boundaries
if(y2<0 || y1>=m_height || x<0 || x>=m_width)
return;
//--- stay withing image boundaries
if(y1<0)
y1=0;
if(y2>=m_height-1)
y2=m_height-1;
//--- draw line
int index=y1*m_width+x;
for(int i=y1;i<=y2;i++,index+=m_width)
m_pixels[index]=clr;
}
//+------------------------------------------------------------------+
//| Draw horizontal line |
//+------------------------------------------------------------------+
void CCanvas::LineHorizontal(int x1,int x2,int y,const uint clr)
{
int tmp;
//--- sort by X
if(x1>x2)
{
tmp=x1;
x1 =x2;
x2 =tmp;
}
//--- line is out of image boundaries
if(x2<0 || x1>=m_width || y<0 || y>=m_height)
return;
//--- stay withing image boundaries
if(x1<0)
x1=0;
if(x2>=m_width)
x2=m_width-1;
//--- draw line
ArrayFill(m_pixels,y*m_width+x1,x2-x1,clr);
}
//+------------------------------------------------------------------+
//| Draw line according to Bresenham's algorithm |
//+------------------------------------------------------------------+
void CCanvas::Line(int x1,int y1,int x2,int y2,const uint clr)
{
//--- line is out of image boundaries
if((x1<0 && x2<0) || (y1<0 && y2<0))
return;
if(x1>=m_width && x2>=m_width)
return;
if(y1>=m_height && y2>=m_height)
return;
//--- get length by X and Y
int dx=(x2>x1)? x2-x1 : x1-x2;
int dy=(y2>y1)? y2-y1 : y1-y2;
if(dx==0)
{
//--- vertical line
LineVertical(x1,y1,y2,clr);
return;
}
if(dy==0)
{
//--- horizontal line
LineHorizontal(x1,x2,y1,clr);
return;
}
//--- get direction by X and Y
int sx=(x1<x2)? 1 : -1;
int sy=(y1<y2)? 1 : -1;
int er=dx-dy;
bool draw=false;
//--- continue to draw line
while(x1!=x2 || y1!=y2)
{
if(x1<0 || x1>=m_width ||
y1<0 || y1>=m_height)
{
if(draw)
return;
}
else
{
//--- draw pixel
m_pixels[y1*m_width+x1]=clr;
draw=true;
}
//--- get coordinates of next pixel
int er2=er<<1;
if(er2>-dy)
{
er-=dy;
x1+=sx;
}
if(er2<dx)
{
er+=dx;
y1+=sy;
}
}
//--- set pixel at the end
PixelSet(x2,y2,clr);
}
//+------------------------------------------------------------------+
//| Draw polyline |
//+------------------------------------------------------------------+
void CCanvas::Polyline(int &x[],int &y[],const uint clr)
{
int total=ArraySize(x);
if(total>ArraySize(y))
total=ArraySize(y);
//--- check
if(total<2)
return;
total--;
//--- draw
for(int i=0;i<total;i++)
Line(x[i],y[i],x[i+1],y[i+1],clr);
}
//+------------------------------------------------------------------+
//| Draw polygon |
//+------------------------------------------------------------------+
void CCanvas::Polygon(int &x[],int &y[],const uint clr)
{
//--- check arrays
int total=ArraySize(x);
if(total>ArraySize(y))
total=ArraySize(y);
//--- check
if(total<2)
return;
total--;
//--- draw
for(int i=0;i<total;i++)
Line(x[i],y[i],x[i+1],y[i+1],clr);
//--- close the outline
Line(x[total],y[total],x[0],y[0],clr);
}
//+------------------------------------------------------------------+
//| Draw rectangle |
//+------------------------------------------------------------------+
void CCanvas::Rectangle(int x1,int y1,int x2,int y2,const uint clr)
{
LineHorizontal(x1,x2,y1,clr);
LineVertical(x2,y1,y2,clr);
LineHorizontal(x2,x1,y2,clr);
LineVertical(x1,y2,y1,clr);
}
//+------------------------------------------------------------------+
//| Draw triangle |
//+------------------------------------------------------------------+
void CCanvas::Triangle(int x1,int y1,int x2,int y2,int x3,int y3,const uint clr)
{
Line(x1,y1,x2,y2,clr);
Line(x2,y2,x3,y3,clr);
Line(x3,y3,x1,y1,clr);
}
//+------------------------------------------------------------------+
//| Draw circle according to Bresenham's algorithm |
//+------------------------------------------------------------------+
void CCanvas::Circle(int x,int y,int r,const uint clr)
{
int f =1-r;
int dd_x=1;
int dd_y=-2*r;
int dx =0;
int dy =r;
int xx,yy;
//--- draw
while(dy>=dx)
{
xx=x+dx;
if(xx>=0 && xx<m_width)
{
yy=y+dy;
if(yy>=0 && yy<m_height)
m_pixels[yy*m_width+xx]=clr;
yy=y-dy;
if(yy>=0 && yy<m_height)
m_pixels[yy*m_width+xx]=clr;
}
xx=x-dx;
if(xx>=0 && xx<m_width)
{
yy=y+dy;
if(yy>=0 && yy<m_height)
m_pixels[yy*m_width+xx]=clr;
yy=y-dy;
if(yy>=0 && yy<m_height)
m_pixels[yy*m_width+xx]=clr;
}
xx=x+dy;
if(xx>=0 && xx<m_width)
{
yy=y+dx;
if(yy>=0 && yy<m_height)
m_pixels[yy*m_width+xx]=clr;
yy=y-dx;
if(yy>=0 && yy<m_height)
m_pixels[yy*m_width+xx]=clr;
}
xx=x-dy;
if(xx>=0 && xx<m_width)
{
yy=y+dx;
if(yy>=0 && yy<m_height)
m_pixels[yy*m_width+xx]=clr;
yy=y-dx;
if(yy>=0 && yy<m_height)
m_pixels[yy*m_width+xx]=clr;
}
//---
if(f>=0)
{
dy--;
dd_y+=2;
f+=dd_y;
}
dx++;
dd_x+=2;
f+=dd_x;
}
}
//+------------------------------------------------------------------+
//| Draw ellipse according to Bresenham's algorithm |
//+------------------------------------------------------------------+
void CCanvas::Ellipse(int x1,int y1,int x2,int y2,const uint clr)
{
int x,y;
int rx,ry;
int dx,dy;
int xx,yy;
int rx_sq,ry_sq;
int f;
int tmp;
//--- handle extreme conditions
if(x1==x2)
{
if(y1==y2)
PixelSet(x1,y1,clr);
else
LineVertical(x1,y1,y2,clr);
return;
}
if(y1==y2)
{
LineHorizontal(x1,x2,y1,clr);
return;
}
//--- sort by X
if(x1>x2)
{
tmp=x1;
x1 =x2;
x2 =tmp;
}
//--- sort by Y
if(y1>y2)
{
tmp=y1;
y1 =y2;
y2 =tmp;
}
x =(x2+x1)>>1;
y =(y2+y1)>>1;
rx=(x2-x1)>>1;
ry=(y2-y1)>>1;
dx=0;
dy=ry;
rx_sq=rx*rx;
ry_sq=ry*ry;
f=(rx_sq<<1)*((dy-1)*dy)+rx_sq+(ry_sq<<1)*(1-rx_sq);
while(rx_sq*dy>ry_sq*dx)
{
yy=y+dy;
if(yy>=0 && yy<m_height)
{
yy*=m_width;
xx=x+dx;
if(xx>=0 && xx<m_width)
m_pixels[yy+xx]=clr;
xx=x-dx;
if(xx>=0 && xx<m_width)
m_pixels[yy+xx]=clr;
}
yy=y-dy;
if(yy>=0 && yy<m_height)
{
yy*=m_width;
xx=x+dx;
if(xx>=0 && xx<m_width)
m_pixels[yy+xx]=clr;
xx=x-dx;
if(xx>=0 && xx<m_width)
m_pixels[yy+xx]=clr;
}
if(f>=0)
{
dy--;
f-=(rx_sq<<2)*dy;
}
f+=(ry_sq<<1)*(3+(dx<<1));
dx++;
}
f=(ry_sq<<1)*(dx+1)*dx+(rx_sq<<1)*(dy*(dy-2)+1)+(1-(rx_sq<<1))*ry_sq;
while(dy>=0)
{
yy=y+dy;
if(yy>=0 && yy<m_height)
{
yy*=m_width;
xx=x+dx;
if(xx>=0 && xx<m_width)
m_pixels[yy+xx]=clr;
xx=x-dx;
if(xx>=0 && xx<m_width)
m_pixels[yy+xx]=clr;
}
yy=y-dy;
if(yy>=0 && yy<m_height)
{
yy*=m_width;
xx=x+dx;
if(xx>=0 && xx<m_width)
m_pixels[yy+xx]=clr;
xx=x-dx;
if(xx>=0 && xx<m_width)
m_pixels[yy+xx]=clr;
}
if(f<=0)
{
dx++;
f+=(ry_sq<<2)*dx;
}
dy--;
f+=(rx_sq<<1)*(3-(dy<<1));
}
}
//+------------------------------------------------------------------+
//| Draws ellipse arc |
//+------------------------------------------------------------------+
void CCanvas::Arc(int x1,int y1,int x2,int y2,int x3,int y3,int x4,int y4,const uint clr)
{
int tmp;
int x,y;
double fi3;
double fi4;
//--- check
if(x1==x2 || y1==y2)
return;
//--- sort by X
if(x1>x2)
{
tmp=x1;
x1 =x2;
x2 =tmp;
}
//--- sort by Y
if(y1>y2)
{
tmp=y1;
y1 =y2;
y2 =tmp;
}
x =(x2+x1)>>1;
y =(y2+y1)>>1;
//--- check rays
if(x3==x && y3==y)
return;
if(x4==x && y4==y)
return;
//--- calculate parameters of ray x3,y3
fi3=AngleCalc(x,y,x3,y3);
//--- calculate parameters of ray x4,y4
fi4=AngleCalc(x,y,x4,y4);
//--- draw arc
Arc(x,y,x2-x,y2-y,fi3,fi4,clr);
}
//+------------------------------------------------------------------+
//| Draws ellipse arc |
//+------------------------------------------------------------------+
void CCanvas::Arc(int x,int y,int rx,int ry,double fi3,double fi4,const uint clr)
{
int x3,y3,x4,y4;
//--- check
if(rx<10 || ry<10)
return;
if(rx<0)
rx=-rx;
if(ry<0)
ry=-ry;
//--- check rays
if(fi3==fi4)
return;
//--- adjustment for passing through 0
if(fi4<fi3)
fi4+=2*M_PI;
//--- draw arc
Arc(x,y,rx,ry,fi3,fi4,x3,y3,x4,y4,clr);
}
//+------------------------------------------------------------------+
//| Calculates angle between ray (x1,y1),(x1+1,y1) and |
//| ray (x1,y1),(x2,y2) |
//| Note that y coordinates are inversed |
//+------------------------------------------------------------------+
double CCanvas::AngleCalc(int x1,int y1,int x2,int y2)
{
double fi;
//--- check
if(x1==x2)
{
if(y1==y2)
return(EMPTY_VALUE);
fi=(y2<y1) ? M_PI_2 : 3*M_PI_2;
}
else
{
//--- calc
fi=atan((double)(y1-y2)/(x2-x1));
//--- adjust to the 0-2Pi range
if(x2<x1)
fi+=M_PI;
else
{
if(fi<0)
fi+=2*M_PI;
}
}
//--- result
return(fi);
}
//+------------------------------------------------------------------+
//| Draws ellipse arc and finds points of intersection with rays |
//+------------------------------------------------------------------+
void CCanvas::Arc(int x,int y,int rx,int ry,double fi3,double fi4,int &x3,int &y3,int &x4,int &y4,const uint clr)
{
//--- check
if(rx<10 || ry<10)
return;
//--- variables
int dx,dy;
int xx,yy;
int rx_sq,ry_sq;
int f;
double fi;
//--- to find intersections
bool ray3=false;
bool ray4=false;
bool ckw=false;
int xx_c=0,yy_c=0;
double fi_c=0.0;
bool ackw=false;
int xx_a=0,yy_a=0;
double fi_a=0.0;
//---
rx_sq=rx*rx;
ry_sq=ry*ry;
//--- cannot avoid check if each intersection point is between rays
//--- this will significantly decrease drawing speed, but there is no other way
//--- split ellipse into four arcs
//---
//--- 1 top
//---
//--- if arc is obviously not within the rays range, don't draw
fi=MathMod(fi4,2*M_PI);
if((fi3<M_PI && fi3>0) || // ray 3 is in the 1st or 2nd quadrant
(fi<M_PI && fi>0) || // ray 4 is in the 1st or 2nd quadrant
fi4-fi3>=M_PI) // arc will pass through the top of the ellipse
{
dx=0;
dy=ry;
f=(rx_sq<<1)*((dy-1)*dy)+rx_sq+(ry_sq<<1)*(1-rx_sq);
while(rx_sq*dy>=ry_sq*dx)
{
yy=y-dy;
if(dx==0)
{
//--- central point
fi=AngleCalc(0,0,0,-dy);
if((fi<=fi4 && fi3<=fi) || (fi4>=2*M_PI && fi<=fi4-2*M_PI))
{
PixelSet(x,yy,clr);
ckw=ackw=true;
}
else
ckw=ackw=false;
xx_c=x;
yy_c=yy;
fi_c=fi;
xx_a=x;
yy_a=yy;
fi_a=fi;
}
else
{
//--- iterate clockwise
xx=x+dx;
fi=AngleCalc(0,0,dx,-dy);
if((fi<=fi4 && fi3<=fi) || (fi4>=2*M_PI && fi<=fi4-2*M_PI))
{
PixelSet(xx,yy,clr);
//--- if arc haven't been drawn before and intersection point of ray 4 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 4
if(!ckw)
{
ckw=true;
if(!ray4)
{
if(MathAbs(fi_c-MathMod(fi4,2*M_PI))<MathAbs(fi-MathMod(fi4,2*M_PI)))
PixelSet(x4=xx_c,y4=yy_c,clr);
else
{
x4=xx;
y4=yy;
}
ray4=true;
}
}
}
else
{
//--- if arc has been drawn before and intersection point of ray 3 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 3
if(ckw && !ray3)
{
if(MathAbs(fi_c-fi3)>MathAbs(fi-fi3))
PixelSet(x3=xx,y3=yy,clr);
else
{
x3=xx_c;
y3=yy_c;
}
ray3=true;
}
ckw=false;
}
//--- save parameters of the last iteration
xx_c=xx;
yy_c=yy;
fi_c=fi;
//--- iterate counterclockwise
xx=x-dx;
fi=AngleCalc(0,0,-dx,-dy);
if((fi<=fi4 && fi3<=fi) || (fi4>=2*M_PI && fi<=fi4-2*M_PI))
{
PixelSet(xx,yy,clr);
//--- if arc haven't been drawn before and intersection point of ray 3 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 3
if(!ackw)
{
ackw=true;
if(!ray3)
{
if(MathAbs(fi_a-fi3)<MathAbs(fi-fi3))
PixelSet(x3=xx_a,y3=yy_a,clr);
else
{
x3=xx;
y3=yy;
}
ray3=true;
}
}
}
else
{
//--- if arc has been drawn before and intersection point of ray 3 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 4
if(ackw && !ray4)
{
if(MathAbs(fi_a-MathMod(fi4,2*M_PI))>MathAbs(fi-MathMod(fi4,2*M_PI)))
PixelSet(x4=xx,y4=yy,clr);
else
{
x4=xx_a;
y4=yy_a;
}
ray4=true;
}
ackw=false;
}
//--- save parameters of the last iteration
xx_a=xx;
yy_a=yy;
fi_a=fi;
}
//--- calculate coordinates of the next point
if(f>=0)
{
dy--;
f-=(rx_sq<<2)*dy;
}
f+=(ry_sq<<1)*(3+(dx<<1));
dx++;
}
//--- if arc has been drawn clockwise "to the end" and ray 3 had not been found
if(ckw && !ray3)
{
fi=AngleCalc(0,0,dx,-dy);
if(MathAbs(fi_c-fi3)>MathAbs(fi-fi3))
PixelSet(x3=x+dx,y3=y-dy,clr);
else
{
x3=xx_c;
y3=yy_c;
}
}
//--- if arc has been drawn counterclockwise "to the end" and ray 4 had not been found
if(ackw && !ray4)
{
fi=AngleCalc(0,0,-dx,-dy);
if(MathAbs(fi_a-MathMod(fi4,2*M_PI))>MathAbs(fi-MathMod(fi4,2*M_PI)))
PixelSet(x4=x-dx,y4=y-dy,clr);
else
{
x4=xx_a;
y4=yy_a;
}
}
}
//--- 2 left
//---
//--- if arc is obviously not within the rays range, don't draw
fi=MathMod(fi4,2*M_PI);
if((fi3>M_PI_2 && fi3<3*M_PI_2) || // ray 3 is in the 2nd or 3rd quadrant
(fi>M_PI_2 && fi<3*M_PI_2) || // ray 4 is in the 2nd or 3rd quadrant
fi4-fi3>=M_PI) // arc will pass through the left part of the ellipse
{
dx=rx;
dy=0;
f=(ry_sq<<1)*((dx-1)*dx)+ry_sq+(rx_sq<<1)*(1-ry_sq);
while(ry_sq*dx>=rx_sq*dy)
{
xx=x-dx;
if(dy==0)
{
//--- central point
fi=AngleCalc(0,0,-dx,0);
if((fi<=fi4 && fi3<=fi) || (fi4>=2*M_PI && fi<=fi4-2*M_PI))
{
PixelSet(xx,y,clr);
ckw=ackw=true;
}
else
ckw=ackw=false;
xx_c=xx;
yy_c=y;
fi_c=fi;
xx_a=xx;
yy_a=y;
fi_a=fi;
}
else
{
//--- iterate clockwise
yy=y-dy;
fi=AngleCalc(0,0,-dx,-dy);
if((fi<=fi4 && fi3<=fi) || (fi4>=2*M_PI && fi<=fi4-2*M_PI))
{
PixelSet(xx,yy,clr);
//--- if arc haven't been drawn before and intersection point of ray 4 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 4
if(!ckw)
{
ckw=true;
if(!ray4)
{
if(MathAbs(fi_c-MathMod(fi4,2*M_PI))<MathAbs(fi-MathMod(fi4,2*M_PI)))
PixelSet(x4=xx_c,y4=yy_c,clr);
else
{
x4=xx;
y4=yy;
}
ray4=true;
}
}
}
else
{
//--- if arc has been drawn before and intersection point of ray 3 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 3
if(ckw && !ray3)
{
if(MathAbs(fi_c-fi3)>MathAbs(fi-fi3))
PixelSet(x3=xx,y3=yy,clr);
else
{
x3=xx_c;
y3=yy_c;
}
ray3=true;
}
ckw=false;
}
//--- save parameters of the last iteration
xx_c=xx;
yy_c=yy;
fi_c=fi;
//--- iterate counterclockwise
yy=y+dy;
fi=AngleCalc(0,0,-dx,dy);
if((fi<=fi4 && fi3<=fi) || (fi4>=2*M_PI && fi<=fi4-2*M_PI))
{
PixelSet(xx,yy,clr);
//--- if arc haven't been drawn before and intersection point of ray 3 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 3
if(!ackw)
{
ackw=true;
if(!ray3)
{
if(MathAbs(fi_a-fi3)<MathAbs(fi-fi3))
PixelSet(x3=xx_a,y3=yy_a,clr);
else
{
x3=xx;
y3=yy;
}
ray3=true;
}
}
}
else
{
//--- if arc has been drawn before and intersection point of ray 3 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 4
if(ackw && !ray4)
{
if(MathAbs(fi_a-MathMod(fi4,2*M_PI))>MathAbs(fi-MathMod(fi4,2*M_PI)))
PixelSet(x4=xx,y4=yy,clr);
else
{
x4=xx_a;
y4=yy_a;
}
ray4=true;
}
ackw=false;
}
//--- save parameters of the last iteration
xx_a=xx;
yy_a=yy;
fi_a=fi;
}
//--- calculate coordinates of the next point
if(f>=0)
{
dx--;
f-=(ry_sq<<2)*dx;
}
f+=(rx_sq<<1)*(3+(dy<<1));
dy++;
}
//--- if arc has been drawn clockwise "to the end" and ray 3 had not been found
if(ckw && !ray3)
{
fi=AngleCalc(0,0,-dx,-dy);
if(MathAbs(fi_c-fi3)>MathAbs(fi-fi3))
PixelSet(x3=x-dx,y3=y-dy,clr);
else
{
x3=xx_c;
y3=yy_c;
}
}
//--- if arc has been drawn counterclockwise "to the end" and ray 4 had not been found
if(ackw && !ray4)
{
fi=AngleCalc(0,0,-dx,dy);
if(MathAbs(fi_a-MathMod(fi4,2*M_PI))>MathAbs(fi-MathMod(fi4,2*M_PI)))
PixelSet(x4=x-dx,y4=y+dy,clr);
else
{
x4=xx_a;
y4=yy_a;
}
}
}
//--- 3 bottom
//---
//--- if arc is obviously not within the rays range, don't draw
fi=MathMod(fi4,2*M_PI);
if((fi3>M_PI && fi3<2*M_PI) || // ray 3 is in the 3rd or 4th quadrant
(fi>M_PI && fi<2*M_PI) || // ray 4 is in the 3rd or 4th quadrant
fi4-fi3>=M_PI) // arc will pass through the bottom of the ellipse
{
dx=0;
dy=ry;
f=(rx_sq<<1)*((dy-1)*dy)+rx_sq+(ry_sq<<1)*(1-rx_sq);
while(rx_sq*dy>=ry_sq*dx)
{
yy=y+dy;
if(dx==0)
{
//--- central point
fi=AngleCalc(0,0,0,dy);
if((fi<=fi4 && fi3<=fi) || (fi4>=2*M_PI && fi<=fi4-2*M_PI))
{
PixelSet(x,yy,clr);
ckw=ackw=true;
}
else
ckw=ackw=false;
xx_c=x;
yy_c=yy;
fi_c=fi;
xx_a=x;
yy_a=yy;
fi_a=fi;
}
else
{
//--- iterate clockwise
xx=x-dx;
fi=AngleCalc(0,0,-dx,dy);
if((fi<=fi4 && fi3<=fi) || (fi4>=2*M_PI && fi<=fi4-2*M_PI))
{
PixelSet(xx,yy,clr);
//--- if arc haven't been drawn before and intersection point of ray 4 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 4
if(!ckw)
{
ckw=true;
if(!ray4)
{
if(MathAbs(fi_c-MathMod(fi4,2*M_PI))<MathAbs(fi-MathMod(fi4,2*M_PI)))
PixelSet(x4=xx_c,y4=yy_c,clr);
else
{
x4=xx;
y4=yy;
}
ray4=true;
}
}
}
else
{
//--- if arc has been drawn before and intersection point of ray 3 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 3
if(ckw && !ray3)
{
if(MathAbs(fi_c-fi3)>MathAbs(fi-fi3))
PixelSet(x3=xx,y3=yy,clr);
else
{
x3=xx_c;
y3=yy_c;
}
ray3=true;
}
ckw=false;
}
//--- save parameters of the last iteration
xx_c=xx;
yy_c=yy;
fi_c=fi;
//--- iterate counterclockwise
xx=x+dx;
fi=AngleCalc(0,0,dx,dy);
if((fi<=fi4 && fi3<=fi) || (fi4>=2*M_PI && fi<=fi4-2*M_PI))
{
PixelSet(xx,yy,clr);
//--- if arc haven't been drawn before and intersection point of ray 3 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 3
if(!ackw)
{
ackw=true;
if(!ray3)
{
if(MathAbs(fi_a-fi3)<MathAbs(fi-fi3))
PixelSet(x3=xx_a,y3=yy_a,clr);
else
{
x3=xx;
y3=yy;
}
ray3=true;
}
}
}
else
{
//--- if arc has been drawn before and intersection point of ray 3 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 4
if(ackw && !ray4)
{
if(MathAbs(fi_a-MathMod(fi4,2*M_PI))>MathAbs(fi-MathMod(fi4,2*M_PI)))
PixelSet(x4=xx,y4=yy,clr);
else
{
x4=xx_a;
y4=yy_a;
}
ray4=true;
}
ackw=false;
}
//--- save parameters of the last iteration
xx_a=xx;
yy_a=yy;
fi_a=fi;
}
//--- calculate coordinates of the next point
if(f>=0)
{
dy--;
f-=(rx_sq<<2)*dy;
}
f+=(ry_sq<<1)*(3+(dx<<1));
dx++;
}
//--- if arc has been drawn clockwise "to the end" and ray 3 had not been found
if(ckw && !ray3)
{
fi=AngleCalc(0,0,-dx,dy);
if(MathAbs(fi_c-fi3)>MathAbs(fi-fi3))
PixelSet(x3=x-dx,y3=y+dy,clr);
else
{
x3=xx_c;
y3=yy_c;
}
}
//--- if arc has been drawn counterclockwise "to the end" and ray 4 had not been found
if(ackw && !ray4)
{
fi=AngleCalc(0,0,dx,dy);
if(MathAbs(fi_a-MathMod(fi4,2*M_PI))>MathAbs(fi-MathMod(fi4,2*M_PI)))
PixelSet(x4=x+dx,y4=y+dy,clr);
else
{
x4=xx_a;
y4=yy_a;
}
}
}
//--- 4 right
//---
//--- if arc is obviously not within the rays range, don't draw
fi=MathMod(fi4,2*M_PI);
if((fi3<M_PI_2 || fi3>3*M_PI_2) || // <20><><EFBFBD> 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> 1 <20><><EFBFBD> 4 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
(fi<M_PI_2 || fi>3*M_PI_2) || // <20><><EFBFBD> 4 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> 1 <20><><EFBFBD> 4 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
fi4-fi3>=M_PI) // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
dx=rx;
dy=0;
f=(ry_sq<<1)*((dx-1)*dx)+ry_sq+(rx_sq<<1)*(1-ry_sq);
while(ry_sq*dx>=rx_sq*dy)
{
xx=x+dx;
if(dy==0)
{
//--- central point
fi=AngleCalc(0,0,dx,0);
if((fi<=fi4 && fi3<=fi) || (fi4>=2*M_PI && fi<=fi4-2*M_PI))
{
PixelSet(xx,y,clr);
ckw=ackw=true;
}
else
ckw=ackw=false;
xx_c=xx;
yy_c=y;
fi_c=fi;
xx_a=xx;
yy_a=y;
fi_a=fi;
}
else
{
//--- iterate clockwise
yy=y+dy;
fi=AngleCalc(0,0,dx,dy);
if((fi<=fi4 && fi3<=fi) || (fi4>=2*M_PI && fi<=fi4-2*M_PI))
{
PixelSet(xx,yy,clr);
//--- if arc haven't been drawn before and intersection point of ray 4 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 4
if(!ckw)
{
ckw=true;
if(!ray4)
{
if(MathAbs(fi_c-MathMod(fi4,2*M_PI))<MathAbs(fi-MathMod(fi4,2*M_PI)))
PixelSet(x4=xx_c,y4=yy_c,clr);
else
{
x4=xx;
y4=yy;
}
ray4=true;
}
}
}
else
{
//--- if arc has been drawn before and intersection point of ray 3 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 3
if(ckw && !ray3)
{
if(MathAbs(fi_c-fi3)>MathAbs(fi-fi3))
PixelSet(x3=xx,y3=yy,clr);
else
{
x3=xx_c;
y3=yy_c;
}
ray3=true;
}
ckw=false;
}
//--- save parameters of the last iteration
xx_c=xx;
yy_c=yy;
fi_c=fi;
//--- iterate counterclockwise
yy=y-dy;
fi=AngleCalc(0,0,dx,-dy);
if((fi<=fi4 && fi3<=fi) || (fi4>=2*M_PI && fi<=fi4-2*M_PI))
{
PixelSet(xx,yy,clr);
//--- if arc haven't been drawn before and intersection point of ray 3 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 3
if(!ackw)
{
ackw=true;
if(!ray3)
{
if(MathAbs(MathMod(fi_a,2*M_PI)-fi3)<MathAbs(fi-fi3))
PixelSet(x3=xx_a,y3=yy_a,clr);
else
{
x3=xx;
y3=yy;
}
ray3=true;
}
}
}
else
{
//--- if arc has been drawn before and intersection point of ray 3 and arc is not defined
//--- this means that we (while iterating over points of the ellipse) had just crossed ray 4
if(ackw && !ray4)
{
if(MathAbs(MathMod(fi_a,2*M_PI)-MathMod(fi4,2*M_PI))>MathAbs(fi-MathMod(fi4,2*M_PI)))
PixelSet(x4=xx,y4=yy,clr);
else
{
x4=xx_a;
y4=yy_a;
}
ray4=true;
}
ackw=false;
}
//--- save parameters of the last iteration
xx_a=xx;
yy_a=yy;
fi_a=fi;
}
//--- calculate coordinates of the next point
if(f>=0)
{
dx--;
f-=(ry_sq<<2)*dx;
}
f+=(rx_sq<<1)*(3+(dy<<1));
dy++;
}
//--- if arc has been drawn clockwise "to the end" and ray 3 had not been found
if(ckw && !ray3)
{
fi=AngleCalc(0,0,dx,dy);
if(MathAbs(fi_c-fi3)>MathAbs(fi-fi3))
PixelSet(x3=x+dx,y3=y+dy,clr);
else
{
x3=xx_c;
y3=yy_c;
}
}
//--- if arc has been drawn counterclockwise "to the end" and ray 4 had not been found
if(ackw && !ray4)
{
fi=AngleCalc(0,0,dx,-dy);
if(MathAbs(MathMod(fi_a,2*M_PI)-MathMod(fi4,2*M_PI))>MathAbs(fi-MathMod(fi4,2*M_PI)))
PixelSet(x4=x+dx,y4=y-dy,clr);
else
{
x4=xx_a;
y4=yy_a;
}
}
}
}
//+------------------------------------------------------------------+
//| Draws ellipse pie |
//+------------------------------------------------------------------+
void CCanvas::Pie(int x1,int y1,int x2,int y2,int x3,int y3,int x4,int y4,const uint clr,const uint fill_clr)
{
int tmp;
int x,y;
//---
double fi3;
double fi4;
//--- check
if(x1==x2 || y1==y2)
return;
//--- sort by X
if(x1>x2)
{
tmp=x1;
x1 =x2;
x2 =tmp;
}
//--- sort by Y
if(y1>y2)
{
tmp=y1;
y1 =y2;
y2 =tmp;
}
x =(x2+x1)>>1;
y =(y2+y1)>>1;
//--- check rays
if(x3==x && y3==y)
return;
if(x4==x && y4==y)
return;
//--- calculate parameters of ray x3,y3
fi3=AngleCalc(x,y,x3,y3);
//--- calculate parameters of ray x4,y4
fi4=AngleCalc(x,y,x4,y4);
//--- draw pie
Pie(x,y,x2-x,y2-y,fi3,fi4,clr,fill_clr);
}
//+------------------------------------------------------------------+
//| Draws ellipse pie |
//+------------------------------------------------------------------+
void CCanvas::Pie(int x,int y,int rx,int ry,double fi3,double fi4,const uint clr,const uint fill_clr)
{
int x3=x;
int y3=y;
int x4=x;
int y4=y;
//--- check
if(rx==0 || ry==0)
return;
if(rx<0)
rx=-rx;
if(ry<0)
ry=-ry;
//--- check rays
if(fi3==fi4)
return;
//--- adjustment for passing through 0
if(fi4<fi3)
fi4+=2*M_PI;
//--- draw arc and radii
Arc(x,y,rx,ry,fi3,fi4,x3,y3,x4,y4,clr);
if((x==x3 && y==y3) || (x==x4 && y==y4))
return;
Line(x,y,x3,y3,clr);
Line(x,y,x4,y4,clr);
//--- fill
if(rx>ry)
rx=ry;
double fi=(fi3+fi4)/2;
int xf=x+(int)(0.9*rx*cos(fi));
int yf=y-(int)(0.9*rx*sin(fi));
Fill(xf,yf,fill_clr);
}
//+------------------------------------------------------------------+
//| Draw filled circle |
//+------------------------------------------------------------------+
void CCanvas::FillCircle(int x,int y,int r,const uint clr)
{
int f =1-r;
int dd_x=1;
int dd_y=-2*r;
int dx =0;
int dy =r;
//--- draw
while(dy>=dx)
{
LineHorizontal(x-dx,x+dx,y-dy,clr);
LineHorizontal(x-dx,x+dx,y+dy,clr);
LineHorizontal(x-dy,x+dy,y-dx,clr);
LineHorizontal(x-dy,x+dy,y+dx,clr);
//---
if(f>=0)
{
dy--;
dd_y+=2;
f+=dd_y;
}
dx++;
dd_x+=2;
f+=dd_x;
}
}
//+------------------------------------------------------------------+
//| Draw filled ellipse |
//+------------------------------------------------------------------+
void CCanvas::FillEllipse(int x1,int y1,int x2,int y2,const uint clr)
{
int x,y;
int rx,ry;
int dx,dy;
int rx_sq,ry_sq;
int f;
int tmp;
//--- handle extreme conditions
if(x1==x2)
{
if(y1==y2)
PixelSet(x1,y1,clr);
else
LineVertical(x1,y1,y2,clr);
return;
}
if(y1==y2)
{
LineHorizontal(x1,x2,y1,clr);
return;
}
//--- sort by X
if(x1>x2)
{
tmp=x1;
x1 =x2;
x2 =tmp;
}
//--- sort by Y
if(y1>y2)
{
tmp=y1;
y1 =y2;
y2 =tmp;
}
x =(x2+x1)>>1;
y =(y2+y1)>>1;
rx=(x2-x1)>>1;
ry=(y2-y1)>>1;
dx=0;
dy=ry;
rx_sq=rx*rx;
ry_sq=ry*ry;
f=(rx_sq<<1)*((dy-1)*dy)+rx_sq+(ry_sq<<1)*(1-rx_sq);
while(rx_sq*dy>ry_sq*(dx))
{
LineHorizontal(x-dx,x+dx,y+dy,clr);
LineHorizontal(x-dx,x+dx,y-dy,clr);
if(f>=0)
{
dy--;
f-=(rx_sq<<2)*dy;
}
f+=(ry_sq<<1)*(3+(dx<<1));
dx++;
}
f=(ry_sq<<1)*(dx+1)*dx+(rx_sq<<1)*(dy*(dy-2)+1)+(1-(rx_sq<<1))*ry_sq;
while(dy>=0)
{
LineHorizontal(x-dx,x+dx,y+dy,clr);
LineHorizontal(x-dx,x+dx,y-dy,clr);
if(f<=0)
{
dx++;
f+=(ry_sq<<2)*dx;
}
dy--;
f+=(rx_sq<<1)*(3-(dy<<1));
}
}
//+------------------------------------------------------------------+
//| Draw filled rectangle |
//+------------------------------------------------------------------+
void CCanvas::FillRectangle(int x1,int y1,int x2,int y2,const uint clr)
{
int tmp;
//--- sort vertexes
if(x2<x1)
{
tmp=x1;
x1 =x2;
x2 =tmp;
}
if(y2<y1)
{
tmp=y1;
y1 =y2;
y2 =tmp;
}
//--- out of screen boundaries
if(x2<0 || y2<0 || x1>=m_width || y1>=m_height)
return;
//--- stay withing screen boundaries
if(x1<0)
x1=0;
if(y1<0)
y1=0;
if(x2>=m_width)
x2=m_width -1;
if(y2>=m_height)
y2=m_height-1;
//--- set pixels
for(;y1<=y2;y1++)
ArrayFill(m_pixels,y1*m_width+x1,x2-x1,clr);
}
//+------------------------------------------------------------------+
//| Draw filled triangle |
//+------------------------------------------------------------------+
void CCanvas::FillTriangle(int x1,int y1,int x2,int y2,int x3,int y3,const uint clr)
{
int xx1,xx2,tmp;
double k1=0,k2=0,xd1,xd2;
//--- sort vertexes from lesser to greater
if(y1>y2)
{
tmp=y2;
y2 =y1;
y1 =tmp;
tmp=x2;
x2 =x1;
x1=tmp;
}
if(y1>y3)
{
tmp=y1;
y1 =y3;
y3 =tmp;
tmp=x1;
x1 =x3;
x3 =tmp;
}
if(y2>y3)
{
tmp=y2;
y2 =y3;
y3 =tmp;
tmp=x2;
x2 =x3;
x3 =tmp;
}
//--- all vertexes are out of image boundaries
if(y3<0 || y1>m_height)
return;
if(x1<0 && x2<0 && x3<0)
return;
if(x1>m_width && x2>m_width && x3>m_width)
return;
//--- find coefficients of lines
if((tmp=y1-y2)!=0)
k1=(x1-x2)/(double)tmp;
if((tmp=y1-y3)!=0)
k2=(x1-x3)/(double)tmp;
//---
xd1=x1;
xd2=x1;
//---
for(int i=y1;i<=y3;i++)
{
if(i==y2)
{
if((tmp=y2-y3)!=0)
k1=(x2-x3)/(double)tmp;
xd1=x2;
}
//--- calculate new boundaries of triangle line
xx1 =(int)xd1;
xd1+=k1;
xx2 =(int)xd2;
xd2+=k2;
//--- triangle line is out of screen boundaries
if(i<0 || i>=m_height)
continue;
//--- sort
if(xx1>xx2)
{
tmp=xx1;
xx1=xx2;
xx2=tmp;
}
//--- line is out of screen boundaries
if(xx2<0 || xx1>=m_width)
continue;
//--- draw only what is within screen boundaries
if(xx1<0)
xx1=0;
if(xx2>=m_width)
xx2=m_width-1;
//--- draw horizontal line of triangle
ArrayFill(m_pixels,i*m_width+xx1,xx2-xx1,clr);
}
}
//+------------------------------------------------------------------+
//| Draw filled poligon |
//+------------------------------------------------------------------+
void CCanvas::FillPolygon(int &x[],int &y[],const uint clr)
{
static CPoint p[];
int total=ArraySize(x);
if(total>ArraySize(y))
total=ArraySize(y);
//--- check
if(total<3)
return;
//--- resize array of points
ArrayResize(p,total);
//--- find top-left point
int imin=0;
int xmin=x[0];
int ymin=y[0];
int i;
for(i=1;i<total;i++)
{
if(y[i]>ymin)
continue;
if(y[i]==ymin)
{
if(x[i]<xmin)
{
xmin=x[i];
imin=i;
}
continue;
}
xmin=x[i];
ymin=y[i];
imin=i;
}
//--- copy coordinates arrays to array of pixels (starting from top-left)
for(i=0;i<total;i++,imin++)
{
p[i].x=x[imin%total];
p[i].y=y[imin%total];
}
PolygonFill(p,clr);
ArrayFree(p);
}
//+------------------------------------------------------------------+
//| Draw pixel with antialiasing |
//+------------------------------------------------------------------+
void CCanvas::PixelSetAA(const double x,const double y,const uint clr)
{
static double rr[4];
static int xx[4];
static int yy[4];
//--- preliminary calculations
int ix=(int)MathRound(x);
int iy=(int)MathRound(y);
double rrr=0;
double k;
double dx=x-ix;
double dy=y-iy;
uchar a,r,g,b;
uint c;
//--- no need for anti-aliasing
if(dx==0.0 && dy==0.0)
{
PixelSet(ix,iy,clr);
return;
}
//--- prepare array of pixels
xx[0]=xx[2]=ix;
yy[0]=yy[1]=iy;
if(dx<0.0)
xx[1]=xx[3]=ix-1;
if(dx==0.0)
xx[1]=xx[3]=ix;
if(dx>0.0)
xx[1]=xx[3]=ix+1;
if(dy<0.0)
yy[2]=yy[2]=iy-1;
if(dy==0.0)
yy[2]=yy[2]=iy;
if(dy>0.0)
yy[2]=yy[2]=iy+1;
//--- calculate radii and sum of their squares
int i;
for(i=0;i<4;i++)
{
dx=xx[i]-x;
dy=yy[i]-y;
rr[i]=1/(dx*dx+dy*dy);
rrr+=rr[i];
}
//--- draw pixels
for(i=0;i<4;i++)
{
k=rr[i]/rrr;
c=PixelGet(xx[i],yy[i]);
a=(uchar)(k*GETRGBA(clr)+(1-k)*GETRGBA(c));
r=(uchar)(k*GETRGBR(clr)+(1-k)*GETRGBR(c));
g=(uchar)(k*GETRGBG(clr)+(1-k)*GETRGBG(c));
b=(uchar)(k*GETRGBB(clr)+(1-k)*GETRGBB(c));
PixelSet(xx[i],yy[i],ARGB(a,r,g,b));
}
}
//+------------------------------------------------------------------+
//| Set line style |
//+------------------------------------------------------------------+
void CCanvas::LineStyleSet(const uint style)
{
switch(style)
{
case STYLE_SOLID:
m_style=0xFFFFFF;
break;
case STYLE_DASH:
m_style=0x3FFFF;
break;
case STYLE_DOT:
m_style=0x1C71C7;
break;
case STYLE_DASHDOT:
m_style=0x381FF;
break;
case STYLE_DASHDOTDOT:
m_style=0x1C71FF;
break;
default:
//--- high-order bit must be set then custom style
if((style&0x80000000)!=0)
m_style=style;
break;
}
m_style_idx=0;
}
//+------------------------------------------------------------------+
//| Draw line with antialiasing (with style) |
//+------------------------------------------------------------------+
void CCanvas::LineAA(const int x1,const int y1,const int x2,const int y2,const uint clr,const uint style)
{
//--- line is out of image boundaries
if((x1<0 && x2<0) || (y1<0 && y2<0))
return;
if(x1>=m_width && x2>=m_width)
return;
if(y1>=m_height && y2>=m_height)
return;
//--- check
if(x1==x2 && y1==y2)
{
PixelSet(x1,y1,clr);
return;
}
//--- set the line style
if(style!=UINT_MAX)
LineStyleSet(style);
//--- preliminary calculations
double dx=x2-x1;
double dy=y2-y1;
double xy=sqrt(dx*dx+dy*dy);
double xx=x1;
double yy=y1;
uint mask=1<<m_style_idx;
//--- set pixels
dx/=xy;
dy/=xy;
do
{
if((m_style&mask)==mask)
PixelSetAA(xx,yy,clr);
xx+=dx;
yy+=dy;
mask<<=1;
if(mask==0x1000000)
mask=1;
}
while(fabs(x2-xx)>=fabs(dx) && fabs(y2-yy)>=fabs(dy));
//--- set last pixel
if((m_style&mask)==mask)
PixelSetAA(x2,y2,clr);
}
//+------------------------------------------------------------------+
//| Draw polyline with antialiasing (with style) |
//+------------------------------------------------------------------+
void CCanvas::PolylineAA(int &x[],int &y[],const uint clr,const uint style)
{
//--- set the line style
LineStyleSet(style);
//--- check arrays
int total=ArraySize(x);
if(total>ArraySize(y))
total=ArraySize(y);
//--- check
if(total<2)
return;
total--;
//--- draw
for(int i=0;i<total;i++)
LineAA(x[i],y[i],x[i+1],y[i+1],clr);
}
//+------------------------------------------------------------------+
//| Draw polygon with antialiasing (with style) |
//+------------------------------------------------------------------+
void CCanvas::PolygonAA(int &x[],int &y[],const uint clr,const uint style)
{
//--- set the line style
LineStyleSet(style);
//--- check arrays
int total=ArraySize(x);
if(total>ArraySize(y))
total=ArraySize(y);
//--- check
if(total<2)
return;
total--;
//--- draw
for(int i=0;i<total;i++)
LineAA(x[i],y[i],x[i+1],y[i+1],clr);
//--- close the outline
LineAA(x[total],y[total],x[0],y[0],clr);
}
//+------------------------------------------------------------------+
//| Draw triangle with antialiasing |
//+------------------------------------------------------------------+
void CCanvas::TriangleAA(const int x1,const int y1,const int x2,const int y2,const int x3,const int y3,const uint clr,const uint style)
{
//--- set the line style
LineStyleSet(style);
//--- draw
LineAA(x1,y1,x2,y2,clr);
LineAA(x2,y2,x3,y3,clr);
LineAA(x3,y3,x1,y1,clr);
}
//+------------------------------------------------------------------+
//| Draw circle with antialiasing |
//+------------------------------------------------------------------+
void CCanvas::CircleAA(const int x,const int y,const double r,const uint clr)
{
if(r<=0)
return;
//--- preliminary calculations
double xx=x+r;
double yy=y;
double fi=0;
double df=M_PI_2/MathCeil(r);
//--- draw
if(r>M_PI)
df/=2;
do
{
xx=x+r*cos(fi);
yy=y-r*sin(fi);
PixelSetAA(xx,yy,clr);
fi+=df;
}
while(fabs(2*M_PI-fi)>=df/2);
}
//+------------------------------------------------------------------+
//| Gets default color |
//+------------------------------------------------------------------+
static uint CCanvas::GetDefaultColor(const int i)
{
if(i<0)
return(0);
if(i<ArraySize(m_default_colors))
return(m_default_colors[i]);
//---
return(XRGB((i%3)*60+i*50,((i+1)%3)*60+i*60,((i+2)%3)*60+i*50));
}
//+------------------------------------------------------------------+
//| Set level of transparency |
//+------------------------------------------------------------------+
void CCanvas::TransparentLevelSet(const uchar value)
{
uint clr;
int total=ArraySize(m_pixels);
for(int i=0;i<total;i++)
{
clr=m_pixels[i]&0xFFFFFF;
m_pixels[i]=((uint)value<<24)|(m_pixels[i]&0xFFFFFF);
}
}
//+------------------------------------------------------------------+
//| Set font |
//+------------------------------------------------------------------+
bool CCanvas::FontSet(const string name,const int size,const uint flags,const uint angle)
{
if(!TextSetFont(name,size,flags,angle))
return(false);
//--- save parameters of generated font
m_fontname =name;
m_fontsize =size;
m_fontflags=flags;
m_fontangle=angle;
//--- succeed
return(true);
}
//+------------------------------------------------------------------+
//| Set fontname |
//+------------------------------------------------------------------+
bool CCanvas::FontNameSet(string name)
{
if(!TextSetFont(name,m_fontsize,m_fontflags,m_fontangle))
return(false);
//--- save parameter of generated font
m_fontname=name;
//--- succeed
return(true);
}
//+------------------------------------------------------------------+
//| Set fontsize |
//+------------------------------------------------------------------+
bool CCanvas::FontSizeSet(int size)
{
if(!TextSetFont(m_fontname,size,m_fontflags,m_fontangle))
return(false);
//--- save parameter of generated font
m_fontsize=size;
//--- succeed
return(true);
}
//+------------------------------------------------------------------+
//| Set fontflags |
//+------------------------------------------------------------------+
bool CCanvas::FontFlagsSet(uint flags)
{
if(!TextSetFont(m_fontname,m_fontsize,flags,m_fontangle))
return(false);
//--- save parameter of generated font
m_fontflags=flags;
//--- succeed
return(true);
}
//+------------------------------------------------------------------+
//| Set fontangle |
//+------------------------------------------------------------------+
bool CCanvas::FontAngleSet(uint angle)
{
if(!TextSetFont(m_fontname,m_fontsize,m_fontflags,angle))
return(false);
//--- save parameter of generated font
m_fontangle=angle;
//--- succeed
return(true);
}
//+------------------------------------------------------------------+
//| Set font |
//+------------------------------------------------------------------+
bool CCanvas::FontSet(void)
{
return(TextSetFont(m_fontname,m_fontsize,m_fontflags,m_fontangle));
}
//+------------------------------------------------------------------+
//| Get font params |
//+------------------------------------------------------------------+
void CCanvas::FontGet(string &name,int &size,uint &flags,uint &angle)
{
name =m_fontname;
size =m_fontsize;
flags=m_fontflags;
angle=m_fontangle;
}
//+------------------------------------------------------------------+
//| Out text |
//+------------------------------------------------------------------+
void CCanvas::TextOut(int x,int y,string text,const uint clr,uint alignment)
{
if(FontSet())
TextOut(text,x,y,alignment,m_pixels,m_width,m_height,clr,m_format);
}
//+------------------------------------------------------------------+
//| Out text |
//+------------------------------------------------------------------+
void CCanvas::TextOutFast(int x,int y,string text,const uint clr,uint alignment)
{
TextOut(text,x,y,alignment,m_pixels,m_width,m_height,clr,m_format);
}
//+------------------------------------------------------------------+
//| Text width |
//+------------------------------------------------------------------+
int CCanvas::TextWidth(const string text)
{
if(!FontSet())
return(0);
//---
int w,h;
TextGetSize(text,w,h);
//--- result
return(w);
}
//+------------------------------------------------------------------+
//| Text height |
//+------------------------------------------------------------------+
int CCanvas::TextHeight(const string text)
{
if(!FontSet())
return(0);
//---
int w,h;
TextGetSize(text,w,h);
//--- result
return(h);
}
//+------------------------------------------------------------------+
//| Text rectangle |
//+------------------------------------------------------------------+
void CCanvas::TextSize(const string text,int &width,int &height)
{
if(FontSet())
TextGetSize(text,width,height);
}
//+------------------------------------------------------------------+
//| Load data from file |
//+------------------------------------------------------------------+
bool CCanvas::LoadFromFile(const string filename)
{
struct BitmapHeader
{
ushort type;
uint size;
uint reserv;
uint offbits;
uint imgSSize;
uint imgWidth;
uint imgHeight;
ushort imgPlanes;
ushort imgBitCount;
uint imgCompression;
uint imgSizeImage;
uint imgXPelsPerMeter;
uint imgYPelsPerMeter;
uint imgClrUsed;
uint imgClrImportant;
} header;
bool result=true;
CFileBin file;
int x,y;
uchar a,r,g,b;
uchar tmp[];
uint img_size;
bool no_alpha,no_flip=false;
//--- open file
if(file.Open(filename,FILE_READ)==INVALID_HANDLE)
{
Print("File not found");
return(false);
}
//--- read header
if(file.ReadStruct(header)!=sizeof(header))
{
Print("Failed to read file header");
file.Close();
return(false);
}
m_width =(int)header.imgWidth;
m_height=(int)header.imgHeight;
if(m_height<0)
{
m_height=-m_height;
no_flip=true;
}
//--- process depending on color depth
if(header.imgBitCount==32)
{
no_alpha=true;
img_size=file.ReadArray(m_pixels);
//--- flip image
if(!no_flip)
for(y=0;y<m_height/2;y++)
{
ArrayCopy(tmp,m_pixels,0,m_width*y,m_width);
ArrayCopy(m_pixels,m_pixels,m_width*y,m_width*(m_height-y-1),m_width);
ArrayCopy(m_pixels,tmp,m_width*(m_height-y-1),0,m_width);
}
//--- check if at least one pixel has alpha channel
//--- then leave image as is (consider it as premultiplied ARGB)
uint i;
for(i=0;i<img_size;i++)
{
//--- there is alpha channel
if(GETRGBA(m_pixels[i])!=0)
{
no_alpha=false;
break;
}
}
//--- no alpha channel
if(no_alpha)
{
//--- consider image as nontransparent, add alpha channel as 0xFF
for(i=0;i<img_size;i++)
m_pixels[i]|=0xFF000000;
}
else
{
if(m_format==COLOR_FORMAT_ARGB_RAW)
{
//--- color components are not processed by terminal (they should be correctly specified by user)
//--- convert image to premultiplied ARGB
for(i=0;i<img_size;i++)
{
switch(a=GETRGBA(m_pixels[i]))
{
case 0xFF:
break;
case 0x00:
m_pixels[i]=0;
break;
default:
r=GETRGBR(m_pixels[i])*a/255;
g=GETRGBG(m_pixels[i])*a/255;
b=GETRGBB(m_pixels[i])*a/255;
m_pixels[i]=ARGB(a,r,g,b);
break;
}
}
}
}
}
else
{
//--- 24 bits - change image color depth to 32 bits
int byte_width;
//--- allocate memory for pixels
if(ArrayResize(m_pixels,m_width*m_height)!=-1)
{
//--- the number of bytes that define a line of pixels must be multiple of 4
byte_width=m_width*3; // number of bytes in line of pixels
byte_width=(byte_width+3)&~3; // align line to the 4 byte boundary
for(y=0;y<m_height;y++)
{
if(file.ReadArray(tmp,0,byte_width)!=byte_width)
{
result=false;
break;
}
int k,p;
for(x=0,k=0,p=m_width*(m_height-y-1);x<m_width;x++,p++,k+=3)
{
r=tmp[k+2];
g=tmp[k+1];
b=tmp[k];
m_pixels[p]=XRGB(r,g,b);
}
}
}
else
result=false;
}
//--- succeed
file.Close();
return(result);
}
//+------------------------------------------------------------------+
//| Determines direction of points iteration (<0 - clockwise) |
//+------------------------------------------------------------------+
int CCanvas::PointClassify(const CPoint &p0,const CPoint &p1,const CPoint &p2)
{
return((p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y));
}
//+------------------------------------------------------------------+
//| Determines direction of polygon iteration |
//+------------------------------------------------------------------+
int CCanvas::PolygonClassify(const CPoint &p[])
{
int total=ArraySize(p);
int im= 0;
int xm=p[0].x;
int ym=p[0].y;
//--- find the most top-left vertex
for(int i=1;i<total;i++)
{
if(p[i].y>ym)
continue;
if((p[i].y==ym) && (p[i].x>xm))
continue;
im=i;
xm=p[i].x;
ym=p[i].y;
}
//--- check the orientation of triangle
return PointClassify(p[(im-1+total)%total],p[im],p[(im+1)%total]);
}
//+------------------------------------------------------------------+
//| Checks convexity of polygon |
//+------------------------------------------------------------------+
bool CCanvas::IsPolygonConvex(CPoint &p[])
{
int total=ArraySize(p);
//--- triangle - always convex
if(total==3)
return(true);
int res=SIGN(PointClassify(p[0],p[1],p[2]));
for(int i=1;i<total;i++)
{
int res1=SIGN(PointClassify(p[i],p[(i+1)%total],p[(i+2)%total]));
if(res!=res1)
return(false);
}
//--- succeed
return(true);
}
//+------------------------------------------------------------------+
//| Normalizes polygon for drawing |
//+------------------------------------------------------------------+
void CCanvas::PolygonNormalize(CPoint &p[])
{
int total=ArraySize(p);
//--- find top-left point
int imin=0;
int xmin=p[0].x;
int ymin=p[0].y;
int i;
for(i=1;i<total;i++)
{
if(p[i].y>ymin)
continue;
if(p[i].y==ymin)
{
if(p[i].x<xmin)
{
xmin=p[i].x;
imin=i;
}
continue;
}
xmin=p[i].x;
ymin=p[i].y;
imin=i;
}
if(imin==0)
return;
for(i=0;i<imin;i++)
{
CPoint tmp=p[0];
ArrayCopy(p,p,0,1);
p[total-1]=tmp;
}
}
//+------------------------------------------------------------------+
//| Dissects non-convex polygon into two |
//+------------------------------------------------------------------+
void CCanvas::PolygonIntersect(CPoint &p[],CPoint &add[])
{
int total=ArraySize(p);
int res=SIGN(PolygonClassify(p));
//--- scan vertices clockwise and counterclockwise to find a non-convex one
for(int i=0;i<total;i++)
{
int rr=SIGN(PointClassify(p[i],p[(i+1)%total],p[(i+2)%total]));
int rl=SIGN(PointClassify(p[(total-i-2)%total],p[(total-i-1)%total],p[(total-i)%total]));
if(rl!=res || rr!=res)
{
//--- find non-convex vertex, dissect
res=(total-i-1)-(i+1);
if(res<0)
return;
if(res<2)
{
ArrayResize(add,total-i);
add[0]=p[0];
ArrayCopy(add,p,1,i+1,total-i-1);
ArrayResize(p,i+2);
}
else
{
ArrayResize(add,res+1);
ArrayCopy(add,p,0,i+1,res+1);
ArrayCopy(p,p,i+2,i+res+1,total-res-i-1);
ArrayResize(p,total-res+1);
}
break;
}
}
}
//+------------------------------------------------------------------+
//| Draws filled convex polygon (point 0 is top-left) |
//+------------------------------------------------------------------+
void CCanvas::PolygonFill(CPoint &p[],const uint clr)
{
int il,ir;
double xl,xr;
int yy;
double dl=0.0,dr=0.0;
int total=ArraySize(p);
//--- check
if(total<3)
return;
//--- check polygon for convexity
while(!IsPolygonConvex(p))
{
CPoint add[];
PolygonIntersect(p,add);
PolygonNormalize(add);
PolygonFill(add,clr);
ArrayFree(add);
}
total=ArraySize(p);
//--- initial settings
il=ir=0;
xl=xr=p[0].x;
yy=p[0].y;
//--- in case of top horizontal line
if(yy==p[1].y)
xr=p[ir=1].x;
//--- draw the top
LineHorizontal((int)MathCeil(xl),(int)MathFloor(xr),yy,clr);
//--- loop by Y
do
{
while(yy==p[il].y)
{
il=(il-1+total)%total;
if(yy>p[il].y)
return;
if(yy!=p[il].y)
{
dl=(p[il].x-xl)/(p[il].y-yy);
//--- make adjustment for half of left increment dl/2
LineHorizontal((int)MathCeil(xl+dl/2),(int)MathFloor(xl),yy,clr);
xl+=dl/2;
}
else
LineHorizontal((int)MathCeil(xl),(int)MathFloor(p[il].x),yy,clr);
}
while(yy==p[ir].y)
{
ir=(ir+1)%total;
if(yy>p[ir].y)
return;
if(yy!=p[ir].y)
{
dr=(p[ir].x-xr)/(p[ir].y-yy);
//--- make adjustment for half of right increment dr/2
LineHorizontal((int)MathCeil(xr),(int)MathFloor(xr+dr/2),yy,clr);
xr+=dr/2;
}
else
LineHorizontal((int)MathCeil(p[ir].x),(int)MathFloor(xr),yy,clr);
}
yy++;
if(yy==p[il].y)
xl=p[il].x;
else
xl+=dl;
if(yy==p[ir].y)
xr=p[ir].x;
else
xr+=dr;
LineHorizontal((int)MathCeil(xl),(int)MathFloor(xr),yy,clr);
}
while(il>=ir && ir!=0);
}
//+------------------------------------------------------------------+